View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004971 | The Dark Mod | Graphics | public | 20.01.2019 07:46 | 25.02.2019 04:23 |
| Reporter | stgatilov | Assigned To | stgatilov | ||
| Priority | high | Severity | normal | Reproducibility | N/A |
| Status | resolved | Resolution | fixed | ||
| Product Version | SVN | ||||
| Target Version | TDM 2.08 | Fixed in Version | TDM 2.08 | ||
| Summary | 0004971: ARB to GLSL shader converter | ||||
| Description | There is already a prototype of converted from ARB assembly shaders to GLSL shaders. It remains only to plug it into existing C++ code and test. | ||||
| Additional Information | Most of the story is here: http://forums.thedarkmod.com/topic/19801-arb-to-glsl-migration | ||||
| Tags | No tags attached. | ||||
|
First successful case done in svn rev 7947 (on heatHazeWithDepth). The converter itself is in /devel/arb2glsl/arb2glsl.py in assets SVN. |
|
| The converter is complete, and should not change except for small bugfixes. | |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 20.01.2019 07:46 | stgatilov | New Issue | |
| 20.01.2019 07:46 | stgatilov | Status | new => assigned |
| 20.01.2019 07:46 | stgatilov | Assigned To | => stgatilov |
| 20.01.2019 07:46 | stgatilov | Priority | normal => high |
| 08.02.2019 05:59 | stgatilov | Additional Information Updated | |
| 09.02.2019 06:29 | stgatilov | Note Added: 0011552 | |
| 25.02.2019 04:22 | stgatilov | Note Added: 0011658 | |
| 25.02.2019 04:22 | stgatilov | Status | assigned => resolved |
| 25.02.2019 04:22 | stgatilov | Resolution | open => fixed |
| 25.02.2019 04:23 | stgatilov | Fixed in Version | => TDM 2.08 |