View Issue Details

IDProjectCategoryView StatusLast Update
0004850The Dark ModGraphicspublic10.07.2018 21:34
Reporterstgatilov Assigned Tocabalistic  
PrioritynormalSeveritymajorReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionTDM 2.06 
Target VersionTDM 2.07Fixed in VersionTDM 2.07 
Summary0004850: Implement antialiasing compatible with FBO
DescriptionIn 2.06, antialiasing is possible only without FBO (which often means "without soft shadows").
If user sets "t_useFBO 1" (e.g. by enabling soft shadows on NVIDIA), then he can only resort to supersampling (SSAA), which is very expensive.

The plan is to either implement some multisampling in FBO case or simply use FXAA as postprocessing.
Additional InformationNewer discussion (after the fact):
  http://forums.thedarkmod.com/topic/19507-antialiasing-in-trunk-207/

Old discussion related to soft shadows (devs only):
  http://forums.thedarkmod.com/topic/18818-soft-shadow-progress/page-11#entry413208
TagsNo tags attached.

Relationships

related to 0004851 resolvedcabalistic Soft shadows with multisampling produces sparklies near wall edges 
child of 0004425 resolvedduzenko Framebuffer objects for color, depth, stencil 

Activities

stgatilov

stgatilov

25.06.2018 06:05

administrator   ~0010581

Implemented by multisampling framebuffers (aka MSAA).
Committed mostly in svn rev 7402-7405.

Issue History

Date Modified Username Field Change
25.06.2018 06:00 stgatilov New Issue
25.06.2018 06:00 stgatilov Status new => assigned
25.06.2018 06:00 stgatilov Assigned To => cabalistic
25.06.2018 06:05 stgatilov Note Added: 0010581
25.06.2018 06:05 stgatilov Status assigned => resolved
25.06.2018 06:05 stgatilov Fixed in Version => TDM 2.07
25.06.2018 06:05 stgatilov Resolution open => fixed
25.06.2018 06:11 stgatilov Relationship added related to 0004851
10.07.2018 21:34 nbohr1more Relationship added child of 0004425