Viewing Issues 1701 - 1750 / 2636

    PID CategorySeverityStatusUpdated Summary
  00044001  
[The Dark Mod]  Coding
normal
resolved (grayman)
23/10/2016Image Duplication Check
  00043991  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/10/2016Slightly improve mission load time
  00043981  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2016Problem using multiple quicksaves and I18N
  00043796  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
06/10/2016Investigate RenderView culling for the lightgem
  00043924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2016Dropped torches seen by passing AI as dropped weapons
  000438311
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016AI in Caduceus stuck opening and closing door
  00043841  
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016Two AI treadmilling against each other
  00043694  
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
19/09/2016Dynamic Lightgem Interleave
  00043711  
[The Dark Mod]  Tweaking
minor
resolved (nbohr1more)
18/09/2016Enable tdm_lg_split by default
  00043723  
[The Dark Mod]  SEED
normal
resolved (nbohr1more)
18/09/2016lod_bias does not affect func_emitter
  00043703  
[The Dark Mod]  Coding
normal
resolved (grayman)
08/09/2016idMovers don't apply damage to player or AI when blocked by them
  00043682  
[The Dark Mod]  Tweaking
normal
resolved (nbohr1more)
02/09/2016Auto parry should be enabled by default
  00040417  
[The Dark Mod]  Coding
normal
resolved (SteveL)
20/08/2016Cubemap/EnvShot function broken:
  00035561  
[The Dark Mod]  Sound
normal
resolved (grayman)
12/08/2016Player hears sounds normally when underwater
  00043542  
[The Dark Mod]  GUI
normal
resolved (grayman)
29/07/2016Displaying the inventory grid should be subject to immobilization upon request
  00043481  
[The Dark Mod]  AI
normal
resolved (grayman)
02/07/2016Distant AI entering Searching or Agitated Searching State can become frozen in place
  00043461  
[The Dark Mod]  AI
normal
resolved (grayman)
29/06/2016Guard stuck in doorway in House of Theo
  00041585  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
11/06/2016Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin
  0003912111
[The Dark Mod]  Coding
normal
resolved (SteveL)
11/06/2016LOD problems with custom "model" spawnarg
  00042791  
[The Dark Mod]  Coding
normal
resolved (rebb)
09/06/2016Ambient light brightens objects inconsistently
  00043391  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/06/2016head03_citywatch head problem
  00043421  
[The Dark Mod]  AI
normal
resolved (grayman)
08/06/2016Guard circles trying to open door in Ulysses: Genesis
  000413051
[The Dark Mod]  Sound
normal
resolved (grayman)
06/06/2016Doors w/o handles can be heard opening for a time at mission start
  00043271  
[The Dark Mod]  Coding
normal
resolved (grayman)
25/05/2016Console spam when folders have uppercase letters in them
  00035791  
[The Dark Mod]  Saving/Loading
crash
resolved (taaaki)
14/05/2016thedarkmod.x86 crash on exit every time
  0004167112
[The Dark Mod]  TDM Installer
normal
resolved (taaaki)
14/05/2016Fix bad pk4 file dates in release pk4s
  00043111  
[The Dark Mod]  AI
normal
resolved (grayman)
01/05/2016The friendly guide in 'A Noble Home' has problems
  000373914  
[The Dark Mod]  Coding
normal
resolved (taaaki)
29/04/2016dmap fails to delete pointfile
  00043041  
[The Dark Mod]  AI
normal
resolved (grayman)
21/04/2016Frozen AI at start of Trapped!
  0004297 1
[The Dark Mod]  GUI
normal
new
29/03/2016GUI text clipped at right edge in certain circumstances
  0004164111
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2016Doors stick when picked
  00041153  
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2016Mixing single and double quotes in a readable can break it
  00042901  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/02/2016AI won't relight a chandelier
  000428321
[The Dark Mod]  AI
normal
resolved (grayman)
28/01/2016AI has a problem relighting an electric light
  00029551  
[The Dark Mod]  Animation
crash
resolved (grayman)
14/01/2016Save during card-playing can corrupt the savegame
  000359132
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
14/01/2016Corrupt savegames possibly due to card playing behaviour
  000425881
[The Dark Mod]  Coding
normal
resolved (Agent Jones)
11/01/2016Hang in Mission Downloader
  000426011
[The Dark Mod]  Feature proposal
feature
resolved (demagogue)
10/01/2016Allow mappers an easy way to override location ambient sound
  00041195  
[The Dark Mod]  Physics
normal
resolved (grayman)
09/01/2016Sometimes while carrying objects, they will fall out of the players hand for no discernible reason
  00042383  
[The Dark Mod]  AI
normal
resolved (grayman)
09/01/2016AI occupying same spot
  00042721  
[The Dark Mod]  Models
major
resolved (Springheel)
08/01/2016Problem with atdm:ai_townsfolk_commoner_armed head model
  00041971  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/01/2016Light glass z-fights
  000426991
[The Dark Mod]  Physics
major
resolved (SteveL)
07/01/2016Problem walking through furniture
  00041957  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
04/01/2016Candles can't be put out by response effect
  000418672
[The Dark Mod]  Mapping
normal
resolved (SteveL)
04/01/2016Response effect to turn light off stops it ever illuminating again
  000421331
[The Dark Mod]  Script/Def
minor
resolved (SteveL)
04/01/2016"ambient_light" "0 0 0" doesn't work on info_location
  000402131
[The Dark Mod]  AI
normal
resolved (grayman)
04/01/2016AI wearing glasses didn't go down when KOed
  00041201  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/01/2016The atdm:lamp_gaslight family doesn't stim passersby when doused
  00040284  
[The Dark Mod]  Graphics
feature
resolved (SteveL)
04/01/2016Provide user-friendly methods of using the world particles system
  00041123  
[The Dark Mod]  Coding
normal
resolved (SteveL)
04/01/2016trigger_entityname should include an 'entityname' default key/value pair