Viewing Issues 1451 - 1500 / 2584

    PID CategorySeverityStatusUpdated Summary
  000470884
[The Dark Mod]  Graphics
normal
resolved (duzenko)
31/12/2017Water: big square blocks on screen when FBO is on
  000407911  
[The Dark Mod]  Graphics
normal
resolved (SteveL)
31/12/2017Decals drawing over stuff in front
  000470611
[DarkRadiant]  Renderer
normal
confirmed
28/12/2017Fog lights corrupt renderer lighting preview
  0004667102
[The Dark Mod]  Coding
normal
resolved
26/12/2017Mirrors are too bright
  0004699205
[The Dark Mod]  Coding
normal
resolved (duzenko)
26/12/2017Mirror textures broken
  00046694  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
26/12/2017Bloom \ Post-Process does not render unless you toggle r_useFBO
  00046707  
[The Dark Mod]  Mapping
normal
resolved (stgatilov)
20/12/2017Crash when dmap/testmapping while in-game.
  00044963  
[DarkRadiant]  Design/Coding
feature
suspended
17/12/2017Option to mouse rotate by a set amount
  00045298  
[The Dark Mod]  TDM Installer
normal
resolved (stgatilov)
15/12/2017Check how compression removal works in tdm_update
  00045366  
[The Dark Mod]  Sound System
normal
resolved (Springheel)
14/12/2017Stereo Zoned Ambients Need a Stereo silence.ogg Leadin Sound
  00046163  
[The Dark Mod]  Physics
normal
resolved (duzenko)
12/12/2017With fully uncapped physics, Beleaguered Fence crashes at mission start
  0004609252
[The Dark Mod]  AI
normal
resolved (grayman)
11/12/2017Beleaguered Fence AI alerted again at map start
  0004685103
[The Dark Mod]  Graphics
normal
resolved (duzenko)
09/12/2017Foglights, Particles and portal_sky
  00043634  
[The Dark Mod]  GUI
normal
resolved (grayman)
08/12/2017Format change needed on Mission Stats page
  000468261
[The Dark Mod]  Textures
normal
resolved (duzenko)
03/12/2017Painting skins broken in 2.06
  000468351
[The Dark Mod]  Graphics
normal
resolved (duzenko)
02/12/2017ambientCubicLights have no falloff
  0004654   
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2017interior version of the mansion01_window04.lwo model
  0002124   
[The Dark Mod]  AI
normal
new
24/11/2017Arrows bouncing off AI armor bypass no_alerts spawnarg
  00035644  
[The Dark Mod]  Graphics
normal
new
24/11/2017Brief moment of clarity while sinking into murky swimmable water
  0002671   
[The Dark Mod]  Coding
feature
new
24/11/2017Need new door-closing spawnargs for AI and doors.
  0002401   
[The Dark Mod]  Coding
minor
new
24/11/2017Multiple shops aren't processed correctly
  0003362   
[The Dark Mod]  AI
normal
new
24/11/2017AI react too slowly when entering combat
  00037002  
[The Dark Mod]  Physics
normal
new
24/11/2017Player and AI affect dangling rope differently
  000224561
[The Dark Mod]  AI
normal
acknowledged
24/11/2017AI striking player transfers pain to player's teammate
  000467920  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
22/11/2017Highest revision number is no longer available
  0004677   
[The Dark Mod]  GUI
normal
new
18/11/2017You can select two options at once but only one changes when a key press is entered
  000467121
[The Dark Mod]  Coding
normal
resolved (duzenko)
18/11/2017HeatHaze behaving wrongly
  000448462
[The Dark Mod]  Graphics
normal
resolved (duzenko)
17/11/2017Lightgem is visible in mirrors and some subviews
  0004675 1
[The Dark Mod]  Models
normal
new
16/11/2017Player viewmodel has stigmata
  000438921
[The Dark Mod]  Graphics
normal
new
16/11/2017Textures glitching on some surfaces aligned with light centre
  00046553  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
14/11/2017Default Briefing GUI Doesn't Have Scroll Arrows
  00031101  
[The Dark Mod]  Design/Coding
crash
resolved (grayman)
13/11/2017TDM crashes before painting the main menu if "A Night to Remember" is in darkmod/fms
  00044031  
[The Dark Mod]  GUI
tweak
resolved (duzenko)
12/11/2017Mouse input tweak
  00046575  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
12/11/2017Turning on soft shadows turns out all lights on some systems
  0004653 1
[The Dark Mod]  Coding
normal
new
07/11/2017in FX, trackorigin doesn't work without fadeIn or fadeOut
  000465021
[The Dark Mod]  Models
normal
resolved (Springheel)
05/11/2017industrial_sink.lwo has missing tris in underside
  000465161
[The Dark Mod]  Physics
major
resolved (stgatilov)
05/11/2017Mantling does not trigger (in New Job)
  0004622 2
[The Dark Mod]  Graphics
normal
new
05/11/2017Scenery showing through AI model
  00046421  
[The Dark Mod]  Textures
normal
resolved (grayman)
04/11/2017textures/darkmod/sliptip/stone/sculpted/arch01 def broken
  00046332  
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
24/10/2017Lightgem changing based on view angle
  00003225  
[The Dark Mod]  Feature proposal
feature
new
23/10/2017Loading zones
  0004205   
[The Dark Mod]  GUI
feature
new
17/10/2017Use and Frob keys to close map view
  0004133   
[The Dark Mod]  Models
normal
assigned (Springheel)
17/10/2017Tree issues
  00033723  
[The Dark Mod]  AI
normal
resolved (grayman)
16/10/2017AI not playing pain animation
  000381716  
[The Dark Mod]  Coding
normal
resolved (SteveL)
16/10/2017Make decals persist through LOD switches, hiding, shouldering, save/loading
  00041482  
[The Dark Mod]  Sound System
major
resolved (SteveL)
16/10/2017Sounds popping in big maps
  00042865  
[The Dark Mod]  GUI
feature
resolved (SteveL)
16/10/2017Merge Durandall's new inventory GUI
  00041493  
[The Dark Mod]  Design/Coding
feature
resolved (SteveL)
16/10/2017Picking up stuff without clunking
  00038571  
[The Dark Mod]  AI
feature
resolved (grayman)
15/10/2017Is better AI search cooperation possible?
  00033772  
[The Dark Mod]  Sound
normal
resolved (Springheel)
15/10/2017"Can't Drop Body" sound is wrong