Viewing Issues 2101 - 2150 / 2636

    PID CategorySeverityStatusUpdated Summary
   00035051  
[The Dark Mod]  AI
feature
resolved (grayman)
04/08/2013Create 'no_alert_idle' spawnarg
  00034109  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
04/08/2013TDM 2.0 beta exits with error code on startup
  00035061  
[The Dark Mod]  AI
normal
resolved (grayman)
04/08/2013AI should turn head to look at doused lights
  00035101  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2013AI doesn't complete relight
  000341321  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/07/2013Swimming and splashing (jump into water) do not propagate sound to AI
  00035023  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/07/2013Zombie not making water footstep sounds
  0003500 1
[The Dark Mod]  Graphics
normal
resolved (Springheel)
26/07/2013Bad particle
  00034611  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/07/2013Check player volume for footsteps
  00034981  
[The Dark Mod]  AI
normal
resolved (grayman)
23/07/2013Some alert barks are out of place with latched alerts
  00028716  
[The Dark Mod]  General
major
resolved (Springheel)
22/07/2013Spawned Ai keys float in mid-air when dropped by player,
  00034991  
[The Dark Mod]  Sound
normal
resolved (Springheel)
22/07/2013Need More Zombie Footsteps
  000343913  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
22/07/2013Old Habits 1 lists particle as missing when it isn't
  0003493   
[The Dark Mod]  Mapping
normal
resolved (Springheel)
21/07/2013Test updated Flakebridge pk4
  00034456  
[The Dark Mod]  AI
normal
resolved (grayman)
21/07/2013AI goes into alert_idle because of rats.
  000349111
[The Dark Mod]  Graphics
normal
resolved (grayman)
17/07/2013Underwater_gui not drawn
  00034716  
[The Dark Mod]  Sound
normal
resolved (grayman)
17/07/2013Default "snd_footstep" not playing for AI
  00034872  
[The Dark Mod]  AI
normal
resolved (grayman)
17/07/2013Sleepers are giving "to_observant" barks
  00034892  
[The Dark Mod]  Sound
normal
resolved (Springheel)
17/07/2013Readables making incorrect impact sound
  0003490   
[The Dark Mod]  Animation
normal
new
16/07/2013Overhead attack and right to left attacks have too similar windup
  00031811  
[The Dark Mod]  AI
normal
resolved (Springheel)
16/07/2013Examine which barks should propogate to friendly AI
  00034406  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
14/07/2013Zombies should not take damage from arrows; visual indicator needed
  00034341  
[The Dark Mod]  AI
normal
assigned (Springheel)
13/07/2013Mage and archmage currently using same projectile
  0003484   
[The Dark Mod]  AI
normal
resolved (Springheel)
11/07/2013Sword attachment points need adjusting
  0003159   
[The Dark Mod]  Models
normal
resolved (Springheel)
11/07/2013Update longsword model
  00032752  
[The Dark Mod]  Models
normal
resolved (Springheel)
08/07/2013Character models to revisit
  0003354   
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/07/2013Moor Vocal script
  00029231  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/07/2013AI should respond when warned about intruder/corpse etc
  00027012  
[The Dark Mod]  AI
normal
resolved (grayman)
07/07/2013AI chasing the player sometimes forget about fighting
  00025622  
[The Dark Mod]  AI
normal
resolved
07/07/2013AI path around func_statics
  00022287  
[The Dark Mod]  Coding
crash
resolved (grayman)
07/07/2013Water arrow + lantern bot = crash
  00033443  
[The Dark Mod]  Coding
normal
resolved (Springheel)
07/07/2013Grabbing scroll freezes HUD and actions, not movement
  00034333  
[The Dark Mod]  AI
normal
resolved (grayman)
07/07/2013AI playing idle barks in combat mode
  00033201  
[The Dark Mod]  Sound
normal
resolved (Springheel)
07/07/2013Cough in stereo?
  00034701  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
06/07/2013Too many surface types
  0003469   
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013New Builder head clips neckguard
  00034791  
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013Default Builder head clips collar
  0003476   
[The Dark Mod]  Models
normal
resolved (Springheel)
06/07/2013Nobleman head has bad weighting around mouth
  000342631
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013Head 06 has see-through mouth
  00034684  
[The Dark Mod]  AI
normal
resolved (Springheel)
06/07/2013Zombies kneel while searching
  00034523  
[The Dark Mod]  Physics
normal
resolved (grayman)
05/07/2013Moveable planks don't fall realistically
  000341517  
[The Dark Mod]  AI
tweak
resolved (grayman)
04/07/2013AI greeting can occur too often for stationary AI or multiple AI in a group
  000346219  
[The Dark Mod]  AI
normal
resolved (grayman)
03/07/2013AI should turn head to look at doors opening
  0003432   
[The Dark Mod]  Textures
normal
resolved (Springheel)
02/07/2013Some decals not transparent enough
  0003467   
[The Dark Mod]  Textures
normal
resolved (Springheel)
02/07/2013Reversed normal
  00034665  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
30/06/2013Remove Persontype: Elite
  0003464   
[The Dark Mod]  Textures
normal
resolved (Springheel)
29/06/2013Duplicate textures
  0002859111
[The Dark Mod]  AI
normal
resolved (Springheel)
25/06/2013If an AI opens a door marked ShouldBeClosed, he becomes suspicious
  0003459   
[The Dark Mod]  Models
normal
resolved (Springheel)
22/06/2013Horned pagan mount missing candle
  00028132  
[The Dark Mod]  GUI
normal
confirmed
19/06/2013Make mission loading tips part of TDM and translatable
  00034443  
[The Dark Mod]  AI
normal
resolved (Springheel)
18/06/2013tdm_ai_commander_greeting_to_inferior_guard not being used