Viewing Issues 2401 - 2450 / 2584

    PID CategorySeverityStatusUpdated Summary
  00029941  
[The Dark Mod]  Script/Def
normal
resolved (angua)
27/01/2012Using inventory items on world entities with used_action_script: inventory item always flashes red
  00029501  
[The Dark Mod]  Sound
normal
resolved (Springheel)
24/01/2012Do death cries propogate?
  0002995   
[The Dark Mod]  Design/Coding
minor
new
24/01/2012Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held
  0002983   
[The Dark Mod]  Coding
minor
resolved (Serpentine)
22/01/2012Allow the the game window to be minimized easily
  00017842  
[The Dark Mod]  Sound
normal
resolved (Springheel)
22/01/2012Find decent metal armour impact sound
  00029901  
[The Dark Mod]  Coding
minor
resolved (tels)
22/01/2012Fix load and rendering of character 0xFF
  00029881  
[The Dark Mod]  Graphics
minor
resolved (tels)
21/01/2012Remove fonts with size 6 and 8
  00026872  
[The Dark Mod]  Textures
normal
resolved (Serpentine)
17/01/2012Missing textures for tdm_sack_oats
  00029841  
[The Dark Mod]  Coding
normal
resolved (Serpentine)
17/01/2012Remove the limitations on task switching from Win XP
  0002986   
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
17/01/2012Don't copy the gamex86 module to the mission folders
  0002981   
[The Dark Mod]  Coding
normal
resolved (greebo)
16/01/2012Upgrade PugiXML library to 1.0
  00028241  
[The Dark Mod]  Graphics
minor
resolved (Serpentine)
15/01/2012Moonbeams are too faint
  0002961   
[The Dark Mod]  Sound
normal
resolved (Springheel)
14/01/2012Go through bow sounds
  0002976   
[The Dark Mod]  Coding
normal
resolved (greebo)
13/01/2012Crash in Training Mission when triggering Message GUIs
  00026951  
[The Dark Mod]  AI
major
resolved (grayman)
13/01/2012AIs can not correctly handle certain doors
  0002940   
[The Dark Mod]  Animation
normal
resolved (Springheel)
12/01/2012Check new animations against torch-carriers
  00029731  
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
10/01/2012Fix uninitialised pointers returned by CollisionModelManager::Translate()
  0002972   
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
10/01/2012Remove Sourcehook
  0002963   
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
05/01/2012Simplify mission PK4 setup
  00029481  
[The Dark Mod]  AI
major
resolved (grayman)
02/01/2012AI death or KO can block door use
  000295611
[The Dark Mod]  GUI
feature
resolved (tels)
01/01/2012Add a condensed Carleton font
  0002936   
[The Dark Mod]  Coding
normal
resolved (greebo)
29/12/2011Merge the GPL'd D3 sources with the TDM codebase
  00029331  
[The Dark Mod]  GUI
feature
resolved (grayman)
20/12/2011Add ability to select player start points to mission briefing
  00029431  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/12/2011Some electric lights casting unwanted shadows from their models
  000294111
[DarkRadiant]  Renderer
normal
acknowledged
02/12/2011Rendering order is wrong when the web texture is involved.
  00025377  
[The Dark Mod]  Animation
normal
resolved (Springheel)
27/11/2011Test Noisycricket's new combat animations
  00027982  
[The Dark Mod]  Animation
normal
resolved (Springheel)
27/11/2011Unarmed AI sometimes used armed search animation
  00025222  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
27/11/2011Adjust damage for different weapons
  00011489  
[The Dark Mod]  Script/Def
normal
resolved (tels)
22/11/2011add entity defs for static light fixtures like oil lamps
  00027954  
[The Dark Mod]  GUI
normal
resolved (tels)
22/11/2011Add russian fonts
  00029341  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
22/11/2011The ATTACK key is being ignored when lockpicking an armed mine
  00022203  
[The Dark Mod]  Coding
normal
resolved
20/11/2011AI_USE key for suspicious object
  0002916   
[The Dark Mod]  Sound
normal
resolved (Springheel)
20/11/2011Create shader for reaction to warnings
  00028881  
[The Dark Mod]  GUI
minor
resolved (tels)
20/11/2011"Back" and "Objectives" in the briefing screen are bitmaps
  00029315  
[The Dark Mod]  AI
normal
resolved (grayman)
19/11/2011Revenant bleeds
  0002799   
[The Dark Mod]  Coding
normal
resolved (Springheel)
18/11/2011Run animation looks very bad in combat
  00029301  
[The Dark Mod]  AI
normal
resolved (grayman)
17/11/2011AI knockouts aren't behaving as expected when AI have weapons drawn
  00029281  
[The Dark Mod]  AI
normal
resolved (grayman)
17/11/2011AI might kneel too far from where we expect them to
  00028461  
[The Dark Mod]  Coding
normal
resolved (greebo)
14/11/2011Download fmname_l10n.pk4
  00029111  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/11/2011When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction
  00029064  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/11/2011Arrows sometimes spawn explosion decal without exploding mine
  00029071  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/11/2011AI not alerted by mine soundprop
  00029081  
[The Dark Mod]  AI
normal
resolved (grayman)
06/11/2011AI killed by player-tossed mines don't know they were killed by the player
  000279411
[The Dark Mod]  Coding
normal
resolved (grayman)
06/11/2011Mines show decal when shot with water arrow
  00029021  
[The Dark Mod]  AI
major
resolved (grayman)
05/11/2011TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie
  00029001  
[The Dark Mod]  Def / Setup
major
resolved (grayman)
03/11/2011Carried torches go out at map start
  00028321  
[The Dark Mod]  Sound
normal
suspended
30/10/2011Downgrade vocal encoding?
  00028741  
[The Dark Mod]  Coding
minor
resolved (greebo)
26/10/2011Changing language during mission while reading
  0002850   
[The Dark Mod]  GUI
feature
resolved (greebo)
25/10/2011Campaign Distinction on In-Game Downloader
  00028931  
[The Dark Mod]  Mapping
minor
resolved (tels)
24/10/2011zones w/ dynamic ambient lighting disabled still carry settings from other zones