Viewing Issues 2101 - 2150 / 2184

    PID CategorySeverityStatusUpdated Summary
   00016231  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2011AI don't notice lights going out in front of them
   00027443  
[The Dark Mod]  Coding
normal
resolved (greebo)
06/05/2011Still getting "Cannot find attachment X to destroy" error
   0002747   
[The Dark Mod]  Coding
normal
resolved (greebo)
02/05/2011Crashes after a "Doom 3 Blue Window" type of game shutdown
   0002746   
[The Dark Mod]  GUI
normal
resolved (greebo)
02/05/2011Add "Wait until Ready" GUI to be displayed when the mission is about to start
   0002727   
[DarkRadiant]  Map Editing
major
acknowledged
11/04/2011Worldspawn brushes do not inherit selected shader information
   00015473  
[The Dark Mod]  Coding
normal
suspended
13/03/2011Many inherited properties not shown due to missing editor_var fields
   0002348 1
[The Dark Mod]  GUI
minor
new
04/03/2011Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed
   0002181   
[The Dark Mod]  Coding
normal
new
04/03/2011separate head-turning values for AI that are sitting
   00006821  
[DarkRadiant]  Map Editing
feature
acknowledged
24/02/2011Randomly and procedurally generated terrain using patches/brushes.
   00025212  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
22/02/2011Movable objects making fx when colliding...interesting option
   0002553   
[The Dark Mod]  Objectives
normal
assigned (Fidcal)
19/01/2011component boolean OR fails. Do test map
   0002517   
[The Dark Mod]  Coding
normal
new
12/01/2011Adding Question component to AI Greetings
   0002504   
[The Dark Mod]  Coding
normal
new
27/12/2010Add animations to Greeting Code
   000243711
[The Dark Mod]  Animation
normal
assigned (Springheel)
07/12/2010Spider mesh needs to be centered on joints
   0002444   
[The Dark Mod]  GUI
minor
new
28/11/2010Amount of moss arrows show up on map start
   0002428   
[DarkRadiant]  Selection System
normal
new
19/11/2010Feature: Weld vertices and Soft Selection
   00014592  
[The Dark Mod]  Distribution
normal
new
19/11/2010Include external sources in authors or license or credits text file
   00014871  
[The Dark Mod]  AI
normal
new
10/11/2010AI paths into very deep water
   0002419   
[The Dark Mod]  Physics
normal
new
06/11/2010Dismounting a horse often results in clipping into horse and being stuck
   0002418   
[The Dark Mod]  Physics
major
new
06/11/2010Riding horse underwater or back out bypasses water transitions
   00023681  
[The Dark Mod]  AI
major
new
21/10/2010Horse - head penetrates through things
   0002372   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - player clipping into geometry
   0002371   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - frobbing two or more horses at the same time
   0002370   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - starting with delay
   0002366   
[The Dark Mod]  AI
major
new
23/09/2010Horse - IK system
   0002364   
[The Dark Mod]  AI
minor
new
23/09/2010Horse - "could not find animation"
   0002350   
[DarkRadiant]  Map Editing
normal
new
27/08/2010BlendLight (shadow) textures don't show
   00017442  
[The Dark Mod]  GUI
minor
new
31/07/2010Method for controlling readable brightness
   00023043  
[DarkRadiant]  GUI
normal
new
20/07/2010Texture Tool often loses window settings
   00022984  
[DarkRadiant]  Models
normal
new
10/07/2010OBJ model support
   0002272   
[DarkRadiant]  Map Editing
normal
acknowledged
20/06/2010Prevent Texture Tool "face jump" on rescaling textures
   0002271   
[DarkRadiant]  Map Editing
feature
acknowledged
20/06/2010Ability to modify only one brush in Texture Tool at a time from Surface Inspector
   0002240   
[The Dark Mod]  AI
normal
new
03/06/2010Need new AF for spiders
   0002223   
[DarkRadiant]  Map Editing
feature
confirmed
24/05/2010Special tool to clip into equal parts (viewport-dependent)
   00001415  
[DarkRadiant]  GUI
tweak
suspended
31/12/2009File dialog Name sorting is case sensitive
   0002066   
[DarkRadiant]  Renderer
normal
confirmed
29/12/2009Inefficient render methods in model nodes
   0000699   
[DarkRadiant]  Design/Coding
normal
confirmed
27/12/2009Consolidate Entity Class Hierarchy
   0002000   
[DarkRadiant]  Map Editing
feature
acknowledged
23/12/2009Texture Tool: Treat as One
   0001985   
[The Dark Mod]  Tweaking
normal
acknowledged
29/10/2009Unbind ALT from strafe modifier
   00000611  
[DarkRadiant]  Renderer
minor
assigned (orbweaver)
12/10/2009Choice of model render modes
   00003152  
[DarkRadiant]  Shader System
feature
confirmed
12/10/2009Proper support for shader stages
   0001738   
[The Dark Mod]  AI
major
assigned (Ishtvan)
07/08/2009AI check for melee range does not take leaned players into account
   00018202  
[DarkRadiant]  Map Editing
normal
feedback
13/07/2009Texture lock unfriendliness for vertex dragging
   00014262  
[The Dark Mod]  Physics
normal
assigned (Ishtvan)
04/07/2009Grabber: Improper rotation to face player on 2-entity candles
   0001768   
[DarkRadiant]  Map Editing
minor
acknowledged
03/05/2009You can use the CSG Subtract to remove door entities created from brushes.
   00017562  
[DarkRadiant]  General
feature
acknowledged
16/04/2009Layers Suggestions
   0001742   
[DarkRadiant]  GUI
feature
acknowledged
10/04/2009Wireframe display mode for filtered objects
   00017023  
[DarkRadiant]  General
normal
acknowledged
23/03/2009If darkradiant cannot access user directory create configuration files in the root folder instead
   0001619   
[DarkRadiant]  Map Editing
feature
confirmed
10/01/2009Perform geometry CRC check for layer file before importing them?
   0001609   
[The Dark Mod]  Physics
feature
assigned (Ishtvan)
02/01/2009Grabber: Handling Heavy Objects