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IDProjectCategoryView StatusLast Update
0002941DarkRadiantRendererpublic02.12.2011 17:35
Reportergrayman Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status acknowledgedResolutionopen 
Product Version1.7.0 
Summary0002941: Rendering order is wrong when the web texture is involved.
DescriptionIn the attached picture, all three smaller textures visible "inside" the larger web texture are beyond the web texture.
TagsNo tags attached.
Attached Files
webs.map.txt (11,495 bytes)   

Activities

grayman

grayman

02.12.2011 17:14

viewer   ~0004192

Last edited: 02.12.2011 17:14

Ignore "Description" above. Things have changed since the picture was taken.

In the attached "webs.map", the line of patches on the left (from the player start's perspective) is a single func_static. If you look through the first web, you can see distant webs.

The line of patches to the immediate right is the same as the set on the left, but not a func_static.

The line of patches to the far right is the same set, but the closest web has had its two back-to-back patches separated. This web texture isn't two-sided, so we have to place two patches so we can see the web from both sides.

Looking through the first web in each set shows different results.

Issue History

Date Modified Username Field Change
02.12.2011 16:40 grayman New Issue
02.12.2011 16:40 grayman File Added: webs.jpg
02.12.2011 17:08 grayman File Deleted: webs.jpg
02.12.2011 17:09 grayman File Added: webs.map.txt
02.12.2011 17:14 grayman Note Added: 0004192
02.12.2011 17:14 grayman Note Edited: 0004192
02.12.2011 17:14 grayman Note Edited: 0004192
02.12.2011 17:35 greebo Status new => acknowledged