| | | 0003099 | 1 | |
| normal | | 02/06/2012 | Female Characters Miss Anims? Halts completely patrol cycle |
| | | 0003152 | 1 | |
| normal | | 02/06/2012 | Create a quick drop cards animation |
| | | 0003153 | | |
| normal | | 01/06/2012 | Making elite guard 02 entity |
| | | 0003148 | 2 | |
| normal | | 31/05/2012 | Finish rigging elite citywatch |
| | | 0003151 | 1 | |
| normal | | 31/05/2012 | New Mission blend |
| | | 0003147 | | |
| normal | | 30/05/2012 | Wall clock and grandfather clock use different hand positions |
| | | 0003136 | 4 | |
| normal | | 28/05/2012 | Light entities changed |
| | | 0003138 | 3 | |
| major | | 28/05/2012 | Visportals flush with doors not rendering properly |
| | | 0003141 | 1 | |
| minor | | 26/05/2012 | Remove proxy CVARs |
| | | 0003091 | 1 | |
| normal | | 26/05/2012 | Finish rustle sounds for all AI |
| | | 0002946 | 3 | |
| normal | | 26/05/2012 | Give all AI a "taking fire" soundshader |
| | | 0003070 | 1 | |
| normal | | 24/05/2012 | AI warning allies while in combat? |
| | | 0003087 | 7 | |
| normal | | 23/05/2012 | Archer "snaps" from turning animation to combat_idle |
| | | 0003092 | | |
| normal | | 23/05/2012 | Finish Light Entities |
| | | 0002816 | 9 | |
| normal | | 22/05/2012 | AI are not alerted if you throw things at them |
| | | 0003131 | 6 | |
| normal | | 22/05/2012 | Rope arrow ignores armour |
| | | 0003132 | 1 | |
| normal | | 22/05/2012 | Ambient light is currently not considered in object illumination |
| | | 0003104 | 4 | 1 |
| normal | | 21/05/2012 | Two AI passing through a locked door leaves the door unlocked |
| | | 0002165 | | |
| normal | | 21/05/2012 | Elite guard shadowmesh has gap |
| | | 0003081 | 1 | |
| normal | | 21/05/2012 | Need a left-hand weapon animation |
| | | 0003114 | | |
| normal | | 21/05/2012 | Sort Light Entities |
| | | 0003133 | | |
| normal | | 20/05/2012 | Hooded light not casting shadow |
| | | 0003134 | 1 | |
| normal | | 20/05/2012 | Elite guard has gap in shadowmesh |
| | | 0003130 | 3 | |
| normal | | 18/05/2012 | Logs in fireplace entities do not switch skin when extinguished |
| | | 0003129 | 1 | |
| normal | | 16/05/2012 | Chandeliers with 3 lights leave one light on too long when doused |
| | | 0003121 | 2 | |
| feature | | 13/05/2012 | Add particle macro |
| | | 0003123 | 2 | |
| normal | | 10/05/2012 | Need new torch animations and code corrections |
| | | 0003119 | 1 | |
| normal | | 07/05/2012 | Treadmilling AI in Outpost |
| | | 0003067 | 10 | |
| minor | | 05/05/2012 | Shadow comes on before light disappears |
| | | 0002679 | | |
| minor | | 05/05/2012 | Model has bad or missing uv data, or model needs tripling down |
| | | 0003112 | 1 | |
| normal | | 05/05/2012 | Remove the spider queen |
| | | 0003111 | 1 | |
| normal | | 05/05/2012 | Make the model loader fallback to ASE or LWO when the other doesn't exist |
| | | 0003109 | 1 | |
| normal | | 04/05/2012 | tdm_light_holder doesn't swap def_attached skins |
| | | 0002714 | | |
| normal | | 04/05/2012 | Add specialized footsteps |
| | | 0003049 | 2 | |
| feature | | 04/05/2012 | Please add a standing AI page-turning animation |
| | | 0003102 | 3 | |
| normal | | 04/05/2012 | HUD compass appears black |
| | | 0003080 | 2 | |
| minor | | 04/05/2012 | Check and limit AA to the maximum value that the hardware/driver allows |
| | | 0003079 | 5 | |
| crash | | 04/05/2012 | Crash in listSounds |
| | | 0002974 | 2 | |
| minor | | 04/05/2012 | irongatesegment.ase inverted normals |
| | | 0003072 | 1 | |
| normal | | 04/05/2012 | Armed thug used unarmed flee bark? |
| | | 0002485 | | |
| normal | | 04/05/2012 | Foot tapping too loud |
| | | 0002423 | 2 | |
| normal | | 03/05/2012 | Archers ignore enemy when there are interesting sounds |
| | | 0003093 | 1 | |
| normal | | 03/05/2012 | Update flame particles |
| | | 0002808 | 1 | |
| normal | | 20/04/2012 | Electric lights |
| | | 0003089 | 1 | |
| minor | | 18/04/2012 | Make r_showSurfaceInfo more TDM friendly |
| | | 0002616 | 2 | |
| normal | | 17/04/2012 | FTP Assets |
| | | 0002347 | 2 | |
| feature | new | 16/04/2012 | Add AI malus/bonus depending on location/surroundings |
| | | 0002334 | | |
| normal | suspended | 16/04/2012 | remove info_tdm_areadata |
| | | 0002584 | 2 | |
| normal | suspended | 16/04/2012 | Finish entities used by SEED |
| | | 0001627 | 1 | |
| normal | new | 16/04/2012 | Events triggered when AI reaches certain alert level |