Viewing Issues 2051 - 2100 / 2238

    PID CategorySeverityStatusUpdated Summary
   00025222  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
27/11/2011Adjust damage for different weapons
   00011489  
[The Dark Mod]  Script/Def
normal
resolved (tels)
22/11/2011add entity defs for static light fixtures like oil lamps
   00027954  
[The Dark Mod]  GUI
normal
resolved (tels)
22/11/2011Add russian fonts
   00029341  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
22/11/2011The ATTACK key is being ignored when lockpicking an armed mine
   00022203  
[The Dark Mod]  Coding
normal
resolved
20/11/2011AI_USE key for suspicious object
   0002916   
[The Dark Mod]  Sound
normal
resolved (Springheel)
20/11/2011Create shader for reaction to warnings
   00028881  
[The Dark Mod]  GUI
minor
resolved (tels)
20/11/2011"Back" and "Objectives" in the briefing screen are bitmaps
   00029315  
[The Dark Mod]  AI
normal
resolved (grayman)
19/11/2011Revenant bleeds
   0002799   
[The Dark Mod]  Coding
normal
resolved (Springheel)
18/11/2011Run animation looks very bad in combat
   00029301  
[The Dark Mod]  AI
normal
resolved (grayman)
17/11/2011AI knockouts aren't behaving as expected when AI have weapons drawn
   00029281  
[The Dark Mod]  AI
normal
resolved (grayman)
17/11/2011AI might kneel too far from where we expect them to
   00029032  
[The Dark Mod]  AI
normal
resolved (grayman)
16/11/2011The distance check added for warnings in 1.07 leads to alerts being spread too wide
   00028461  
[The Dark Mod]  Coding
normal
resolved (greebo)
14/11/2011Download fmname_l10n.pk4
   00029111  
[The Dark Mod]  Coding
normal
resolved (greebo)
09/11/2011When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction
   00029064  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/11/2011Arrows sometimes spawn explosion decal without exploding mine
   00029071  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/11/2011AI not alerted by mine soundprop
   00029081  
[The Dark Mod]  AI
normal
resolved (grayman)
06/11/2011AI killed by player-tossed mines don't know they were killed by the player
   000279411
[The Dark Mod]  Coding
normal
resolved (grayman)
06/11/2011Mines show decal when shot with water arrow
   0002904   
[The Dark Mod]  TDM Launcher
normal
resolved (greebo)
06/11/2011Steam: FM does not stay installed and Saved games don't run
   00029021  
[The Dark Mod]  AI
major
resolved (grayman)
05/11/2011TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie
   00029001  
[The Dark Mod]  Def / Setup
major
resolved (grayman)
03/11/2011Carried torches go out at map start
   00028321  
[The Dark Mod]  Sound
normal
suspended
30/10/2011Downgrade vocal encoding?
   00028741  
[The Dark Mod]  Coding
minor
resolved (greebo)
26/10/2011Changing language during mission while reading
   0002850   
[The Dark Mod]  GUI
feature
resolved (greebo)
25/10/2011Campaign Distinction on In-Game Downloader
   00014475  
[The Dark Mod]  Coding
trivial
resolved (tels)
24/10/2011Toggle compass command doesn't toggle
   00028931  
[The Dark Mod]  Mapping
minor
resolved (tels)
24/10/2011zones w/ dynamic ambient lighting disabled still carry settings from other zones
   00028921  
[The Dark Mod]  Graphics
normal
resolved (tels)
23/10/2011Crash to desktop on Alberics Curse
   0002889   
[The Dark Mod]  Animation
normal
resolved (Springheel)
22/10/2011Wench legs clip during alert walk
   000243912  
[The Dark Mod]  Textures
minor
resolved (tels)
21/10/2011Convert TGA files to DDS
   00027885  
[The Dark Mod]  Def / Setup
feature
resolved (tels)
21/10/2011Add more premade key entries (possible with new models/skins)
   000287921
[The Dark Mod]  Saving/Loading
normal
resolved (greebo)
21/10/2011Loading a final save crashes TDM to the main menu.
   00028802  
[The Dark Mod]  Saving/Loading
minor
resolved (tels)
21/10/2011GUI files make Training Mission crash on load
   00028403  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2011AI Ragdolls moved and distorted on map load
   00023383  
[The Dark Mod]  Coding
normal
resolved (grayman)
18/10/2011Expand m_LastTouchedBy to Movers (doors, elevators)
   00028012  
[The Dark Mod]  Coding
normal
resolved (grayman)
18/10/2011AI play "weapon" bark when shot by arrow
   00019651  
[The Dark Mod]  GUI
minor
resolved (demagogue)
16/10/2011Make stealth score more meaningful
   00028721  
[The Dark Mod]  Coding
normal
resolved (grayman)
11/10/2011AI should Notice Ropes
   0002873   
[The Dark Mod]  Sound
normal
resolved (Springheel)
08/10/2011Missing vocal shaders
   00013272  
[The Dark Mod]  Coding
normal
resolved (grayman)
07/10/2011CProjectileResult remains indefinitely
   00028772  
[The Dark Mod]  Saving/Loading
crash
resolved (grayman)
07/10/2011Games saved when a sliding door is open can crash TDM
   00027963  
[The Dark Mod]  Coding
normal
resolved (tels)
01/10/2011Non-ASCII GUI choices don't work
   00028443  
[The Dark Mod]  Coding
normal
resolved (tels)
01/10/2011Finish I18N.pl
   00028661  
[The Dark Mod]  AI
normal
resolved (grayman)
29/09/2011AI don't close "shouldBeClosed" doors after searching near them
   00027721  
[The Dark Mod]  Coding
tweak
resolved (tels)
23/09/2011Code uses mindplaces.com
   00028023  
[The Dark Mod]  GUI
normal
resolved (tels)
20/09/2011Bitmap "texts" cannot be translated
   000285311  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011A fully-lit absence marker might not be seen by a passing AI
   00028621  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011Doors no longer need to send visual stims if they aren't marked shouldBeClosed
   00028601  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011When a lootable painting is stolen, AI can't see the absence marker
   00028611  
[The Dark Mod]  AI
normal
resolved (grayman)
16/09/2011Sliding doors marked shouldBeClosed might not alert nearby AI
   00028541  
[The Dark Mod]  Script/Def
normal
resolved (greebo)
09/09/2011Add ability to include custom mission script files in tdm_main.script