View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004625 | The Dark Mod | Coding | public | 27.09.2017 08:17 | 27.06.2018 17:41 |
Reporter | duzenko | Assigned To | nbohr1more | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
Summary | 0004625: Hooded lantern twitches, as well as player model in mirrors. | ||||
Description | Looks broken and very annoying | ||||
Steps To Reproduce | Approach any mirror or activate lantern and watch its shadows twitching. | ||||
Tags | No tags attached. | ||||
related to | 0004159 | resolved | SteveL | Shadows cast by lantern start jumping when the player enters water |
related to | 0004852 | resolved | nbohr1more | Player lantern pulses when Player is on a ladder |
This is happening in noclip mode right? SteveL implemented a solution in 2.04: At rev 6534 /trunk/game/Player.cpp /trunk/game/Player.h /trunk/game/physics/Physics_Actor.h At rev 14369 /trunk/script/tdm_ai.script /trunk/script/tdm_player.script but it was not extended to noclip. |
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Player.cpp It looks like this is the equivalent change. : else if (physicsObj.GetWaterLevel() >= WATERLEVEL_HEAD || noclip) SetAnimState(ANIMCHANNEL_LEGS, "Legs_Idle", 4); Probably should remove the duplicate check in the script tdm_player.script |
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Fix in rev 7177 | |
Now there is no swimming animation? Do we have mirrors near swimming areas or simply 3rd person look? |
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As far as I know, there is no swim animation so this fix is no worse than 4159. Still, to future proof it, we can nest: else if (physicsObj.GetWaterLevel() >= WATERLEVEL_HEAD || noclip) { //stop flickering noclip animations if (noclip) { SetAnimState(ANIMCHANNEL_LEGS, "Legs_Idle", 4); } // No viewbob when fully underwater or in noclip mode, start at beginning of cycle again bobCycle = 0; bobFoot = 0; bobfracsin = 0; } |
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Rev. 7180 | |
Date Modified | Username | Field | Change |
---|---|---|---|
27.09.2017 08:17 | duzenko | New Issue | |
27.09.2017 12:35 | nbohr1more | Relationship added | related to 0004159 |
27.09.2017 12:36 | nbohr1more | Note Added: 0009354 | |
28.09.2017 05:33 | nbohr1more | Note Added: 0009358 | |
28.09.2017 05:41 | nbohr1more | Note Edited: 0009358 | |
28.09.2017 05:48 | nbohr1more | Note Edited: 0009358 | |
28.09.2017 05:55 | nbohr1more | Note Added: 0009359 | |
28.09.2017 05:56 | nbohr1more | Assigned To | => nbohr1more |
28.09.2017 05:56 | nbohr1more | Status | new => assigned |
28.09.2017 05:56 | nbohr1more | Resolution | open => fixed |
28.09.2017 05:56 | nbohr1more | Fixed in Version | => TDM 2.06 |
28.09.2017 05:56 | nbohr1more | Status | assigned => resolved |
28.09.2017 07:48 | duzenko | Note Added: 0009360 | |
28.09.2017 11:44 | nbohr1more | Note Added: 0009362 | |
29.09.2017 00:45 | nbohr1more | Note Added: 0009366 | |
27.06.2018 17:41 | nbohr1more | Relationship added | related to 0004852 |