View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003395 | The Dark Mod | Sound | public | 04.05.2013 06:21 | 04.07.2018 14:32 |
Reporter | sotha_sil | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.08 | ||||
Target Version | TDM 2.00 | Fixed in Version | TDM 2.00 | ||
Summary | 0003395: Create/re-enable voice volume slider in main menu | ||||
Description | TDM has an entity "atdm:voice", which in conjunction with "atdm:trigger_voice" is incredibly handy for making player character voice-overs in missions. I noticed that the player voice that plays is not controlled by ambient and SFX volume sliders in the main menu/audio setup. According to Tels, there should be code for a voice volume slider, it is just disabled. | ||||
Steps To Reproduce | If I put ambient and SFX volume sliders to 0%, no sounds are played in TDM. Only the player voice lines from "atdm:voice" entities are heard with 100% volume. | ||||
Tags | No tags attached. | ||||
related to | 0003406 | resolved | tels | Voice audio settings are not translated |
related to | 0004627 | resolved | nbohr1more | Sound volume option is not respected |
What's the difference between "player voice" and "voiceover"? They each get a slider on the audio page, but the effect for the player is the same: it's just a voiceover. |
|
I don't know if this is an issue or not. The sliders have a low setting of -60dB and a high setting of 0dB. This causes the voice to be silent at about the 75% setting. I was expecting the volume to be cut in half if I set the slider at the mid-point (50%), but there's no sound at all at that point. The music and sfx sliders go from -40dB to 0dB, so the point where their sounds disappear is lower than 75%. |
|
Ah, the difference between the music slider and the voice sliders is that the music slider scales the slider position from 0.0->1.0, and the volume of the music is multiplied by that. The voice sliders, on the other hand, aren't scaled, which is why they fall off so quickly. |
|
Unhid the text and sliders for player and narrator voices on the audio menu page. Adjusted the other menu lines to make room. Completed the scriptobject code to support the sliders. Rev. 5756: SysCvar.cpp Entity.cpp Entity.h Rev. 13457: tdm_voices.script mainmenu_settings_audio.gui |
|
There have been two reports of errors after a recent update: ERROR:Error: file script\tdm_voices.script, line 89: Unknown value "getSoundVolume" Could this be related? |
|
Yes. Are the testers running on linux? I checked in a new tdm_game01.pk4--that handles line 89--in rev 13457, so Windows users shouldn't have a problem. Tels checked in a new linux build in rev 13460, so linux users should be using at least that rev. |
|
Date Modified | Username | Field | Change |
---|---|---|---|
04.05.2013 06:21 | sotha_sil | New Issue | |
11.05.2013 02:04 | grayman | Note Added: 0005410 | |
11.05.2013 02:49 | grayman | Note Added: 0005411 | |
11.05.2013 02:51 | grayman | Note Edited: 0005410 | |
11.05.2013 03:02 | grayman | Note Added: 0005412 | |
11.05.2013 23:47 | grayman | Assigned To | => grayman |
11.05.2013 23:47 | grayman | Status | new => assigned |
12.05.2013 02:41 | grayman | Note Added: 0005413 | |
12.05.2013 02:41 | grayman | Status | assigned => resolved |
12.05.2013 02:41 | grayman | Resolution | open => fixed |
12.05.2013 02:41 | grayman | Fixed in Version | => TDM 2.00 |
12.05.2013 02:41 | grayman | Target Version | => TDM 2.00 |
12.05.2013 10:05 | tels | Relationship added | related to 0003406 |
13.05.2013 00:17 | Springheel | Note Added: 0005431 | |
13.05.2013 01:26 | grayman | Note Added: 0005434 | |
04.07.2018 14:32 | nbohr1more | Relationship added | related to 0004627 |