View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003309||The Dark Mod||Def / Setup||public||30.01.2013 21:00||23.02.2013 14:48|
|Priority||normal||Severity||normal||Reproducibility||have not tried|
|Product Version||TDM 1.08|
|Target Version||TDM 2.00|
|Summary||0003309: Too easy to kill AI with arrows.|
|Description||I thought you were only supposed to be able to kill AI with a headshot if they were unalert? If you can drop a charging guard with a single arrow, that's a bit of a problem isn't it?|
To me, the fact that the Rambo approach is actually easier than stealth means something is broken.
Wow, I just found out why it's so easy...on "Normal" difficulty (which is the easiest, and default) all AI HP are modified by -50!! The typical guard has 100 HP, so "Normal" difficulty is cutting HP in half for guards!!
|Tags||No tags attached.|
Ok, I've uploaded some changes to SVN. I made the following adjustments:
The "drawing back" animation has been slowed to a rate of .7, which reduces the player's ability to quickfire somewhat.
The HP adjustments for the various Combat Difficulty Levels have been changed to:
Normal -- "0" (was -50!)
Hard -- "+20" (was 0)
Expert -- "+40" (was +35)
On all difficulty levels it now takes at least two headshots to take down an alert AI, but you can still drop them with one if they're taken by surprise.
We can test this out for a while and see how it feels, but it should go a long way to solving the original problem.
|30.01.2013 21:00||Springheel||New Issue|
|30.01.2013 21:00||Springheel||Status||new => assigned|
|30.01.2013 21:00||Springheel||Assigned To||=> Springheel|
|30.01.2013 21:00||Springheel||Note Added: 0005038|
|30.01.2013 21:01||Springheel||Note Added: 0005039|
|30.01.2013 21:01||Springheel||Status||assigned => feedback|
|19.02.2013 19:44||Springheel||Note Edited: 0005039||View Revisions|
|23.02.2013 14:48||Springheel||Status||feedback => resolved|
|23.02.2013 14:48||Springheel||Resolution||open => fixed|