View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0003576 | The Dark Mod | AI | public | 15.10.2013 02:28 | 25.07.2018 20:37 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003576: Player needs a type spawnarg | ||||
Description | Give the player a character type spawnarg. Then a mapper can have the player pretending to be a Lord, or a City Watch guard, or a Builder, and the player will receive the appropriate greetings from the AI. Atm, the greeting is selected from the generic set. | ||||
Tags | No tags attached. | ||||
The "personType" spawnarg is the focus of this issue. |
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The player has a personType spawnarg, and the greetings code has been changed to pay attention to it, rather than using a generic type. Rev. 6066: State.cpp State.h |
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This is one of several changes that are needed for a player to impersonate another character in the game. With the default personType spawnarg (PERSONTYPE_THIEF), the player hears the same greetings as before. The greetings won't change until the spawnarg is set to another personType. |
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Date Modified | Username | Field | Change |
---|---|---|---|
15.10.2013 02:28 | grayman | New Issue | |
15.10.2013 02:28 | grayman | Status | new => assigned |
15.10.2013 02:28 | grayman | Assigned To | => grayman |
20.07.2014 13:55 | grayman | Note Added: 0006762 | |
20.07.2014 13:56 | grayman | Note Edited: 0006762 | |
20.07.2014 17:21 | grayman | Note Added: 0006763 | |
20.07.2014 17:21 | grayman | Status | assigned => resolved |
20.07.2014 17:21 | grayman | Resolution | open => fixed |
20.07.2014 17:21 | grayman | Fixed in Version | => TDM 2.03 |
20.07.2014 17:21 | grayman | Target Version | => TDM 2.03 |
20.07.2014 17:24 | grayman | Note Added: 0006764 | |
25.07.2018 20:37 | nbohr1more | Relationship added | related to 0002491 |