View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003129 | The Dark Mod | Coding | public | 16.05.2012 21:28 | 16.05.2012 21:57 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 1.07 | ||||
Target Version | TDM 1.08 | Fixed in Version | TDM 1.08 | ||
Summary | 0003129: Chandeliers with 3 lights leave one light on too long when doused | ||||
Description | atdm:standing_chandelier_3_candles and atdm:chandelier_3_candles exhibit this problem. It also depends on where you're standing when you fire a water arrow at or above them. A single light of the 3 can be left on for 6 seconds after dousing, which is the time it takes for the smoke to dissipate. Whether a light stays on or not depends on which of the 3 flames is the first to get hit with the water stim. | ||||
Tags | No tags attached. | ||||
The script function light_moving_ext::activate_targets() activates (toggles) a light entity’s children, to cover the case where a mapper has bound a light to other lights to ensure that all go on or off simultaneously. The fix is to only allow a light entity to retrieve its children when it has no master. Otherwise it might retrieve one of its siblings. rev 12883: tdm_lights.script tdm_light_holders.script |
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Date Modified | Username | Field | Change |
---|---|---|---|
16.05.2012 21:28 | grayman | New Issue | |
16.05.2012 21:28 | grayman | Status | new => assigned |
16.05.2012 21:28 | grayman | Assigned To | => grayman |
16.05.2012 21:57 | grayman | Note Added: 0004580 | |
16.05.2012 21:57 | grayman | Status | assigned => resolved |
16.05.2012 21:57 | grayman | Resolution | open => fixed |
16.05.2012 21:57 | grayman | Fixed in Version | => TDM 1.08 |