View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0004850 | The Dark Mod | Graphics | public | 25.06.2018 06:00 | 10.07.2018 21:34 |
Reporter | stgatilov | Assigned To | cabalistic | ||
Priority | normal | Severity | major | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.06 | ||||
Target Version | TDM 2.07 | Fixed in Version | TDM 2.07 | ||
Summary | 0004850: Implement antialiasing compatible with FBO | ||||
Description | In 2.06, antialiasing is possible only without FBO (which often means "without soft shadows"). If user sets "t_useFBO 1" (e.g. by enabling soft shadows on NVIDIA), then he can only resort to supersampling (SSAA), which is very expensive. The plan is to either implement some multisampling in FBO case or simply use FXAA as postprocessing. | ||||
Additional Information | Newer discussion (after the fact): http://forums.thedarkmod.com/topic/19507-antialiasing-in-trunk-207/ Old discussion related to soft shadows (devs only): http://forums.thedarkmod.com/topic/18818-soft-shadow-progress/page-11#entry413208 | ||||
Tags | No tags attached. | ||||
related to | 0004851 | resolved | cabalistic | Soft shadows with multisampling produces sparklies near wall edges |
child of | 0004425 | resolved | duzenko | Framebuffer objects for color, depth, stencil |
Date Modified | Username | Field | Change |
---|---|---|---|
25.06.2018 06:00 | stgatilov | New Issue | |
25.06.2018 06:00 | stgatilov | Status | new => assigned |
25.06.2018 06:00 | stgatilov | Assigned To | => cabalistic |
25.06.2018 06:05 | stgatilov | Note Added: 0010581 | |
25.06.2018 06:05 | stgatilov | Status | assigned => resolved |
25.06.2018 06:05 | stgatilov | Fixed in Version | => TDM 2.07 |
25.06.2018 06:05 | stgatilov | Resolution | open => fixed |
25.06.2018 06:11 | stgatilov | Relationship added | related to 0004851 |
10.07.2018 21:34 | nbohr1more | Relationship added | child of 0004425 |