Viewing Issues 2351 - 2400 / 2581

    PID CategorySeverityStatusUpdated Summary
  00030561  
[The Dark Mod]  Coding
crash
resolved (grayman)
03/04/2012TDM crashes when using a sword
  00030713  
[The Dark Mod]  Coding
crash
resolved (grayman)
03/04/2012Frequent Crashes during combat
  00024224  
[The Dark Mod]  AI
normal
resolved (grayman)
02/04/2012AI goes to lower floor when searching
  00030663  
[The Dark Mod]  Models
normal
resolved (Serpentine)
31/03/2012Privacey screen skin broken
  00030461  
[The Dark Mod]  AI
normal
resolved (Springheel)
28/03/20122nd acolyte head shadow issue
  0003068   
[The Dark Mod]  Models
normal
resolved (Springheel)
28/03/2012Thug bootstrap
  0003064   
[The Dark Mod]  Models
normal
resolved (Springheel)
24/03/2012Beds with shadow issues
  00002986  
[DarkRadiant]  GUI
minor
feedback
24/03/2012No precise control of background image offset
  00025617  
[The Dark Mod]  Coding
normal
resolved (Springheel)
13/03/2012AI responding to alerts from far across map
  00030161  
[The Dark Mod]  Coding
minor
resolved (tels)
12/03/2012Remove support for the SSD GUI
  00030601  
[The Dark Mod]  Coding
minor
resolved (tels)
11/03/2012Fonts that are not found leak a fontInfo entry everytime they are tried to be registered
  00029981  
[The Dark Mod]  Coding
normal
resolved (grayman)
11/03/2012Weapon issue after a cinematic
  00030551  
[The Dark Mod]  Coding
feature
resolved (tels)
10/03/2012Add BUILD=profile to our build framework
  00029976  
[The Dark Mod]  Saving/Loading
major
resolved (taaaki)
10/03/2012SVN TDM (1.08) not saving games properly
  000290513  
[The Dark Mod]  Coding
normal
resolved (grayman)
09/03/2012AI comment about lights out on map start
  000260314  
[The Dark Mod]  AI
normal
resolved (grayman)
09/03/2012AI do not play "notice_lights" bark
  00030521  
[The Dark Mod]  AI
normal
resolved (grayman)
08/03/2012Alerted AI skips path_waitfortrigger
  00030502  
[The Dark Mod]  AI
normal
resolved (grayman)
08/03/2012Further changes to AI elevator use
  00030483  
[The Dark Mod]  Coding
feature
resolved (tels)
06/03/2012coding for target spawn entity
  00030471  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
05/03/2012AI not noticing absence marker
  00030371  
[The Dark Mod]  Sound
major
resolved (Springheel)
03/03/2012Player can't hear footsteps while crouch running
  00030431  
[The Dark Mod]  Graphics
normal
resolved (tels)
02/03/2012Renderer has a limit of 10000 handles
  0003039   
[The Dark Mod]  Coding
feature
new
29/02/2012Add wind/current to the location system
  00030381  
[The Dark Mod]  Coding
minor
resolved (tels)
28/02/2012DDS loading only works up to 4 levels deep
  0002550   
[The Dark Mod]  Models
normal
resolved (Springheel)
26/02/2012Bottle models
  00030266  
[The Dark Mod]  Coding
normal
resolved (Springheel)
25/02/2012Add "tired" sounds to Bow Draw
  00030321  
[The Dark Mod]  Coding
trivial
resolved (grayman)
25/02/2012Enhance debug display of AAS areas
  00030241  
[The Dark Mod]  Models
tweak
resolved (Springheel)
25/02/2012light models that need tweaked
  0001127   
[The Dark Mod]  Objectives
feature
confirmed
25/02/2012Objectives: Implement "AI found item out of place" Objective
  00030251  
[The Dark Mod]  AI
normal
resolved (grayman)
25/02/2012Failed KO animations can build up and play repeatedly
  00030192  
[The Dark Mod]  GUI
normal
resolved (grayman)
24/02/2012The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts
  00030291  
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2012AI should use an elevator if it's faster than walking
  00005192  
[The Dark Mod]  AI
normal
resolved
22/02/2012AI needs "wait for resource" lock (aka: work together)
  00028122  
[The Dark Mod]  Coding
normal
resolved (tels)
19/02/2012Character 0xFF does not work in fonts
  00026009  
[The Dark Mod]  AI
normal
resolved (Springheel)
17/02/2012AI don't care arrow is sticking out of them
  00030171  
[The Dark Mod]  Coding
normal
resolved (tels)
16/02/2012make textAlign work with idChoiceWindow
  00030182  
[The Dark Mod]  Coding
normal
resolved (tels)
16/02/2012make choiceDefs work with any string
  00016242  
[The Dark Mod]  AI
normal
assigned (angua)
13/02/2012AI should notice objects being out of place
  00030131  
[The Dark Mod]  Feature proposal
normal
resolved (grayman)
09/02/2012Allow any entity access to info_location entities
  000297531
[The Dark Mod]  Physics
minor
resolved (grayman)
08/02/2012Objects in forcefield move way too fast (player moves as expected)
  00030104  
[The Dark Mod]  Coding
normal
resolved (grayman)
08/02/2012Add sounds to player mantle
  00030116  
[The Dark Mod]  Physics
normal
resolved (grayman)
07/02/2012Frobbing an item does not activate physics for touching contacts
  00030051  
[The Dark Mod]  AI
normal
resolved (grayman)
05/02/2012Elevators broken by nearby visportals
  00030011  
[The Dark Mod]  Coding
normal
resolved (grayman)
05/02/2012Player cannot knock movables objects off edges
  00030061  
[The Dark Mod]  Sound System
minor
resolved (tels)
05/02/2012Missing sound shaders
  00030041  
[The Dark Mod]  AI
normal
resolved (grayman)
03/02/2012Rare issue with AI getting stuck at doors
  00025871  
[The Dark Mod]  Sound
normal
resolved (Springheel)
30/01/2012Go through Amita's sounds
  00029941  
[The Dark Mod]  Script/Def
normal
resolved (angua)
27/01/2012Using inventory items on world entities with used_action_script: inventory item always flashes red
  00029501  
[The Dark Mod]  Sound
normal
resolved (Springheel)
24/01/2012Do death cries propogate?
  0002995   
[The Dark Mod]  Design/Coding
minor
new
24/01/2012Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held