View Issue Details

IDProjectCategoryView StatusLast Update
0004026The Dark ModCodingpublic11.01.2015 19:04
ReporterOldjim Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0004026: Freeze in One Step Too Far
DescriptionSavegame attached.
TagsNo tags attached.
Attached Files
savegames.zip (1,546,960 bytes)

Activities

grayman

grayman

11.01.2015 19:04

viewer   ~0007337

The cutscene skeleton was touching his door when the cutscene began. A 2.03 change was to alert AI when they were hit by a door, and this qualified. By inspecting the "chanceNoticeDoor" for a setting of 0 (which the skeleton has), we can avoid the alert.

By keeping the skeleton's alert level from going up, we allow him to participate in the cutscene conversation. Otherwise, the conversation can't continue, which is what was causing the freeze.

Issue History

Date Modified Username Field Change
10.01.2015 19:14 grayman New Issue
10.01.2015 19:14 grayman Status new => assigned
10.01.2015 19:14 grayman Assigned To => grayman
10.01.2015 19:14 grayman File Added: savegames.zip
10.01.2015 19:15 grayman Reporter grayman => Oldjim
11.01.2015 19:04 grayman Note Added: 0007337
11.01.2015 19:04 grayman Status assigned => resolved
11.01.2015 19:04 grayman Resolution open => fixed
11.01.2015 19:04 grayman Fixed in Version => TDM 2.03