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IDProjectCategoryView StatusLast Update
0003181The Dark ModAIpublic16.07.2013 01:21
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 1.08 
Fixed in VersionTDM 2.00 
Summary0003181: Examine which barks should propogate to friendly AI
DescriptionBut the other guard was slowly walking my way. Yep, he walked straight into me. I dropped a flashbomb, but I was pinned to the wall and couldn't get away. I whacked him a dozen times with my blackjack, then pulled out a gas arrow and shot him. Then ducked around a corner.
What happened next strained my suspension of disbelief a bit (mod issue, not a map one). Guard X, who was a few meters away on the pulpit, drew his sword and casually told me to come out, because it was "making me look bad". He wasn't agitated, and in fact, he put his sword away after a minute or so. Granted, the encounter with the other guard was in the dark, but still, it was only three meters away. I would have expected Guard X to have been agitated by something the other guard had said...shouldn't the guard have given a combat bark when he bumped into me? Maybe we need to make sure failed KO barks and flashbomb barks propogate to nearby AI.

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Springheel

Springheel

16.07.2013 01:21

administrator   ~0005736

I think these issues are now fixed by grayman's changes.

Issue History

Date Modified Username Field Change
19.07.2012 14:38 Springheel New Issue
16.07.2013 01:21 Springheel Note Added: 0005736
16.07.2013 01:21 Springheel Status new => resolved
16.07.2013 01:21 Springheel Fixed in Version => TDM 2.00
16.07.2013 01:21 Springheel Resolution open => fixed
16.07.2013 01:21 Springheel Assigned To => Springheel