| | | 0003345 | 5 | |
| major | | 30/03/2013 | Flame based lights not working in Standalone TDM |
| | | 0003279 | 5 | 1 |
| minor | resolved | 29/03/2013 | frobability is broken in reference to keys |
| | | 0003280 | 2 | 1 |
| major | | 29/03/2013 | AI Used to take cover from player; no longer working |
| | | 0001874 | 1 | |
| normal | resolved | 28/03/2013 | Sleeping AI - clipping and gravity issues |
| | | 0003343 | 1 | |
| normal | | 28/03/2013 | Human AIs don't see monsters |
| | | 0001719 | 1 | |
| normal | | 28/03/2013 | Problem when AI sees player while lying down |
| | | 0003358 | 4 | 1 |
| normal | | 28/03/2013 | Cannonball damages player differently than AI |
| | | 0003357 | 1 | |
| normal | | 27/03/2013 | Fleeing AI problem at path_flee |
| | | 0003356 | 1 | |
| normal | | 27/03/2013 | AI respond too quickly to audible alerts |
| | | 0003355 | 1 | |
| normal | | 27/03/2013 | AI react too quickly to barks that include messages |
| | | 0003348 | 2 | |
| normal | | 26/03/2013 | Rig new skeleton |
| | | 0003057 | 10 | |
| major | | 26/03/2013 | Deleting FM folder of installed mission causes DarkMod to break/crash |
| | | 0003140 | 2 | |
| normal | | 25/03/2013 | Use "taking fire" soundshader when AI hit by arrows |
| | | 0003227 | 6 | |
| normal | suspended | 25/03/2013 | Remove Mac OSX support |
| | | 0003337 | 16 | |
| normal | | 23/03/2013 | bug when unalerted zombie is hit with a sword |
| | | 0003166 | 13 | |
| normal | | 21/03/2013 | After putting away sword AI still uses weapon_idle |
| | | 0002924 | 9 | |
| normal | | 21/03/2013 | AI react too fast to missing objects |
| | | 0003349 | | |
| normal | | 18/03/2013 | Rusted builder needs new arms and legs |
| | | 0003347 | 2 | |
| normal | | 17/03/2013 | Next batch of sounds to replace |
| | | 0003338 | 11 | |
| normal | | 16/03/2013 | AI Greetings should have additional limits |
| | | 0003263 | 12 | |
| normal | | 16/03/2013 | snd_opened does not work on sliding doors |
| | | 0003346 | 2 | |
| normal | | 15/03/2013 | Zombies being killed too easily |
| | | 0002829 | 8 | 1 |
| normal | | 15/03/2013 | Flashbombs should reduce AI hearing as well. |
| | | 0003340 | 12 | |
| normal | | 14/03/2013 | Sound is leaking out of area it shouldn't |
| | | 0003332 | 9 | |
| normal | | 14/03/2013 | Some electric lights not working recently |
| | | 0001824 | 1 | |
| major | | 12/03/2013 | Unarmed combat broken |
| | | 0002533 | 2 | |
| normal | | 12/03/2013 | Archers run into player at melee range |
| | | 0002527 | 2 | |
| normal | | 12/03/2013 | Give weapons to archers |
| | | 0003335 | 1 | |
| normal | | 09/03/2013 | Replace D3 impact sounds |
| | | 0003128 | 17 | |
| normal | | 09/03/2013 | Movable Oil lamps behave strangely |
| | | 0003278 | 11 | 6 |
| major | | 27/02/2013 | Snow particle effect dosent render in certain situations: |
| | | 0003316 | 1 | 1 |
| normal | | 27/02/2013 | Pickup messages for stackable objects do not include count information. |
| | | 0003100 | 1 | 1 |
| normal | | 26/02/2013 | Having an unaccessible path_flee_point breaks AI fleeing behavior |
| | | 0003202 | 1 | |
| minor | | 26/02/2013 | Mute AI can engage in greetings |
| | | 0002752 | 3 | 1 |
| normal | | 26/02/2013 | Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. |
| | | 0003323 | 4 | |
| normal | | 26/02/2013 | Need support for AI greeting pagans and beggars |
| | | 0003310 | 2 | |
| normal | | 26/02/2013 | Civilian AI should flee when encountering dead body. |
| | | 0003317 | 13 | |
| normal | | 25/02/2013 | AI need ability to react to sudden deaths of nearby AI |
| | | 0003325 | | |
| normal | | 24/02/2013 | Need barks for civilians fleeing after seeing body |
| | | 0003309 | 2 | |
| normal | | 23/02/2013 | Too easy to kill AI with arrows. |
| | | 0003324 | | |
| normal | | 23/02/2013 | Pagan head nonsolid from behind? |
| | | 0003326 | 4 | |
| normal | | 23/02/2013 | head_08 has non-solid gap at the back |
| | | 0003330 | 1 | |
| normal | | 23/02/2013 | Correct incorrect AI ranks |
| | | 0003078 | 6 | |
| normal | | 20/02/2013 | AI are inconsistent when finding neutral bodies |
| | | 0003315 | 2 | 1 |
| normal | | 18/02/2013 | Second identical item pickpocketed does not count to "Pockets picked" statistic |
| | | 0003313 | 2 | 2 |
| normal | | 18/02/2013 | Picked pockets are counted twice |
| | | 0003314 | 1 | 1 |
| normal | | 18/02/2013 | Found bodies of enemies killed by player do not count to 'Bodies found' |
| | | 0002540 | 1 | |
| minor | resolved | 18/02/2013 | AI-foodsteps on Func-statics |
| | | 0001188 | 1 | |
| feature | | 16/02/2013 | Target entity for easy changing of AI sound loss on portals |
| | | 0001184 | 1 | |
| feature | | 16/02/2013 | Glass doors - spawnarg to disable portal closing |