Viewing Issues 2501 - 2550 / 2581

    PID CategorySeverityStatusUpdated Summary
  00027822  
[The Dark Mod]  GUI
normal
resolved (tels)
23/06/2011Add a way to switch the language in the menu
  00010902  
[The Dark Mod]  Tweaking
trivial
confirmed
22/06/2011Moss Arrows "Hurt" Player after losing hp
  00021833  
[The Dark Mod]  AI
normal
resolved
21/06/2011Spiders shoulderable
  0002786   
[The Dark Mod]  Def / Setup
normal
new
21/06/2011Need use_to_carry spawnarg or some such method.
  00024783  
[The Dark Mod]  Coding
normal
resolved (grayman)
19/06/2011Adjustments to mines
  00014962  
[The Dark Mod]  Feature proposal
minor
resolved (grayman)
19/06/2011Unlocking of armed mines
  00027281  
[The Dark Mod]  AI
normal
resolved (grayman)
19/06/2011Rats interfering with AI movement
  00026982  
[The Dark Mod]  Coding
minor
resolved (tels)
19/06/2011Slim down strings/english.lang
  00027811  
[The Dark Mod]  Coding
normal
resolved (tels)
19/06/2011Autogenerate english.lang etc. from strings/all.lang
  00027761  
[The Dark Mod]  TDM Installer
normal
resolved (greebo)
15/06/2011TDM Updater sometimes fails to update itself
  00027741  
[The Dark Mod]  Coding
normal
resolved (greebo)
13/06/2011Restart Mission crashes after saving and dying when a weapon is drawn
  00027731  
[The Dark Mod]  Coding
crash
resolved (grayman)
13/06/2011Restart Mission can lead to a crash
  00027221  
[The Dark Mod]  SEED
normal
resolved (tels)
12/06/2011SEED: trace ends at bottom of SEED entity
  0002768   
[The Dark Mod]  Coding
normal
resolved (stgatilov)
03/06/2011More portable lightgem - getting rid of named pipe / shared memory
  0002767   
[The Dark Mod]  Coding
feature
resolved (stgatilov)
02/06/2011Savegame Compression
  0002620   
[The Dark Mod]  Sound
normal
resolved (Springheel)
27/05/2011Add alarm bark
  00005412  
[The Dark Mod]  AI
feature
resolved (grayman)
24/05/2011AI should turn on lights while searching nearby
  0002762   
[The Dark Mod]  AI
normal
resolved (greebo)
22/05/2011New path_corner type: "Follow this Actor"
  00025181  
[The Dark Mod]  Design/Coding
normal
resolved (greebo)
19/05/2011Mac OS X Support
  0002756 1
[The Dark Mod]  Textures
normal
resolved (Springheel)
16/05/2011Engineer head has issue
  00027572  
[The Dark Mod]  GUI
normal
resolved (greebo)
15/05/2011Downloaded missions don't appear until full restart
  0002750   
[The Dark Mod]  GUI
normal
resolved (greebo)
09/05/2011In-Game Downloader stops when switching pages
  0002751   
[The Dark Mod]  GUI
normal
resolved (greebo)
09/05/2011Stale download progress info when requeing downloads
  0002748   
[The Dark Mod]  AI
normal
resolved (Springheel)
08/05/2011Add lighting animations to female characters
  0002133   
[The Dark Mod]  GUI
normal
resolved (Springheel)
07/05/2011Add random tips to loading screen
  0002449   
[The Dark Mod]  AI
normal
resolved (Springheel)
07/05/2011Torch-carriers need pain modification
  0002457   
[The Dark Mod]  Animation
normal
resolved (Springheel)
07/05/2011special search animations for torch-bearers
  0002636   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
07/05/2011Fire arrow explosion
  00016231  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2011AI don't notice lights going out in front of them
  00027443  
[The Dark Mod]  Coding
normal
resolved (greebo)
06/05/2011Still getting "Cannot find attachment X to destroy" error
  0002747   
[The Dark Mod]  Coding
normal
resolved (greebo)
02/05/2011Crashes after a "Doom 3 Blue Window" type of game shutdown
  0002746   
[The Dark Mod]  GUI
normal
resolved (greebo)
02/05/2011Add "Wait until Ready" GUI to be displayed when the mission is about to start
  0002727   
[DarkRadiant]  Map Editing
major
acknowledged
11/04/2011Worldspawn brushes do not inherit selected shader information
  0002348 1
[The Dark Mod]  GUI
minor
new
04/03/2011Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed
  0002181   
[The Dark Mod]  Coding
normal
new
04/03/2011separate head-turning values for AI that are sitting
  00006821  
[DarkRadiant]  Map Editing
feature
acknowledged
24/02/2011Randomly and procedurally generated terrain using patches/brushes.
  00025212  
[The Dark Mod]  Def / Setup
normal
assigned (Springheel)
22/02/2011Movable objects making fx when colliding...interesting option
  0002517   
[The Dark Mod]  Coding
normal
new
12/01/2011Adding Question component to AI Greetings
  0002504   
[The Dark Mod]  Coding
normal
new
27/12/2010Add animations to Greeting Code
  000243711
[The Dark Mod]  Animation
normal
assigned (Springheel)
07/12/2010Spider mesh needs to be centered on joints
  0002444   
[The Dark Mod]  GUI
minor
new
28/11/2010Amount of moss arrows show up on map start
  0002428   
[DarkRadiant]  Selection System
normal
new
19/11/2010Feature: Weld vertices and Soft Selection
  0002419   
[The Dark Mod]  Physics
normal
new
06/11/2010Dismounting a horse often results in clipping into horse and being stuck
  0002418   
[The Dark Mod]  Physics
major
new
06/11/2010Riding horse underwater or back out bypasses water transitions
  0002371   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - frobbing two or more horses at the same time
  0002370   
[The Dark Mod]  AI
major
new
23/09/2010Horse (rideable only) - starting with delay
  0002271   
[DarkRadiant]  Map Editing
feature
acknowledged
20/06/2010Ability to modify only one brush in Texture Tool at a time from Surface Inspector
  0002223   
[DarkRadiant]  Map Editing
feature
confirmed
24/05/2010Special tool to clip into equal parts (viewport-dependent)
  0000699   
[DarkRadiant]  Design/Coding
normal
confirmed
27/12/2009Consolidate Entity Class Hierarchy
  0002000   
[DarkRadiant]  Map Editing
feature
acknowledged
23/12/2009Texture Tool: Treat as One