View Issue Details

IDProjectCategoryView StatusLast Update
0003047The Dark ModDesign/Codingpublic05.03.2012 18:10
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 1.07 
Target VersionTDM 1.08Fixed in VersionTDM 1.08 
Summary0003047: AI not noticing absence marker
DescriptionSee summary.
TagsNo tags attached.

Activities

grayman

grayman

05.03.2012 18:10

administrator   ~0004371

Last edited: 06.03.2012 20:25

View 2 revisions

Use realtime check for whether an entity casts a shadow, rather than reading the “noshadows” spawnarg.

rev. 5319:

Entity.h
Entity.cpp
darkModLAS.cpp

Issue History

Date Modified Username Field Change
05.03.2012 18:03 grayman New Issue
05.03.2012 18:03 grayman Status new => assigned
05.03.2012 18:03 grayman Assigned To => grayman
05.03.2012 18:10 grayman Note Added: 0004371
05.03.2012 18:10 grayman Status assigned => resolved
05.03.2012 18:10 grayman Resolution open => fixed
05.03.2012 18:10 grayman Fixed in Version => TDM 1.08
06.03.2012 20:25 grayman Note Edited: 0004371 View Revisions