| | | 0002812 | 2 | |
| normal | | 19/02/2012 | Character 0xFF does not work in fonts |
| | | 0002600 | 9 | |
| normal | | 17/02/2012 | AI don't care arrow is sticking out of them |
| | | 0003017 | 1 | |
| normal | | 16/02/2012 | make textAlign work with idChoiceWindow |
| | | 0003018 | 2 | |
| normal | | 16/02/2012 | make choiceDefs work with any string |
| | | 0001624 | 2 | |
| normal | | 13/02/2012 | AI should notice objects being out of place |
| | | 0003013 | 1 | |
| normal | | 09/02/2012 | Allow any entity access to info_location entities |
| | | 0002975 | 3 | 1 |
| minor | | 08/02/2012 | Objects in forcefield move way too fast (player moves as expected) |
| | | 0003010 | 4 | |
| normal | | 08/02/2012 | Add sounds to player mantle |
| | | 0003011 | 6 | |
| normal | | 07/02/2012 | Frobbing an item does not activate physics for touching contacts |
| | | 0003005 | 1 | |
| normal | | 05/02/2012 | Elevators broken by nearby visportals |
| | | 0003001 | 1 | |
| normal | | 05/02/2012 | Player cannot knock movables objects off edges |
| | | 0003006 | 1 | |
| minor | | 05/02/2012 | Missing sound shaders |
| | | 0003004 | 1 | |
| normal | | 03/02/2012 | Rare issue with AI getting stuck at doors |
| | | 0002587 | 1 | |
| normal | | 30/01/2012 | Go through Amita's sounds |
| | | 0002994 | 1 | |
| normal | | 27/01/2012 | Using inventory items on world entities with used_action_script: inventory item always flashes red |
| | | 0002950 | 1 | |
| normal | | 24/01/2012 | Do death cries propogate? |
| | | 0002995 | | |
| minor | new | 24/01/2012 | Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held |
| | | 0002983 | | |
| minor | | 22/01/2012 | Allow the the game window to be minimized easily |
| | | 0001784 | 2 | |
| normal | | 22/01/2012 | Find decent metal armour impact sound |
| | | 0002990 | 1 | |
| minor | | 22/01/2012 | Fix load and rendering of character 0xFF |
| | | 0002988 | 1 | |
| minor | | 21/01/2012 | Remove fonts with size 6 and 8 |
| | | 0002687 | 2 | |
| normal | | 17/01/2012 | Missing textures for tdm_sack_oats |
| | | 0002984 | 1 | |
| normal | | 17/01/2012 | Remove the limitations on task switching from Win XP |
| | | 0002986 | | |
| normal | | 17/01/2012 | Don't copy the gamex86 module to the mission folders |
| | | 0002981 | | |
| normal | | 16/01/2012 | Upgrade PugiXML library to 1.0 |
| | | 0002824 | 1 | |
| minor | | 15/01/2012 | Moonbeams are too faint |
| | | 0002961 | | |
| normal | | 14/01/2012 | Go through bow sounds |
| | | 0002976 | | |
| normal | | 13/01/2012 | Crash in Training Mission when triggering Message GUIs |
| | | 0002695 | 1 | |
| major | | 13/01/2012 | AIs can not correctly handle certain doors |
| | | 0002940 | | |
| normal | | 12/01/2012 | Check new animations against torch-carriers |
| | | 0002973 | 1 | |
| normal | | 10/01/2012 | Fix uninitialised pointers returned by CollisionModelManager::Translate() |
| | | 0002972 | | |
| normal | | 10/01/2012 | Remove Sourcehook |
| | | 0002963 | | |
| normal | | 05/01/2012 | Simplify mission PK4 setup |
| | | 0002948 | 1 | |
| major | | 02/01/2012 | AI death or KO can block door use |
| | | 0002956 | 1 | 1 |
| feature | | 01/01/2012 | Add a condensed Carleton font |
| | | 0002936 | | |
| normal | | 29/12/2011 | Merge the GPL'd D3 sources with the TDM codebase |
| | | 0002943 | 1 | |
| normal | | 04/12/2011 | Some electric lights casting unwanted shadows from their models |
| | | 0002941 | 1 | 1 |
| normal | acknowledged | 02/12/2011 | Rendering order is wrong when the web texture is involved. |
| | | 0002537 | 7 | |
| normal | | 27/11/2011 | Test Noisycricket's new combat animations |
| | | 0002798 | 2 | |
| normal | | 27/11/2011 | Unarmed AI sometimes used armed search animation |
| | | 0002522 | 2 | |
| normal | | 27/11/2011 | Adjust damage for different weapons |
| | | 0001148 | 9 | |
| normal | | 22/11/2011 | add entity defs for static light fixtures like oil lamps |
| | | 0002795 | 4 | |
| normal | | 22/11/2011 | Add russian fonts |
| | | 0002934 | 1 | |
| normal | | 22/11/2011 | The ATTACK key is being ignored when lockpicking an armed mine |
| | | 0002220 | 3 | |
| normal | resolved | 20/11/2011 | AI_USE key for suspicious object |
| | | 0002916 | | |
| normal | | 20/11/2011 | Create shader for reaction to warnings |
| | | 0002888 | 1 | |
| minor | | 20/11/2011 | "Back" and "Objectives" in the briefing screen are bitmaps |
| | | 0002931 | 5 | |
| normal | | 19/11/2011 | Revenant bleeds |
| | | 0002799 | | |
| normal | | 18/11/2011 | Run animation looks very bad in combat |
| | | 0002930 | 1 | |
| normal | | 17/11/2011 | AI knockouts aren't behaving as expected when AI have weapons drawn |