| | | 0001148 | 9 | |
| normal | | 22/11/2011 | add entity defs for static light fixtures like oil lamps |
| | | 0002795 | 4 | |
| normal | | 22/11/2011 | Add russian fonts |
| | | 0002934 | 1 | |
| normal | | 22/11/2011 | The ATTACK key is being ignored when lockpicking an armed mine |
| | | 0002220 | 3 | |
| normal | resolved | 20/11/2011 | AI_USE key for suspicious object |
| | | 0002916 | | |
| normal | | 20/11/2011 | Create shader for reaction to warnings |
| | | 0002888 | 1 | |
| minor | | 20/11/2011 | "Back" and "Objectives" in the briefing screen are bitmaps |
| | | 0002931 | 5 | |
| normal | | 19/11/2011 | Revenant bleeds |
| | | 0002799 | | |
| normal | | 18/11/2011 | Run animation looks very bad in combat |
| | | 0002930 | 1 | |
| normal | | 17/11/2011 | AI knockouts aren't behaving as expected when AI have weapons drawn |
| | | 0002928 | 1 | |
| normal | | 17/11/2011 | AI might kneel too far from where we expect them to |
| | | 0002846 | 1 | |
| normal | | 14/11/2011 | Download fmname_l10n.pk4 |
| | | 0002911 | 1 | |
| normal | | 09/11/2011 | When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction |
| | | 0002906 | 4 | |
| normal | | 07/11/2011 | Arrows sometimes spawn explosion decal without exploding mine |
| | | 0002907 | 1 | |
| normal | | 06/11/2011 | AI not alerted by mine soundprop |
| | | 0002908 | 1 | |
| normal | | 06/11/2011 | AI killed by player-tossed mines don't know they were killed by the player |
| | | 0002794 | 1 | 1 |
| normal | | 06/11/2011 | Mines show decal when shot with water arrow |
| | | 0002902 | 1 | |
| major | | 05/11/2011 | TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie |
| | | 0002900 | 1 | |
| major | | 03/11/2011 | Carried torches go out at map start |
| | | 0002832 | 1 | |
| normal | suspended | 30/10/2011 | Downgrade vocal encoding? |
| | | 0002874 | 1 | |
| minor | | 26/10/2011 | Changing language during mission while reading |
| | | 0002850 | | |
| feature | | 25/10/2011 | Campaign Distinction on In-Game Downloader |
| | | 0002893 | 1 | |
| minor | | 24/10/2011 | zones w/ dynamic ambient lighting disabled still carry settings from other zones |
| | | 0002892 | 1 | |
| normal | | 23/10/2011 | Crash to desktop on Alberics Curse |
| | | 0002889 | | |
| normal | | 22/10/2011 | Wench legs clip during alert walk |
| | | 0002439 | 12 | |
| minor | | 21/10/2011 | Convert TGA files to DDS |
| | | 0002788 | 5 | |
| feature | | 21/10/2011 | Add more premade key entries (possible with new models/skins) |
| | | 0002879 | 2 | 1 |
| normal | | 21/10/2011 | Loading a final save crashes TDM to the main menu. |
| | | 0002880 | 2 | |
| minor | | 21/10/2011 | GUI files make Training Mission crash on load |
| | | 0002840 | 3 | |
| normal | | 21/10/2011 | AI Ragdolls moved and distorted on map load |
| | | 0002338 | 3 | |
| normal | | 18/10/2011 | Expand m_LastTouchedBy to Movers (doors, elevators) |
| | | 0002801 | 2 | |
| normal | | 18/10/2011 | AI play "weapon" bark when shot by arrow |
| | | 0001965 | 1 | |
| minor | | 16/10/2011 | Make stealth score more meaningful |
| | | 0002872 | 1 | |
| normal | | 11/10/2011 | AI should Notice Ropes |
| | | 0002873 | | |
| normal | | 08/10/2011 | Missing vocal shaders |
| | | 0001327 | 2 | |
| normal | | 07/10/2011 | CProjectileResult remains indefinitely |
| | | 0002877 | 2 | |
| crash | | 07/10/2011 | Games saved when a sliding door is open can crash TDM |
| | | 0002796 | 3 | |
| normal | | 01/10/2011 | Non-ASCII GUI choices don't work |
| | | 0002844 | 3 | |
| normal | | 01/10/2011 | Finish I18N.pl |
| | | 0002866 | 1 | |
| normal | | 29/09/2011 | AI don't close "shouldBeClosed" doors after searching near them |
| | | 0002772 | 1 | |
| tweak | | 23/09/2011 | Code uses mindplaces.com |
| | | 0002802 | 3 | |
| normal | | 20/09/2011 | Bitmap "texts" cannot be translated |
| | | 0002853 | 11 | |
| normal | | 16/09/2011 | A fully-lit absence marker might not be seen by a passing AI |
| | | 0002862 | 1 | |
| normal | | 16/09/2011 | Doors no longer need to send visual stims if they aren't marked shouldBeClosed |
| | | 0002860 | 1 | |
| normal | | 16/09/2011 | When a lootable painting is stolen, AI can't see the absence marker |
| | | 0002861 | 1 | |
| normal | | 16/09/2011 | Sliding doors marked shouldBeClosed might not alert nearby AI |
| | | 0002854 | 1 | |
| normal | | 09/09/2011 | Add ability to include custom mission script files in tdm_main.script |
| | | 0002851 | 3 | 1 |
| minor | | 07/09/2011 | Remove AlertAI() and GetAlertEntity() |
| | | 0002852 | 1 | |
| normal | | 02/09/2011 | fix GUI command handling with args in HandleMainMenuCommands() |
| | | 0002137 | 17 | 3 |
| normal | confirmed | 23/08/2011 | picomodel md2 texture coords broken |
| | | 0002797 | 1 | |
| normal | | 20/08/2011 | Add support for FM specific translations |