Viewing Issues 1851 - 1900 / 2303

    PID CategorySeverityStatusUpdated Summary
  00033482  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/03/2013Rig new skeleton
  000305710  
[The Dark Mod]  Coding
major
resolved (taaaki)
26/03/2013Deleting FM folder of installed mission causes DarkMod to break/crash
  00031402  
[The Dark Mod]  AI
normal
resolved (grayman)
25/03/2013Use "taking fire" soundshader when AI hit by arrows
  00032276  
[The Dark Mod]  Distribution
normal
suspended
25/03/2013Remove Mac OSX support
  000333716  
[The Dark Mod]  Coding
normal
resolved (Springheel)
23/03/2013bug when unalerted zombie is hit with a sword
  000316613  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/03/2013After putting away sword AI still uses weapon_idle
  00029249  
[The Dark Mod]  AI
normal
resolved (grayman)
21/03/2013AI react too fast to missing objects
  0003349   
[The Dark Mod]  AI
normal
resolved (Springheel)
18/03/2013Rusted builder needs new arms and legs
  00033472  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/03/2013Next batch of sounds to replace
  000333811  
[The Dark Mod]  AI
normal
resolved (grayman)
16/03/2013AI Greetings should have additional limits
  000326312  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/03/2013snd_opened does not work on sliding doors
  00033462  
[The Dark Mod]  AI
normal
resolved (Springheel)
15/03/2013Zombies being killed too easily
  000282981
[The Dark Mod]  AI
normal
resolved (grayman)
15/03/2013Flashbombs should reduce AI hearing as well.
  000334012  
[The Dark Mod]  Sound
normal
resolved (grayman)
14/03/2013Sound is leaking out of area it shouldn't
  00033329  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
14/03/2013Some electric lights not working recently
  00029642  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Combat: Enemy AI get stuck after hitting each other once
  00018241  
[The Dark Mod]  AI
major
resolved (grayman)
12/03/2013Unarmed combat broken
  00025332  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Archers run into player at melee range
  00025272  
[The Dark Mod]  AI
normal
resolved (grayman)
12/03/2013Give weapons to archers
  00033351  
[The Dark Mod]  Sound
normal
resolved (Springheel)
09/03/2013Replace D3 impact sounds
  000312817  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
09/03/2013Movable Oil lamps behave strangely
  0003278116
[The Dark Mod]  AI
major
resolved (grayman)
27/02/2013Snow particle effect dosent render in certain situations:
  000331611
[The Dark Mod]  Coding
normal
resolved (grayman)
27/02/2013Pickup messages for stackable objects do not include count information.
  000310011
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Having an unaccessible path_flee_point breaks AI fleeing behavior
  00032021  
[The Dark Mod]  AI
minor
resolved (grayman)
26/02/2013Mute AI can engage in greetings
  000275231
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other.
  00033234  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Need support for AI greeting pagans and beggars
  00033102  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Civilian AI should flee when encountering dead body.
  000331713  
[The Dark Mod]  AI
normal
resolved (grayman)
25/02/2013AI need ability to react to sudden deaths of nearby AI
  0003325   
[The Dark Mod]  AI
normal
resolved (Springheel)
24/02/2013Need barks for civilians fleeing after seeing body
  00033092  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
23/02/2013Too easy to kill AI with arrows.
  0003324   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013Pagan head nonsolid from behind?
  00033264  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013head_08 has non-solid gap at the back
  00033301  
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2013Correct incorrect AI ranks
  00030786  
[The Dark Mod]  AI
normal
resolved (grayman)
20/02/2013AI are inconsistent when finding neutral bodies
  000331521
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Second identical item pickpocketed does not count to "Pockets picked" statistic
  000331322
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
18/02/2013Picked pockets are counted twice
  000331411
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Found bodies of enemies killed by player do not count to 'Bodies found'
  0003321   
[The Dark Mod]  Coding
normal
new
18/02/2013idStr::ToUpper(), idStr::ToLower() etc. don't work properly
  00025401  
[The Dark Mod]  Sound
minor
resolved
18/02/2013AI-foodsteps on Func-statics
  00011881  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Target entity for easy changing of AI sound loss on portals
  00011841  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Glass doors - spawnarg to disable portal closing
  0003228   
[The Dark Mod]  Sound System
normal
resolved (grayman)
16/02/2013Adding Sound loss on regular visportals
  000326832
[DarkRadiant]  Map Editing
major
new
07/02/2013Precision issue when making maps out of brushes
  000281851
[The Dark Mod]  AI
normal
resolved (Springheel)
03/02/2013Horse is KO'd by strike to the back
  000330311
[The Dark Mod]  Coding
minor
new
27/01/2013trigger_once_entityname doesn't react to dropped items
  000330251
[The Dark Mod]  Coding
major
resolved (tels)
27/01/2013Placing the playerstart inside a trigger_once_entityname causes crash.
  0003299   
[The Dark Mod]  Objectives
feature
new
26/01/2013Objective conditions can not take effect on the same objective that caused an effect
  00032971  
[The Dark Mod]  Design/Coding
feature
resolved (tels)
26/01/2013There is no ko_script spawnarg for AI.
  000329411
[The Dark Mod]  Tweaking
minor
resolved (tels)
25/01/2013Integrated Mission Downloader has inconsistent mission handling (for some missions)