| | | 0001627 | 1 | |
| normal | new | 16/04/2012 | Events triggered when AI reaches certain alert level |
| | | 0003084 | 1 | |
| crash | | 15/04/2012 | idlib/containers/List.h:576 Assertion `index < num' failed |
| | | 0002982 | 1 | |
| normal | | 15/04/2012 | jpeg's used in material stages result in artifacts |
| | | 0003083 | | |
| normal | | 15/04/2012 | Builder priest ragdoll broke |
| | | 0003082 | | |
| normal | | 15/04/2012 | Buckets missing shadow mesh on their bottoms |
| | | 0002724 | 3 | |
| normal | | 11/04/2012 | AI wields sword after relaxing from seeing a KO'd comrade |
| | | 0002681 | 2 | |
| crash | | 11/04/2012 | assertion when loading Heart under Debug builds |
| | | 0002978 | 1 | |
| normal | | 10/04/2012 | Landing on diagonal surface makes no sound |
| | | 0002433 | 2 | |
| normal | | 10/04/2012 | Jump sounds do not play on slanted surfaces |
| | | 0002554 | 1 | |
| normal | resolved | 10/04/2012 | Alerted archer animation is missing an arrow |
| | | 0002921 | 2 | |
| normal | | 10/04/2012 | AI using "blood" bark when spotting corpse. |
| | | 0002922 | 1 | |
| normal | | 10/04/2012 | AI give arrow more attention than corpse |
| | | 0002891 | 3 | |
| normal | | 09/04/2012 | Need appropriate weapon_idle |
| | | 0003027 | 1 | |
| normal | | 09/04/2012 | Need open door animation for alert AI |
| | | 0003077 | 1 | |
| normal | | 07/04/2012 | Dousing a carried torch during relight causes problems |
| | | 0003069 | 1 | |
| normal | | 04/04/2012 | Rats respond to alerts |
| | | 0001395 | 1 | |
| major | resolved | 03/04/2012 | Minimum reaction time for searching alert |
| | | 0003056 | 1 | |
| crash | | 03/04/2012 | TDM crashes when using a sword |
| | | 0003071 | 3 | |
| crash | | 03/04/2012 | Frequent Crashes during combat |
| | | 0002422 | 4 | |
| normal | | 02/04/2012 | AI goes to lower floor when searching |
| | | 0003066 | 3 | |
| normal | | 31/03/2012 | Privacey screen skin broken |
| | | 0003046 | 1 | |
| normal | | 28/03/2012 | 2nd acolyte head shadow issue |
| | | 0003068 | | |
| normal | | 28/03/2012 | Thug bootstrap |
| | | 0003064 | | |
| normal | | 24/03/2012 | Beds with shadow issues |
| | | 0000298 | 6 | |
| minor | feedback | 24/03/2012 | No precise control of background image offset |
| | | 0002561 | 7 | |
| normal | | 13/03/2012 | AI responding to alerts from far across map |
| | | 0003016 | 1 | |
| minor | | 12/03/2012 | Remove support for the SSD GUI |
| | | 0003060 | 1 | |
| minor | | 11/03/2012 | Fonts that are not found leak a fontInfo entry everytime they are tried to be registered |
| | | 0002998 | 1 | |
| normal | | 11/03/2012 | Weapon issue after a cinematic |
| | | 0003055 | 1 | |
| feature | | 10/03/2012 | Add BUILD=profile to our build framework |
| | | 0002997 | 6 | |
| major | | 10/03/2012 | SVN TDM (1.08) not saving games properly |
| | | 0002905 | 13 | |
| normal | | 09/03/2012 | AI comment about lights out on map start |
| | | 0002603 | 14 | |
| normal | | 09/03/2012 | AI do not play "notice_lights" bark |
| | | 0003052 | 1 | |
| normal | | 08/03/2012 | Alerted AI skips path_waitfortrigger |
| | | 0003050 | 2 | |
| normal | | 08/03/2012 | Further changes to AI elevator use |
| | | 0003048 | 3 | |
| feature | | 06/03/2012 | coding for target spawn entity |
| | | 0003047 | 1 | |
| normal | | 05/03/2012 | AI not noticing absence marker |
| | | 0003037 | 1 | |
| major | | 03/03/2012 | Player can't hear footsteps while crouch running |
| | | 0003043 | 1 | |
| normal | | 02/03/2012 | Renderer has a limit of 10000 handles |
| | | 0003039 | | |
| feature | new | 29/02/2012 | Add wind/current to the location system |
| | | 0003038 | 1 | |
| minor | | 28/02/2012 | DDS loading only works up to 4 levels deep |
| | | 0002550 | | |
| normal | | 26/02/2012 | Bottle models |
| | | 0003026 | 6 | |
| normal | | 25/02/2012 | Add "tired" sounds to Bow Draw |
| | | 0003032 | 1 | |
| trivial | | 25/02/2012 | Enhance debug display of AAS areas |
| | | 0003024 | 1 | |
| tweak | | 25/02/2012 | light models that need tweaked |
| | | 0001127 | | |
| feature | confirmed | 25/02/2012 | Objectives: Implement "AI found item out of place" Objective |
| | | 0003025 | 1 | |
| normal | | 25/02/2012 | Failed KO animations can build up and play repeatedly |
| | | 0003019 | 2 | |
| normal | | 24/02/2012 | The "Stealth Score" stat for Alert-4 (agit. searches) is cascading, so it overcounts |
| | | 0003029 | 1 | |
| normal | | 23/02/2012 | AI should use an elevator if it's faster than walking |
| | | 0000519 | 2 | |
| normal | resolved | 22/02/2012 | AI needs "wait for resource" lock (aka: work together) |