View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004961 | The Dark Mod | Graphics | public | 16.01.2019 23:58 | 12.05.2019 03:01 |
Reporter | Nightcrawler | Assigned To | duzenko | ||
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Linux x64 | OS | Ubuntu | OS Version | 18.10 |
Product Version | TDM 2.07 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004961: Tdm v2.07 crashes as soon as you enter the game if "Maps" was chosen as shadow implementation. | ||||
Description | thedarkmod.x64 v2.07 crashes on linux whenever you enter the game, if "Maps" was chosen as shadow implementation. | ||||
Steps To Reproduce | 1) Under settings/graphics/advanced choose the option "Maps" as shadow implementation. 2) Load a map e.g. the tutorial 3) The game will crash when the map is loaded and you press the attack key to enter the game. | ||||
Additional Information | I attached the console output I got with gdb backtrace. | ||||
Tags | No tags attached. | ||||
Attached Files | tdm_v207_crash_backtrace (24,966 bytes)
ader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NVX_gpu_memory_info GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays ------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ OpenGL vendor: X.Org OpenGL renderer: AMD CARRIZO (DRM 3.26.0, 4.18.0-13-generic, LLVM 7.0.0) OpenGL version: 4.4 (Compatibility Profile) Mesa 18.2.2 v - using GL version 2.0 (core) Checking portable OpenGL extensions... Max texture coords: 8 Max texture units: 32 Max active textures: 192 v - using GL_EXT_texture_compression_s3tc (ext) v - using GL_ARB_texture_compression_rgtc (core+ext) v - using GL_EXT_texture_filter_anisotropic (ext) maxTextureAnisotropy: 16.000000 v - using GL_EXT_texture_lod_bias (ext) v - using GL_EXT_stencil_wrap (ext) v - using GL_ARB_map_buffer_range (core+ext) v - using GL_ARB_vertex_program (ext) v - using GL_ARB_fragment_program (ext) v - using GL_EXT_depth_bounds_test (ext) v - using GL_ARB_framebuffer_object (core+ext) X - GL_ARB_geometry_shader4 not found v - using GL_ARB_pixel_buffer_object (ext) v - using GL_ARB_timer_query (core+ext) v - using GL_KHR_debug (ext) v - using GL_ARB_sync (core+ext) GL fence sync available Max geometry output vertices: 1024 Max geometry output components: 4095 Max vertex attribs: 16 Max env parameters: 256 ----- R_ReloadARBPrograms ----- glprogs/test.vfp 8 glprogs/test.vfp 9 glprogs/interaction.vfp 1 glprogs/interaction.vfp 2 glprogs/bumpyEnvironment.vfp 5 glprogs/bumpyEnvironment.vfp 6 glprogs/ambientLight.vfp 10 glprogs/ambientLight.vfp 11 glprogs/shadow.vp 7 glprogs/environment.vfp 3 glprogs/environment.vfp 4 glprogs/test_direct.vfp 12 glprogs/test_direct.vfp 13 glprogs/interaction_direct.vfp 14 glprogs/interaction_direct.vfp 15 glprogs/soft_particle.vfp 16 glprogs/soft_particle.vfp 17 glprogs/cubic_light_point.vfp 18 glprogs/cubic_light_point.vfp 19 glprogs/cubic_light_proj.vfp 20 glprogs/cubic_light_proj.vfp 21 glprogs/test_cubic_light_point.vfp 22 glprogs/test_cubic_light_point.vfp 23 glprogs/test_cubic_light_proj.vfp 24 glprogs/test_cubic_light_proj.vfp 25 glprogs/ambient_cubic_light.vfp 26 glprogs/ambient_cubic_light.vfp 27 glprogs/cookMath_pass1.vfp 28 glprogs/cookMath_pass1.vfp 29 glprogs/cookMath_pass2.vfp 30 glprogs/cookMath_pass2.vfp 31 glprogs/brightPass_opt.vfp 32 glprogs/brightPass_opt.vfp 33 glprogs/blurx.vfp 34 glprogs/blurx.vfp 35 glprogs/blury.vfp 36 glprogs/blury.vfp 37 glprogs/finalScenePass_opt.vfp 38 glprogs/finalScenePass_opt.vfp 39 ------------------------------- ---------- R_ReloadGLSLPrograms_f ----------- interaction VFWARNING:CompileShader(glprogs/interaction.fs): FAILED 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader 0:27(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{' ambientInteraction VF stencilShadow VF oldStage VF depthAlpha VF fog VF blend VF cubeMap VF interactionA VF interactionN VF shadowMapA VGF shadowMapN VGF --------------------------------- Font fonts/english/stone in size 12 not found, using size 24 instead. --------- Initializing Game ---------- The Dark Mod 2.07/64, linux-x86_64, code revision 7911 Build date: Jan 13 2019 WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55 WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84 WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212 WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259 WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340 WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368 WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419 WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444 WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27 WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 Initializing event system ...842 event definitions Initializing class hierarchy ...171 classes, 1657056 bytes for event callbacks Initializing scripts Compiled 'tdm_ai_lanternbot::startAlarmWhistle': 207.7 ms ---------- Compile stats ---------- Memory usage: Strings: 44, 7352 bytes Statements: 20264, 810560 bytes Functions: 1267, 169756 bytes Variables: 91900 bytes Mem used: 1827840 bytes Static data: 4014424 bytes Allocated: 4862948 bytes Thread size: 7912 bytes Maximum object size: 884 Largest object type name: weapon_arrow ...6 aas types game initialized. -------------------------------------- Parsing material files Found 0 new mission packages. Found 3 mods in the FM folder. Parsed 3 mission declarations. No 'tdm_mapsequence.txt' file found for the current mod: training_mission -------- Initializing Session -------- Font fonts/english/mason_glow in size 12 not found, using size 48 instead. Font fonts/english/mason_glow in size 24 not found, using size 48 instead. Font fonts/english/mason in size 12 not found, using size 48 instead. Font fonts/english/mason in size 24 not found, using size 48 instead. WARNING:Couldn't load sound 'sound' using default [New Thread 0x7fffa2b07700 (LWP 13887)] session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:CompileShader(glprogs/interaction.fs): FAILED 0:2(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader 0:27(20): error: syntax error, unexpected NEW_IDENTIFIER, expecting '{' WARNING:Couldn't load sound 'sound' using default WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366 WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1 WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84 WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55 WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212 WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259 WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286 WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313 WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340 WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368 WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419 WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444 WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27 WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1 WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18 19 warnings terminal support enabled ( use +set in_tty 0 to disabled ) pid: 13869 [New Thread 0x7fffa2306700 (LWP 13888)] Async thread started Couldn't exec autocommands.cfg - file does not exist. r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1 Found 0 new mission packages. Found 3 mods in the FM folder. [swscaler @ 0x6a8dc40] deprecated pixel format used, make sure you did set range correctly DisplayBriefingPage: briefingData is maps/training_mission/mission_briefing DisplayBriefingPage: xdata found. DisplayBriefingPage: numPages is 1 DisplayBriefingPage: current page is 1 Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. reloading guis/mainmenu.gui. reloading guis/restart.gui. reloading guis/msg.gui. [swscaler @ 0x6a8dc40] deprecated pixel format used, make sure you did set range correctly r_customWidth|Height = 1920x1080 => widescreenmode = 7, r_aspectRatio = 1 --------- Map Initialization --------- Map: training_mission glprogs/ambientEnvironment.vfp 79 glprogs/ambientEnvironment.vfp 80 glprogs/heatHazeWithMaskAndBlur.vfp 81 glprogs/heatHazeWithMaskAndBlur.vfp 82 glprogs/HeatHazeWithMaskAndDepth.vfp 83 glprogs/HeatHazeWithMaskAndDepth.vfp 84 ----------- Game Map Init ------------ collision data: 637 models 67370 vertices (1578 KB) 112391 edges (3951 KB) 45783 polygons (3380 KB) 6022 brushes (849 KB) 23595 nodes (1106 KB) 68211 polygon refs (1065 KB) 20190 brush refs (315 KB) 35872 internal edges 1148 sharp edges 0 contained polygons removed 0 polygons merged 12247 KB total memory used 332 msec to load collision data. map bounds are (5688.0, 4448.0, 2816.0) max clip sector is (177.8, 278.0, 352.0) 6 KB passage memory used to build PVS 3 msec to calculate PVS 76 areas 182 portals 9 areas visible on average 912 bytes PVS data [Load AAS] loading maps/training_mission.aas48 [Load AAS] loading maps/training_mission.aas96 [Load AAS] loading maps/training_mission.aas32 done. [Load AAS] loading maps/training_mission.aas100 [Load AAS] loading maps/training_mission.aas_rat done. [Load AAS] loading maps/training_mission.aas_elemental ConversationManager: Found 0 valid conversations. Entering tdm_main() Exiting tdm_main() Spawning entities Compiled '/home/timo/darkmod_207/maps/training_mission.script': 16.5 ms ---------- Compile stats ---------- Memory usage: Strings: 45, 7456 bytes Statements: 21206, 848240 bytes Functions: 1316, 175604 bytes Variables: 95652 bytes Mem used: 1893568 bytes Static data: 4014424 bytes Allocated: 4891356 bytes Thread size: 7912 bytes WARNING:unknown model type '_prelight_light_187.2' WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined key_guard_3: Fixing inv_category from Keys to #str_02392. key_guard_4: Fixing inv_category from Keys to #str_02392. key_exit1: Fixing inv_category from Keys to #str_02392. StoreRoomKey1: Fixing inv_category from Keys to #str_02392. WARNING:Image name "-" is too short OldChestKey_2: Fixing inv_category from Keys to #str_02392. glprogs/heatHazeWithDepth.vfp 85 glprogs/heatHazeWithDepth.vfp 86 WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. ... 2795 entities spawned, 0 inhibited ==== Processing events ==== Objective 1: Parsing success and failure logic Objective 2: Parsing success and failure logic Applied 0 objective conditions. [aas32]: Assigned 0 multistatemover positions to AAS areas and ignored 0. [aas_rat]: Assigned 0 multistatemover positions to AAS areas and ignored 0. -------------------------------------- SpawnPlayer: 0 WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default ----- idRenderModelManagerLocal::EndLevelLoad ----- 0 models purged from previous level, 1209 models kept. --------------------------------------------------- ----- idImageManager::EndLevelLoad ----- WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed WARNING:Couldn't load image: layer3s WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: belt WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: - WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01_andbase 0 purged from previous 201 kept from previous 1274 new loaded all images loaded in 45.4 seconds ---------------------------------------- ---------------------------------------- ----- idSoundCache::EndLevelLoad ----- 268013k referenced 6336k purged ---------------------------------------- sound: missing efxs/training_mission.efx ----------------------------------- 57957 msec to load training_mission interactionTable generated of size: 32 entries ------------- Warnings --------------- during training_mission... WARNING:aas32_flood doesn't include a spawnfunc or spawnclass on 'aas32_flood_1'. WARNING:Couldn't load image: - WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: extinguishable/buoy_light01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01 WARNING:Couldn't load image: extinguishable/streetlamp/tall_streetlamp01_andbase WARNING:Couldn't load image: layer3s WARNING:Couldn't load image: models/md5/chars/guards/citywatch/citywatch_armour_poor_ed WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load sound 'player_sounds_doublevision' using default WARNING:Couldn't load sound 'player_sounds_guienter' using default WARNING:Couldn't load sound 'player_sounds_guiexit' using default WARNING:Couldn't load sound 'player_sounds_hitarmor' using default WARNING:Couldn't load sound 'player_sounds_hitflesh' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic' using default WARNING:Couldn't load sound 