View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001624||The Dark Mod||AI||public||18.01.2009 13:15||13.02.2012 15:16|
|Summary||0001624: AI should notice objects being out of place|
|Description||The AI notices if an object is no longer where it is because an absence_marker radiates the STIM to alert them of this.|
However, if they bump into the same object someplace else, they currently ignore it.
They should instead be alerted and search for the intruder.
|Tags||No tags attached.|
Might be a good idea to introduce this now that the absence markers are working better?
So... something like:
1) Move item
2) Absence Marker is generated
3) "Out of Place" marker is generated and attached to object
4) Activate "Out of Place" marker Stim when object is dropped?
Create a "can be out-of-place" spawnarg so that non-droppable loot is not affected by this?
Now that objects can recognize their locations, we might add the ability to put location spawnargs where the marker can spawn. (So maybe a global spawnarg like "OOPM_spawns_everywhere" "1/0", "1" default(?), and if "0", then it goes to location spawnargs for placement, "OOPM_location1", "OOPM_location2", etc). The item may be out-of-place in a house (so the marker spawns), but might not be noticed if it's dumped in the street or in a sewer (so the marker isn't spawned).
|18.01.2009 13:15||tels||New Issue|
|19.01.2009 10:29||angua||Status||new => assigned|
|19.01.2009 10:29||angua||Assigned To||=> angua|
|19.11.2010 11:26||tels||Summary||AI should notive objects being out of place => AI should notice objects being out of place|
|13.10.2011 23:54||nbohr1more||Note Added: 0004071|
|13.02.2012 15:16||demagogue||Note Added: 0004320|
|13.02.2012 15:18||demagogue||Note Edited: 0004320||View Revisions|