Viewing Issues 1701 - 1750 / 2655

    PID CategorySeverityStatusUpdated Summary
  00037692  
[The Dark Mod]  Feature proposal
feature
new
15/02/2017Add toggling stop/start to func_pendulum and func_bobbing
  00038506  
[The Dark Mod]  Script/Def
normal
new
15/02/2017AI turn speed is wrong
  00041631  
[The Dark Mod]  Animation
trivial
new
15/02/2017Candles being lit by AI can be moved.
  000198114  
[The Dark Mod]  Models
normal
new
15/02/2017Decrease size and profile of moss clumps?
  000420931
[The Dark Mod]  Feature proposal
normal
new
15/02/2017Add _SOURCE as an available entity for response effect scripts
  0004084   
[The Dark Mod]  Graphics
normal
new
15/02/2017Rendercrop -> viewport isn't right
  00043511  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
15/02/2017Review manual steps for creating final build and release
  00044661  
[The Dark Mod]  Coding
feature
resolved (grayman)
18/01/2017Provide ability to power an elevator off
  000411483
[DarkRadiant]  General
normal
confirmed
07/01/2017Incomplete update of camera view after saving
  00044511  
[The Dark Mod]  Graphics
normal
resolved (user81)
30/12/2016the texture "planks_worn_brown" still shows as purely black in game
  00044412  
[The Dark Mod]  Models
normal
resolved (Springheel)
19/12/2016Teacup has no collision model
  00044321  
[The Dark Mod]  Coding
normal
resolved (duzenko)
02/12/2016r_showprimitives dancing digits
  00043672  
[The Dark Mod]  Coding
normal
assigned (nbohr1more)
01/12/2016nodiffuse and nobump Light Entity args do not work
  000429281
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
01/12/2016"nospecular" light entity argument does not work
  000435831
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
01/12/2016image_downsize causes text, map guis, hud icons, menus, and backgrounds to become blurry
  00044331  
[The Dark Mod]  Coding
feature
resolved (grayman)
01/12/2016Make the % open for a door available to scripts
  00041473  
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2016Issues with stair modules
  00041292  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
25/11/2016Light bleed in St. Lucia
  00044231  
[The Dark Mod]  AI
normal
resolved (grayman)
25/11/2016Applying an impulse to an AI in the process of sitting or sleeping causes problems.
  00044221  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
22/11/2016Splash particles not displaying properly
  00039563  
[The Dark Mod]  Coding
normal
resolved (greebo)
22/11/2016Migrate VC++ projects to Visual Studio 2013
  00041829  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
13/11/2016Glass crack decals are not visible against skybox backdrop
  00044062  
[The Dark Mod]  AI
normal
resolved (grayman)
09/11/2016Sleepers play standing pain animation
  00044001  
[The Dark Mod]  Coding
normal
resolved (grayman)
23/10/2016Image Duplication Check
  00043991  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/10/2016Slightly improve mission load time
  00043981  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2016Problem using multiple quicksaves and I18N
  00043796  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
06/10/2016Investigate RenderView culling for the lightgem
  00043924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2016Dropped torches seen by passing AI as dropped weapons
  000438311
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016AI in Caduceus stuck opening and closing door
  00043841  
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016Two AI treadmilling against each other
  00043694  
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
19/09/2016Dynamic Lightgem Interleave
  00043711  
[The Dark Mod]  Tweaking
minor
resolved (nbohr1more)
18/09/2016Enable tdm_lg_split by default
  00043723  
[The Dark Mod]  SEED
normal
resolved (nbohr1more)
18/09/2016lod_bias does not affect func_emitter
  00043703  
[The Dark Mod]  Coding
normal
resolved (grayman)
08/09/2016idMovers don't apply damage to player or AI when blocked by them
  00043682  
[The Dark Mod]  Tweaking
normal
resolved (nbohr1more)
02/09/2016Auto parry should be enabled by default
  00040417  
[The Dark Mod]  Coding
normal
resolved (SteveL)
20/08/2016Cubemap/EnvShot function broken:
  00035561  
[The Dark Mod]  Sound
normal
resolved (grayman)
12/08/2016Player hears sounds normally when underwater
  00043542  
[The Dark Mod]  GUI
normal
resolved (grayman)
29/07/2016Displaying the inventory grid should be subject to immobilization upon request
  00043481  
[The Dark Mod]  AI
normal
resolved (grayman)
02/07/2016Distant AI entering Searching or Agitated Searching State can become frozen in place
  00043461  
[The Dark Mod]  AI
normal
resolved (grayman)
29/06/2016Guard stuck in doorway in House of Theo
  00041585  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
11/06/2016Untextured tunic for skin wench/bare_feet defined in tdm_ai_townsfolk_wench.skin
  0003912111
[The Dark Mod]  Coding
normal
resolved (SteveL)
11/06/2016LOD problems with custom "model" spawnarg
  00042791  
[The Dark Mod]  Coding
normal
resolved (rebb)
09/06/2016Ambient light brightens objects inconsistently
  00043391  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/06/2016head03_citywatch head problem
  00043421  
[The Dark Mod]  AI
normal
resolved (grayman)
08/06/2016Guard circles trying to open door in Ulysses: Genesis
  000413051
[The Dark Mod]  Sound
normal
resolved (grayman)
06/06/2016Doors w/o handles can be heard opening for a time at mission start
  00043271  
[The Dark Mod]  Coding
normal
resolved (grayman)
25/05/2016Console spam when folders have uppercase letters in them
  00035791  
[The Dark Mod]  Saving/Loading
crash
resolved (taaaki)
14/05/2016thedarkmod.x86 crash on exit every time
  0004167112
[The Dark Mod]  TDM Installer
normal
resolved (taaaki)
14/05/2016Fix bad pk4 file dates in release pk4s
  00043111  
[The Dark Mod]  AI
normal
resolved (grayman)
01/05/2016The friendly guide in 'A Noble Home' has problems