| | | 0003505 | 1 | |
| feature | | 04/08/2013 | Create 'no_alert_idle' spawnarg |
| | | 0003410 | 9 | |
| normal | | 04/08/2013 | TDM 2.0 beta exits with error code on startup |
| | | 0003506 | 1 | |
| normal | | 04/08/2013 | AI should turn head to look at doused lights |
| | | 0003510 | 1 | |
| normal | | 02/08/2013 | AI doesn't complete relight |
| | | 0003413 | 21 | |
| normal | | 30/07/2013 | Swimming and splashing (jump into water) do not propagate sound to AI |
| | | 0003502 | 3 | |
| normal | | 27/07/2013 | Zombie not making water footstep sounds |
| | | 0003500 | | 1 |
| normal | | 26/07/2013 | Bad particle |
| | | 0003461 | 1 | |
| normal | | 26/07/2013 | Check player volume for footsteps |
| | | 0003498 | 1 | |
| normal | | 23/07/2013 | Some alert barks are out of place with latched alerts |
| | | 0002871 | 6 | |
| major | | 22/07/2013 | Spawned Ai keys float in mid-air when dropped by player, |
| | | 0003499 | 1 | |
| normal | | 22/07/2013 | Need More Zombie Footsteps |
| | | 0003439 | 13 | |
| normal | | 22/07/2013 | Old Habits 1 lists particle as missing when it isn't |
| | | 0003493 | | |
| normal | | 21/07/2013 | Test updated Flakebridge pk4 |
| | | 0003445 | 6 | |
| normal | | 21/07/2013 | AI goes into alert_idle because of rats. |
| | | 0003491 | 1 | 1 |
| normal | | 17/07/2013 | Underwater_gui not drawn |
| | | 0003471 | 6 | |
| normal | | 17/07/2013 | Default "snd_footstep" not playing for AI |
| | | 0003487 | 2 | |
| normal | | 17/07/2013 | Sleepers are giving "to_observant" barks |
| | | 0003489 | 2 | |
| normal | | 17/07/2013 | Readables making incorrect impact sound |
| | | 0003490 | | |
| normal | new | 16/07/2013 | Overhead attack and right to left attacks have too similar windup |
| | | 0003181 | 1 | |
| normal | | 16/07/2013 | Examine which barks should propogate to friendly AI |
| | | 0003440 | 6 | |
| normal | | 14/07/2013 | Zombies should not take damage from arrows; visual indicator needed |
| | | 0003434 | 1 | |
| normal | | 13/07/2013 | Mage and archmage currently using same projectile |
| | | 0003484 | | |
| normal | | 11/07/2013 | Sword attachment points need adjusting |
| | | 0003159 | | |
| normal | | 11/07/2013 | Update longsword model |
| | | 0003275 | 2 | |
| normal | | 08/07/2013 | Character models to revisit |
| | | 0003354 | | |
| normal | | 08/07/2013 | Moor Vocal script |
| | | 0002923 | 1 | |
| normal | | 07/07/2013 | AI should respond when warned about intruder/corpse etc |
| | | 0002701 | 2 | |
| normal | | 07/07/2013 | AI chasing the player sometimes forget about fighting |
| | | 0002562 | 2 | |
| normal | resolved | 07/07/2013 | AI path around func_statics |
| | | 0002228 | 7 | |
| crash | | 07/07/2013 | Water arrow + lantern bot = crash |
| | | 0003344 | 3 | |
| normal | | 07/07/2013 | Grabbing scroll freezes HUD and actions, not movement |
| | | 0003433 | 3 | |
| normal | | 07/07/2013 | AI playing idle barks in combat mode |
| | | 0003320 | 1 | |
| normal | | 07/07/2013 | Cough in stereo? |
| | | 0003470 | 1 | |
| normal | | 06/07/2013 | Too many surface types |
| | | 0003469 | | |
| normal | | 06/07/2013 | New Builder head clips neckguard |
| | | 0003479 | 1 | |
| normal | | 06/07/2013 | Default Builder head clips collar |
| | | 0003476 | | |
| normal | | 06/07/2013 | Nobleman head has bad weighting around mouth |
| | | 0003426 | 3 | 1 |
| normal | | 06/07/2013 | Head 06 has see-through mouth |
| | | 0003468 | 4 | |
| normal | | 06/07/2013 | Zombies kneel while searching |
| | | 0003452 | 3 | |
| normal | | 05/07/2013 | Moveable planks don't fall realistically |
| | | 0003415 | 17 | |
| tweak | | 04/07/2013 | AI greeting can occur too often for stationary AI or multiple AI in a group |
| | | 0003462 | 19 | |
| normal | | 03/07/2013 | AI should turn head to look at doors opening |
| | | 0003432 | | |
| normal | | 02/07/2013 | Some decals not transparent enough |
| | | 0003467 | | |
| normal | | 02/07/2013 | Reversed normal |
| | | 0003466 | 5 | |
| normal | | 30/06/2013 | Remove Persontype: Elite |
| | | 0003464 | | |
| normal | | 29/06/2013 | Duplicate textures |
| | | 0002859 | 11 | 1 |
| normal | | 25/06/2013 | If an AI opens a door marked ShouldBeClosed, he becomes suspicious |
| | | 0003459 | | |
| normal | | 22/06/2013 | Horned pagan mount missing candle |
| | | 0002813 | 2 | |
| normal | confirmed | 19/06/2013 | Make mission loading tips part of TDM and translatable |
| | | 0003444 | 3 | |
| normal | | 18/06/2013 | tdm_ai_commander_greeting_to_inferior_guard not being used |