| | | 0002922 | 1 | |
| normal | | 10/04/2012 | AI give arrow more attention than corpse |
| | | 0002891 | 3 | |
| normal | | 09/04/2012 | Need appropriate weapon_idle |
| | | 0003027 | 1 | |
| normal | | 09/04/2012 | Need open door animation for alert AI |
| | | 0003077 | 1 | |
| normal | | 07/04/2012 | Dousing a carried torch during relight causes problems |
| | | 0003069 | 1 | |
| normal | | 04/04/2012 | Rats respond to alerts |
| | | 0001395 | 1 | |
| major | resolved | 03/04/2012 | Minimum reaction time for searching alert |
| | | 0003056 | 1 | |
| crash | | 03/04/2012 | TDM crashes when using a sword |
| | | 0003071 | 3 | |
| crash | | 03/04/2012 | Frequent Crashes during combat |
| | | 0002422 | 4 | |
| normal | | 02/04/2012 | AI goes to lower floor when searching |
| | | 0003066 | 3 | |
| normal | | 31/03/2012 | Privacey screen skin broken |
| | | 0003046 | 1 | |
| normal | | 28/03/2012 | 2nd acolyte head shadow issue |
| | | 0003068 | | |
| normal | | 28/03/2012 | Thug bootstrap |
| | | 0003064 | | |
| normal | | 24/03/2012 | Beds with shadow issues |
| | | 0000298 | 6 | |
| minor | feedback | 24/03/2012 | No precise control of background image offset |
| | | 0002561 | 7 | |
| normal | | 13/03/2012 | AI responding to alerts from far across map |
| | | 0003016 | 1 | |
| minor | | 12/03/2012 | Remove support for the SSD GUI |
| | | 0003060 | 1 | |
| minor | | 11/03/2012 | Fonts that are not found leak a fontInfo entry everytime they are tried to be registered |
| | | 0002998 | 1 | |
| normal | | 11/03/2012 | Weapon issue after a cinematic |
| | | 0003055 | 1 | |
| feature | | 10/03/2012 | Add BUILD=profile to our build framework |
| | | 0002997 | 6 | |
| major | | 10/03/2012 | SVN TDM (1.08) not saving games properly |
| | | 0002905 | 13 | |
| normal | | 09/03/2012 | AI comment about lights out on map start |
| | | 0002603 | 14 | |
| normal | | 09/03/2012 | AI do not play "notice_lights" bark |
| | | 0003052 | 1 | |
| normal | | 08/03/2012 | Alerted AI skips path_waitfortrigger |
| | | 0003050 | 2 | |
| normal | | 08/03/2012 | Further changes to AI elevator use |
| | | 0003048 | 3 | |
| feature | | 06/03/2012 | coding for target spawn entity |
| | | 0003047 | 1 | |
| normal | | 05/03/2012 | AI not noticing absence marker |
| | | 0003037 | 1 | |
| major | | 03/03/2012 | Player can't hear footsteps while crouch running |
| | | 0003043 | 1 | |
| normal | | 02/03/2012 | Renderer has a limit of 10000 handles |
| | | 0003039 | | |
| feature | new | 29/02/2012 | Add wind/current to the location system |
| | | 0003038 | 1 | |
| minor | | 28/02/2012 | DDS loading only works up to 4 levels deep |
| | | 0002550 | | |
| normal | | 26/02/2012 | Bottle models |
| | | 0003026 | 6 | |
| normal | | 25/02/2012 | Add "tired" sounds to Bow Draw |
| | | 0003032 | 1 | |
| trivial | | 25/02/2012 | Enhance debug display of AAS areas |
| | | 0003024 | 1 | |
| tweak | | 25/02/2012 | light models that need tweaked |
| | | 0001127 | | |
| feature | confirmed | 25/02/2012 | Objectives: Implement "AI found item out of place" Objective |
| | | 0003025 | 1 | |
| normal | | 25/02/2012 | Failed KO animations can build up and play repeatedly |
| | | 0003019 | 2 | |
| normal | | 24/02/2012 | The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts |
| | | 0003029 | 1 | |
| normal | | 23/02/2012 | AI should use an elevator if it's faster than walking |
| | | 0000519 | 2 | |
| normal | resolved | 22/02/2012 | AI needs "wait for resource" lock (aka: work together) |
| | | 0002812 | 2 | |
| normal | | 19/02/2012 | Character 0xFF does not work in fonts |
| | | 0002600 | 9 | |
| normal | | 17/02/2012 | AI don't care arrow is sticking out of them |
| | | 0003017 | 1 | |
| normal | | 16/02/2012 | make textAlign work with idChoiceWindow |
| | | 0003018 | 2 | |
| normal | | 16/02/2012 | make choiceDefs work with any string |
| | | 0001624 | 2 | |
| normal | | 13/02/2012 | AI should notice objects being out of place |
| | | 0003013 | 1 | |
| normal | | 09/02/2012 | Allow any entity access to info_location entities |
| | | 0002975 | 3 | 1 |
| minor | | 08/02/2012 | Objects in forcefield move way too fast (player moves as expected) |
| | | 0003010 | 4 | |
| normal | | 08/02/2012 | Add sounds to player mantle |
| | | 0003011 | 6 | |
| normal | | 07/02/2012 | Frobbing an item does not activate physics for touching contacts |
| | | 0003005 | 1 | |
| normal | | 05/02/2012 | Elevators broken by nearby visportals |
| | | 0003001 | 1 | |
| normal | | 05/02/2012 | Player cannot knock movables objects off edges |