Viewing Issues 2351 - 2400 / 2655

    PID CategorySeverityStatusUpdated Summary
  00029207  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/07/2012Warned AI do not play walk_alerted walk
  00029183  
[The Dark Mod]  Coding
normal
resolved (Springheel)
10/07/2012AI giving casual greetings while alert
  00031701  
[The Dark Mod]  Coding
trivial
resolved (tels)
07/07/2012allow v1.07 in addition to 1.07 as version in darkmod.txt
  00026776  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/07/2012Weapon behaviour interrupted
  00031642  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/07/2012Player arm freezes when attack button pressed
  00031443  
[The Dark Mod]  Coding
normal
resolved (angua)
25/06/2012Lightgem brightness affected by turning.
  00030335  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/06/2012map compiler does not respect fms path
  000303414  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/06/2012DoomConfig.cfg read/write locations
  00031561  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
12/06/2012Prop torch flame doesn't stay with torch during cinematic
  00031201  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
02/06/2012Still some old fire particles somewhere
  00030991  
[The Dark Mod]  Animation
normal
resolved (Springheel)
02/06/2012Female Characters Miss Anims? Halts completely patrol cycle
  00031521  
[The Dark Mod]  Animation
normal
resolved (Springheel)
02/06/2012Create a quick drop cards animation
  0003153   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
01/06/2012Making elite guard 02 entity
  00031482  
[The Dark Mod]  AI
normal
resolved (Springheel)
31/05/2012Finish rigging elite citywatch
  00031511  
[The Dark Mod]  GUI
normal
resolved (Springheel)
31/05/2012New Mission blend
  0003147   
[The Dark Mod]  Models
normal
resolved (Springheel)
30/05/2012Wall clock and grandfather clock use different hand positions
  00031364  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
28/05/2012Light entities changed
  00031383  
[The Dark Mod]  Coding
major
resolved (Serpentine)
28/05/2012Visportals flush with doors not rendering properly
  00031411  
[The Dark Mod]  Coding
minor
resolved (tels)
26/05/2012Remove proxy CVARs
  00030911  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/05/2012Finish rustle sounds for all AI
  00029463  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/05/2012Give all AI a "taking fire" soundshader
  00030701  
[The Dark Mod]  AI
normal
resolved (grayman)
24/05/2012AI warning allies while in combat?
  00030877  
[The Dark Mod]  Animation
normal
resolved (Springheel)
23/05/2012Archer "snaps" from turning animation to combat_idle
  0003092   
[The Dark Mod]  Def / Setup
normal
resolved (Baddcog)
23/05/2012Finish Light Entities
  00028169  
[The Dark Mod]  AI
normal
resolved (grayman)
22/05/2012AI are not alerted if you throw things at them
  00031316  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/05/2012Rope arrow ignores armour
  00031321  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/05/2012Ambient light is currently not considered in object illumination
  000310441
[The Dark Mod]  AI
normal
resolved (grayman)
21/05/2012Two AI passing through a locked door leaves the door unlocked
  0002165   
[The Dark Mod]  AI
normal
resolved (Springheel)
21/05/2012Elite guard shadowmesh has gap
  00030811  
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/05/2012Need a left-hand weapon animation
  0003114   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
21/05/2012Sort Light Entities
  0003133   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
20/05/2012Hooded light not casting shadow
  00031341  
[The Dark Mod]  AI
normal
resolved (Springheel)
20/05/2012Elite guard has gap in shadowmesh
  00031303  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
18/05/2012Logs in fireplace entities do not switch skin when extinguished
  00031291  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/05/2012Chandeliers with 3 lights leave one light on too long when doused
  00031212  
[The Dark Mod]  Coding
feature
resolved (tels)
13/05/2012Add particle macro
  00031232  
[The Dark Mod]  AI
normal
resolved (grayman)
10/05/2012Need new torch animations and code corrections
  00031191  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2012Treadmilling AI in Outpost
  000306710  
[The Dark Mod]  Coding
minor
resolved (tels)
05/05/2012Shadow comes on before light disappears
  0002679   
[The Dark Mod]  Models
minor
resolved (Springheel)
05/05/2012Model has bad or missing uv data, or model needs tripling down
  00031121  
[The Dark Mod]  AI
normal
resolved (tels)
05/05/2012Remove the spider queen
  00031111  
[The Dark Mod]  Coding
normal
resolved (tels)
05/05/2012Make the model loader fallback to ASE or LWO when the other doesn't exist
  00031091  
[The Dark Mod]  Script/Def
normal
resolved (tels)
04/05/2012tdm_light_holder doesn't swap def_attached skins
  0002714   
[The Dark Mod]  Sound
normal
resolved (Springheel)
04/05/2012Add specialized footsteps
  00030492  
[The Dark Mod]  Animation
feature
resolved (Springheel)
04/05/2012Please add a standing AI page-turning animation
  00031023  
[The Dark Mod]  Textures
normal
resolved (Serpentine)
04/05/2012HUD compass appears black
  00030802  
[The Dark Mod]  Coding
minor
resolved (Serpentine)
04/05/2012Check and limit AA to the maximum value that the hardware/driver allows
  00030795  
[The Dark Mod]  Coding
crash
resolved (Serpentine)
04/05/2012Crash in listSounds
  00029742  
[The Dark Mod]  Models
minor
resolved (Serpentine)
04/05/2012irongatesegment.ase inverted normals
  00030721  
[The Dark Mod]  AI
normal
resolved (Springheel)
04/05/2012Armed thug used unarmed flee bark?