'player_sounds_teleportexit' using default WARNING:Couldn't load sound 'player_sounds_teleportstart' using default WARNING:file def/tdm_prop_items.def, line 507: 'replace_anim_idle_sit_tap01' already defined WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:Image name "-" is too short WARNING:unknown model type '_prelight_light_187.2' 27 warnings VertexCache static vertex buffer uploaded, memory used: 18310 kb VertexCache static index buffer uploaded, memory used: 3256 kb Generated framebuffer DEPTH_STENCIL attachment: 1920x1080 Generated framebuffer COLOR attachment: 1920x1080 Generated render buffers for COLOR & DEPTH/STENCIL: 1920x1080x0 speaker_zone_ambient::init() called Color read from main ambient light 'ambient_world': 0.08 0.08 0.08 Changed location from '' to 'snd_hub'. Generated framebuffer DEPTH attachment: 6144x6144 Thread 1 "thedarkmod.x64" received signal SIGSEGV, Segmentation fault. 0x0000000000000000 in ?? () (gdb) backtrace #0 0x0000000000000000 in ?? () #1 0x00000000005dfd8b in ?? () #2 0x00000000005e0038 in ?? () #3 0x000000000066a7b6 in ?? () #4 0x000000000066af69 in ?? () #5 0x000000000066d4b3 in ?? () #6 0x0000000000666306 in ?? () #7 0x0000000000686200 in ?? () #8 0x000000000067056f in ?? () #9 0x00000000006452c2 in ?? () #10 0x00000000005c91d4 in ?? () #11 0x000000000056c029 in ?? () #12 0x00000000004399ad in ?? () #13 0x00007ffff749509b in __libc_start_main (main=0x439960, argc=1, argv=0x7fffffffe098, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffe088) at ../csu/libc-start.c:308 #14 0x000000000046df59 in ?? () (gdb) | ||||
X - GL_ARB_geometry_shader4 not found Shadow maps currently require geometry shaders. |
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I have seen this when I emulated almost-no-OpenGL machine. Back then I thought that it is not critical since Maps is non-default and experimental, and only a few people don't have geometry shaders anyway. By the way, OpenGL version is enough to support core geometry shader, but driver does not expose the extension (which is a bit different). |
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Please use the non-free drivers. https://help.ubuntu.com/community/BinaryDriverHowto/AMD Mesa-Dev appears to be the only free driver with tentative geometry shader support. |
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1. Not sure if we should check for GL_ARB_geometry_shader4 at all or when the GL version is >= 3.2 2. Probably need to remove GL_EXT_gpu_shader4 from interaction.fs |
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1. If you don't check, then GL version >= 3.2 will become required for Maps. Not a problem really. Note however that geometry shaders with extension and geometry shaders in core are different: https://www.khronos.org/opengl/wiki/Geometry_Shader It may happen that the current code either works with the extension or with the core. You can break Maps for many people trying to make it work for one man with weird drivers. 2. I see the following in interaction.fs: #extension GL_EXT_gpu_shader4: enable If you remove it, then usampler2D will become undefined, and the whole shader will stop working (maybe not everywhere, but somewhere surely). Not something to play with during the last releases of beta phase. P.S. I think this is yet another case which justifies why moving to full OpenGL 3 is necessary. |
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I have a feeling that the current geometry shaders actually use the core feature. I guess the extension text should be read more closely to decide that, but I guess it is so. Then OpenGL version must be checked against 3.2 instead of the availability of extension. I'm pretty sure that removing the extension check won't break anything. |
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The shader still won't compile though We might want to create a special case patch for cases like this that overrides the interaction.fs in the standard pk4 - @nbohre1more? I suppose upping the glsl version to 1.30 should do the trick. |
