View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004834 | The Dark Mod | Graphics | public | 11.06.2018 15:35 | 10.07.2018 21:34 |
Reporter | nbohr1more | Assigned To | duzenko | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004834: Dynamic Internal Images do not scale to match r_fboResolution Results in HOM artifact | ||||
Description | In 2.06 Frame Buffer Object rendering (r_useFBO 1) replaces MSAA settings with resolution scaling such as r_fboResolution 1.5 (when you have Nvidia hardware). This works well in most cases but it seems that scratch and currentRender do not scale to match this resolution change and this can result in blocky artifacts in mirrors, water, and particularly portal_sky skyboxes. | ||||
Steps To Reproduce | 1) Install mission "Inn Business" 2) r_useFBO 1 and r_fboResolution 2.0 (equal to using MSAA settings in 2.06) 3) Look at the sky and notice a strange white "Hall of Mirrors" effect | ||||
Tags | No tags attached. | ||||
At revision: 7462 Please see if it solves other subviews and if not post steps to repeat. |
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The issue this bug was opened for appears to be resolved. The MSAA now no longer works with Bloom so it's unclear whether this should be marked as fixed? |
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Not fixed until everything fixed! Try svn rev 7472. |
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MSAA, r_fboResolution, post-process, and image_downSize can all be active at the same time now without any artifacts. :) The LightGem is broken :( Reflective surfaces are back to rendering splash screen data (Grass Demo map) :( |
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Is the water in Grass Demo working when AA is off? | |
This fixes mirrors + AA to me: svn revision: 7474 |
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I'll test when I get a chance | |
This is fixed. The only remaining issues are: 1) Changing r_fboResolution while in-game can sometimes cause the screen to shrink or cutoff. Restarting TDM resolves that 2) Changing r_fboResolution sometimes causes the "click to start" image or other startup artifacts. Restarting TDM solves that. So the issues that remain are with stability of making changes in relation to the live running engine. |
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Date Modified | Username | Field | Change |
---|---|---|---|
11.06.2018 15:35 | nbohr1more | New Issue | |
11.06.2018 15:35 | nbohr1more | Status | new => assigned |
11.06.2018 15:35 | nbohr1more | Assigned To | => duzenko |
14.06.2018 10:14 | duzenko | Note Added: 0010520 | |
15.06.2018 02:42 | nbohr1more | Note Added: 0010523 | |
15.06.2018 08:19 | duzenko | Note Added: 0010524 | |
15.06.2018 11:57 | nbohr1more | Note Added: 0010525 | |
15.06.2018 16:56 | duzenko | Note Added: 0010526 | |
15.06.2018 17:51 | duzenko | Note Added: 0010527 | |
15.06.2018 17:51 | duzenko | Note Edited: 0010527 | |
15.06.2018 19:12 | nbohr1more | Note Added: 0010528 | |
16.06.2018 13:02 | nbohr1more | Status | assigned => resolved |
16.06.2018 13:02 | nbohr1more | Resolution | open => fixed |
16.06.2018 13:02 | nbohr1more | Fixed in Version | => TDM 2.07 |
16.06.2018 13:06 | nbohr1more | Note Added: 0010531 | |
10.07.2018 21:34 | nbohr1more | Relationship added | child of 0004425 |