View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004847 | The Dark Mod | Coding | public | 23.06.2018 10:56 | 26.06.2018 17:37 |
Reporter | stgatilov | Assigned To | stgatilov | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004847: Support FFmpeg videos in testVideo command | ||||
Description | There is testVideo command, which allows to check that video file is loadable and plays correctly. However, it does not work with FFmpeg videos now. The goal is to support FFmpeg cinematics in it, including the withAudio case. | ||||
Tags | No tags attached. | ||||
Committed in svn rev 7510. I had to do a terrible hack to support sound: the poiner idCinematic* is printed in hexadecimal format and inserted into __testvideo:%p__ sound name. Then it is passed into sound engine, which has a special case for such name in two places. As a result, idSoundSample::LoadFromCinematic is called with the pointer parsed from sound name. Also I now allow test cinematics to leak. Instead of deleting cinematics when new one is created, I let it live forever. This is necessary to avoid crash due to sound thread accessing the deleted cinematics. Note that this memory leak affects only test videos. Normal cinematics are attached to material, so they are destroyed when material is. |
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In order to use the command you must be already in game. testVideo does NOT work in the main menu. I suggest starting Closemouthed Shadows FM since it is a very small mission --- fast to load. The command syntax is: 1. testVideo video\briefing_video.roq Opens corresponding video without sound (even if it is present in the file). The engine tries to simultaneously load a wav-file with same name if it is present, but usually it fails =) 2. testVideo video\briefing_video.roq withAudio Opens corresponding video with sound taken from it. Note that "withAudio" must be second parameter, not the first one. In any case, after you run the command, you should see the video running in a rectangular part of your screen. When the cinematic ends, it disappears. |
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Wrote about testVideo command on wiki: http://wiki.thedarkmod.com/index.php?title=Cutscene_video_with_FFmpeg#Quick_test |
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Date Modified | Username | Field | Change |
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23.06.2018 10:56 | stgatilov | New Issue | |
23.06.2018 10:56 | stgatilov | Status | new => assigned |
23.06.2018 10:56 | stgatilov | Assigned To | => stgatilov |
23.06.2018 10:57 | stgatilov | Summary | Resurrect testVideo command and in it => Support FFmpeg videos in testVideo command |
23.06.2018 10:57 | stgatilov | Description Updated | |
23.06.2018 10:58 | stgatilov | Relationship added | related to 0004519 |
23.06.2018 10:58 | stgatilov | Relationship added | related to 0004845 |
24.06.2018 10:07 | stgatilov | Note Added: 0010572 | |
24.06.2018 10:08 | stgatilov | Note Edited: 0010572 | |
24.06.2018 10:12 | stgatilov | Note Added: 0010573 | |
24.06.2018 10:13 | stgatilov | Note Edited: 0010573 | |
24.06.2018 10:13 | stgatilov | Status | assigned => resolved |
24.06.2018 10:13 | stgatilov | Fixed in Version | => TDM 2.07 |
24.06.2018 10:13 | stgatilov | Resolution | open => fixed |
26.06.2018 17:37 | stgatilov | Note Added: 0010589 |