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@nightcrawler, do you mind using this website to upload your opengl driver capabilities report? https://opengl.gpuinfo.org/download.php Edit: never mind, there's already one like yours E.g. https://opengl.gpuinfo.org/displayreport.php?id=2695 The driver reports support of GL_ARB_gpu_shader5 but not GL_EXT_gpu_shader4 (facepalm) https://mesamatrix.net/ It looks like it's just too old an extension to worry about. |
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Per stgatilov: Too late in the development cycle to risk global changes to GL version support. Updated shaders may be supplied at Moddb when a consensus has been reached about the best approach. |
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No more crash in the 2.07-hotfix. Choosing "Maps" as shadow implementation cuts the FPS down to its half though. |
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Let's discuss performance in the forums | |
Is this one resolved? | |
Hard to say. Nightcrawler wrote it had been fixed by hotfix release, which probably means that the original problem was actually caused by this bug: http://forums.thedarkmod.com/topic/19853-glsl-shader-problems-with-latest-ati-radeon-drivers/page-5#entry435243 Speaking of the geometry shaders support question, it is still unclear: 1) The basic GL version for next release is not fixed yet (it still varies from 3.0 to 3.3). 2) GL linking system is being changed right now. I think the best approach would be to check this issue again before next release and during beta. Or did you remove geometry shaders completely? If yes, then we can indeed close this problem. |
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I did get rid of geometry shader stage for shadow maps for now Not sure if we're going to need them back again at some point |
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2.07 Hotfix No crash on Linux Mint (Ubuntu Mate) with either free or binary drivers. |
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Date Modified | Username | Field | Change |
---|---|---|---|
16.01.2019 23:58 | Nightcrawler | New Issue | |
16.01.2019 23:58 | Nightcrawler | File Added: tdm_v207_crash_backtrace | |
17.01.2019 02:22 | nbohr1more | Note Added: 0011369 | |
17.01.2019 04:20 | stgatilov | Note Added: 0011372 | |
17.01.2019 04:22 | stgatilov | Note Edited: 0011372 | |
17.01.2019 04:25 | stgatilov | Note Edited: 0011372 | |
17.01.2019 11:16 | STiFU | Product Version | => TDM 2.07 |
17.01.2019 11:16 | STiFU | Target Version | => TDM 2.07 |
18.01.2019 15:26 | nbohr1more | Note Added: 0011410 | |
18.01.2019 15:27 | nbohr1more | Relationship added | related to 0004962 |
18.01.2019 15:34 | duzenko | Note Added: 0011412 | |
18.01.2019 15:52 | duzenko | Note Edited: 0011412 | |
18.01.2019 18:05 | stgatilov | Note Added: 0011417 | |
18.01.2019 18:09 | stgatilov | Note Added: 0011418 | |
19.01.2019 08:57 | duzenko | Note Added: 0011427 | |
19.01.2019 09:01 | duzenko | Note Edited: 0011427 | |
19.01.2019 09:11 | duzenko | Note Added: 0011428 | |
19.01.2019 09:13 | duzenko | Note Edited: 0011428 | |
19.01.2019 09:16 | duzenko | Note Edited: 0011428 | |
19.01.2019 09:17 | duzenko | Note Edited: 0011428 | |
19.01.2019 09:19 | duzenko | Note Edited: 0011428 | |
19.01.2019 09:23 | duzenko | Note Edited: 0011428 | |
19.01.2019 09:24 | duzenko | Note Edited: 0011427 | |
22.01.2019 15:36 | nbohr1more | Target Version | TDM 2.07 => TDM 2.08 |
22.01.2019 15:37 | nbohr1more | Note Added: 0011472 | |
22.01.2019 15:38 | nbohr1more | Note Edited: 0011472 | |
30.03.2019 00:01 | Nightcrawler | Note Added: 0011700 | |
13.04.2019 17:25 | duzenko | Note Added: 0011732 | |
11.05.2019 07:30 | duzenko | Note Added: 0011793 | |
11.05.2019 08:27 | stgatilov | Note Added: 0011795 | |
11.05.2019 14:29 | duzenko | Note Added: 0011796 | |
12.05.2019 03:00 | nbohr1more | Note Added: 0011800 | |
12.05.2019 03:00 | nbohr1more | Assigned To | => duzenko |
12.05.2019 03:00 | nbohr1more | Status | new => resolved |
12.05.2019 03:00 | nbohr1more | Resolution | open => fixed |
12.05.2019 03:00 | nbohr1more | Fixed in Version | => TDM 2.07 |
12.05.2019 03:00 | nbohr1more | Target Version | TDM 2.08 => TDM 2.07 |
12.05.2019 03:01 | nbohr1more | Note Edited: 0011800 |