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IDProjectCategoryView StatusLast Update
0002908The Dark ModAIpublic06.11.2011 23:35
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 1.07 
Target VersionTDM 1.07Fixed in VersionTDM 1.07 
Summary0002908: AI killed by player-tossed mines don't know they were killed by the player
DescriptionIn a map where the author has included a "No Kill" objective ...

1 - If a player tosses a mine and an AI steps on it and is killed, the mission continues instead of stopping with the failure of the "No Kill" objective.

2 - If a player tosses a mine and then detonates it with an arrow, killing an AI, the mission continues instead of stopping with the failure of the "No Kill" objective.

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Activities

grayman

grayman

06.11.2011 23:35

viewer   ~0004125

Note whether an armed mine was placed by the map author or thrown by the player.

If an AI steps on a mine placed by the map author and is killed, the player is not responsible.

If an AI steps on a mine thrown by the player and is killed, the player is responsible. This will fail any “No Kill” objective.

If either type of mine is detonated by a player’s arrow, the player is responsible.

If either type of mine is detonated by something the player throws (i.e. bodies or crates, etc.), the player is not responsible. This is a bug that can be addressed later.

rev. 5026:

ai.cpp
physics_rigidbody.cpp
entity.cpp
projectile.cpp
projectile.h

Issue History

Date Modified Username Field Change
06.11.2011 18:06 grayman New Issue
06.11.2011 18:06 grayman Status new => assigned
06.11.2011 18:06 grayman Assigned To => grayman
06.11.2011 23:35 grayman Note Added: 0004125
06.11.2011 23:35 grayman Status assigned => resolved
06.11.2011 23:35 grayman Resolution open => fixed
06.11.2011 23:35 grayman Fixed in Version => TDM 1.07