Viewing Issues 2101 - 2150 / 2655

    PID CategorySeverityStatusUpdated Summary
  00017713  
[The Dark Mod]  AI
normal
resolved (angua)
04/09/2013Need minimum time (or some control method) between barks of different alert levels
  00024292  
[The Dark Mod]  Coding
normal
new
04/09/2013Small AI (rat and small spider) cannot be hit by melee weapons
  0003542 1
[DarkRadiant]  Map Editing
minor
new
02/09/2013Selected brush planes/faces don't highlight
  0003496181
[The Dark Mod]  AI
normal
resolved (grayman)
29/08/2013"Surprise Bark" interrupts other barks and seems out of place
  00032034  
[The Dark Mod]  AI
normal
resolved (Springheel)
29/08/2013Crouch-walking on stone can NEVER alert AI
  00035371  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
29/08/2013Black light in Too Late
  0003538   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
29/08/2013Light Issue
  00035343  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
29/08/2013Awaiting the Storm issues
  00035218  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
22/08/2013Ragdolls make no noise when set to "small"
  00035243  
[The Dark Mod]  Coding
normal
resolved (grayman)
19/08/2013Certain lights not contributing to illumination
  00034884  
[The Dark Mod]  AI
normal
resolved (Springheel)
19/08/2013Go over female footsteps
  00034532  
[The Dark Mod]  Coding
normal
resolved (Springheel)
19/08/2013Conversation in St. Lucia broken
  00035205  
[The Dark Mod]  AI
normal
resolved (grayman)
18/08/2013AI are turning around in Alert State 1
  000349771
[The Dark Mod]  Sound
normal
resolved (grayman)
18/08/2013Need snd_state5 vocal
  00035034  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
18/08/2013Tears of St. Lucia flying door handle?
  00035122  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
18/08/2013Fixes for Score to Settle
  0003522   
[DarkRadiant]  Map Editing
major
new
16/08/2013Option for Automatic snapping to grid for brushes is needed
  0003473111
[The Dark Mod]  Animation
normal
resolved (grayman)
13/08/2013AI sometimes get "stuck" leaning back
  00035011  
[The Dark Mod]  Distribution
normal
resolved (Springheel)
05/08/2013Update credits
  00035111  
[The Dark Mod]  Textures
normal
resolved (Springheel)
04/08/2013New textures
   00035051  
[The Dark Mod]  AI
feature
resolved (grayman)
04/08/2013Create 'no_alert_idle' spawnarg
  00034109  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
04/08/2013TDM 2.0 beta exits with error code on startup
  00035061  
[The Dark Mod]  AI
normal
resolved (grayman)
04/08/2013AI should turn head to look at doused lights
  00035101  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2013AI doesn't complete relight
  000341321  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/07/2013Swimming and splashing (jump into water) do not propagate sound to AI
  00035023  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/07/2013Zombie not making water footstep sounds
  0003500 1
[The Dark Mod]  Graphics
normal
resolved (Springheel)
26/07/2013Bad particle
  00034611  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/07/2013Check player volume for footsteps
  00034981  
[The Dark Mod]  AI
normal
resolved (grayman)
23/07/2013Some alert barks are out of place with latched alerts
  00028716  
[The Dark Mod]  General
major
resolved (Springheel)
22/07/2013Spawned Ai keys float in mid-air when dropped by player,
  00034991  
[The Dark Mod]  Sound
normal
resolved (Springheel)
22/07/2013Need More Zombie Footsteps
  000343913  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
22/07/2013Old Habits 1 lists particle as missing when it isn't
  0003493   
[The Dark Mod]  Mapping
normal
resolved (Springheel)
21/07/2013Test updated Flakebridge pk4
  00034456  
[The Dark Mod]  AI
normal
resolved (grayman)
21/07/2013AI goes into alert_idle because of rats.
  000349111
[The Dark Mod]  Graphics
normal
resolved (grayman)
17/07/2013Underwater_gui not drawn
  00034716  
[The Dark Mod]  Sound
normal
resolved (grayman)
17/07/2013Default "snd_footstep" not playing for AI
  00034872  
[The Dark Mod]  AI
normal
resolved (grayman)
17/07/2013Sleepers are giving "to_observant" barks
  00034892  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/07/2013Readables making incorrect impact sound
  0003490   
[The Dark Mod]  Animation
normal
new
16/07/2013Overhead attack and right to left attacks have too similar windup
  00031811  
[The Dark Mod]  AI
normal
resolved (Springheel)
16/07/2013Examine which barks should propogate to friendly AI
  00034406  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
14/07/2013Zombies should not take damage from arrows; visual indicator needed
  00034341  
[The Dark Mod]  AI
normal
assigned (Springheel)
13/07/2013Mage and archmage currently using same projectile
  0003484   
[The Dark Mod]  AI
normal
resolved (Springheel)
11/07/2013Sword attachment points need adjusting
  0003159   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/07/2013Update longsword model
  00032752  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/07/2013Character models to revisit
  0003354   
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/07/2013Moor Vocal script
  00029231  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/07/2013AI should respond when warned about intruder/corpse etc
  00027012  
[The Dark Mod]  AI
normal
resolved (grayman)
07/07/2013AI chasing the player sometimes forget about fighting
  00025622  
[The Dark Mod]  AI
normal
resolved
07/07/2013AI path around func_statics
  00022287  
[The Dark Mod]  Coding
crash
resolved (grayman)
07/07/2013Water arrow + lantern bot = crash