| | | 0001771 | 3 | |
| normal | | 04/09/2013 | Need minimum time (or some control method) between barks of different alert levels |
| | | 0002429 | 2 | |
| normal | new | 04/09/2013 | Small AI (rat and small spider) cannot be hit by melee weapons |
| | | 0003542 | | 1 |
| minor | new | 02/09/2013 | Selected brush planes/faces don't highlight |
| | | 0003496 | 18 | 1 |
| normal | | 29/08/2013 | "Surprise Bark" interrupts other barks and seems out of place |
| | | 0003203 | 4 | |
| normal | | 29/08/2013 | Crouch-walking on stone can NEVER alert AI |
| | | 0003537 | 1 | |
| normal | | 29/08/2013 | Black light in Too Late |
| | | 0003538 | | |
| normal | | 29/08/2013 | Light Issue |
| | | 0003534 | 3 | |
| normal | | 29/08/2013 | Awaiting the Storm issues |
| | | 0003521 | 8 | |
| normal | | 22/08/2013 | Ragdolls make no noise when set to "small" |
| | | 0003524 | 3 | |
| normal | | 19/08/2013 | Certain lights not contributing to illumination |
| | | 0003488 | 4 | |
| normal | | 19/08/2013 | Go over female footsteps |
| | | 0003453 | 2 | |
| normal | | 19/08/2013 | Conversation in St. Lucia broken |
| | | 0003520 | 5 | |
| normal | | 18/08/2013 | AI are turning around in Alert State 1 |
| | | 0003497 | 7 | 1 |
| normal | | 18/08/2013 | Need snd_state5 vocal |
| | | 0003503 | 4 | |
| normal | | 18/08/2013 | Tears of St. Lucia flying door handle? |
| | | 0003512 | 2 | |
| normal | | 18/08/2013 | Fixes for Score to Settle |
| | | 0003522 | | |
| major | new | 16/08/2013 | Option for Automatic snapping to grid for brushes is needed |
| | | 0003473 | 11 | 1 |
| normal | | 13/08/2013 | AI sometimes get "stuck" leaning back |
| | | 0003501 | 1 | |
| normal | | 05/08/2013 | Update credits |
| | | 0003511 | 1 | |
| normal | | 04/08/2013 | New textures |
| | | 0003505 | 1 | |
| feature | | 04/08/2013 | Create 'no_alert_idle' spawnarg |
| | | 0003410 | 9 | |
| normal | | 04/08/2013 | TDM 2.0 beta exits with error code on startup |
| | | 0003506 | 1 | |
| normal | | 04/08/2013 | AI should turn head to look at doused lights |
| | | 0003510 | 1 | |
| normal | | 02/08/2013 | AI doesn't complete relight |
| | | 0003413 | 21 | |
| normal | | 30/07/2013 | Swimming and splashing (jump into water) do not propagate sound to AI |
| | | 0003502 | 3 | |
| normal | | 27/07/2013 | Zombie not making water footstep sounds |
| | | 0003500 | | 1 |
| normal | | 26/07/2013 | Bad particle |
| | | 0003461 | 1 | |
| normal | | 26/07/2013 | Check player volume for footsteps |
| | | 0003498 | 1 | |
| normal | | 23/07/2013 | Some alert barks are out of place with latched alerts |
| | | 0002871 | 6 | |
| major | | 22/07/2013 | Spawned Ai keys float in mid-air when dropped by player, |
| | | 0003499 | 1 | |
| normal | | 22/07/2013 | Need More Zombie Footsteps |
| | | 0003439 | 13 | |
| normal | | 22/07/2013 | Old Habits 1 lists particle as missing when it isn't |
| | | 0003493 | | |
| normal | | 21/07/2013 | Test updated Flakebridge pk4 |
| | | 0003445 | 6 | |
| normal | | 21/07/2013 | AI goes into alert_idle because of rats. |
| | | 0003491 | 1 | 1 |
| normal | | 17/07/2013 | Underwater_gui not drawn |
| | | 0003471 | 6 | |
| normal | | 17/07/2013 | Default "snd_footstep" not playing for AI |
| | | 0003487 | 2 | |
| normal | | 17/07/2013 | Sleepers are giving "to_observant" barks |
| | | 0003489 | 2 | |
| normal | | 17/07/2013 | Readables making incorrect impact sound |
| | | 0003490 | | |
| normal | new | 16/07/2013 | Overhead attack and right to left attacks have too similar windup |
| | | 0003181 | 1 | |
| normal | | 16/07/2013 | Examine which barks should propogate to friendly AI |
| | | 0003440 | 6 | |
| normal | | 14/07/2013 | Zombies should not take damage from arrows; visual indicator needed |
| | | 0003434 | 1 | |
| normal | | 13/07/2013 | Mage and archmage currently using same projectile |
| | | 0003484 | | |
| normal | | 11/07/2013 | Sword attachment points need adjusting |
| | | 0003159 | | |
| normal | | 11/07/2013 | Update longsword model |
| | | 0003275 | 2 | |
| normal | | 08/07/2013 | Character models to revisit |
| | | 0003354 | | |
| normal | | 08/07/2013 | Moor Vocal script |
| | | 0002923 | 1 | |
| normal | | 07/07/2013 | AI should respond when warned about intruder/corpse etc |
| | | 0002701 | 2 | |
| normal | | 07/07/2013 | AI chasing the player sometimes forget about fighting |
| | | 0002562 | 2 | |
| normal | resolved | 07/07/2013 | AI path around func_statics |
| | | 0002228 | 7 | |
| crash | | 07/07/2013 | Water arrow + lantern bot = crash |