View Issue Details

IDProjectCategoryView StatusLast Update
0003502The Dark ModAIpublic27.07.2013 00:20
ReporterSpringheel Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.00Fixed in VersionTDM 2.00 
Summary0003502: Zombie not making water footstep sounds
DescriptionI added footstep sounds to the def file, but the zombie is still making his regular stone footsteps as he walks through the water. Try isolating that section in a testmap and see what's going on.
TagsNo tags attached.

Activities

Springheel

Springheel

26.07.2013 15:23

administrator   ~0005889

Put no_draw_puddle down and zombie made appropriate footsteps.
Springheel

Springheel

26.07.2013 23:49

administrator   ~0005890

Weird. While searching, the footsteps play splashing sounds, but not while walking.
Springheel

Springheel

27.07.2013 00:16

administrator   ~0005891

Ah, the zombie footsteps had the following syntax:

sound_body2 snd_footstep

and the correct is just:

footstep

Issue History

Date Modified Username Field Change
26.07.2013 02:51 Springheel New Issue
26.07.2013 02:51 Springheel Status new => assigned
26.07.2013 02:51 Springheel Assigned To => Springheel
26.07.2013 15:23 Springheel Note Added: 0005889
26.07.2013 23:49 Springheel Note Added: 0005890
27.07.2013 00:16 Springheel Note Added: 0005891
27.07.2013 00:20 Springheel Status assigned => resolved
27.07.2013 00:20 Springheel Fixed in Version => TDM 2.00
27.07.2013 00:20 Springheel Resolution open => fixed