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IDProjectCategoryView StatusLast Update
0003549The Dark ModAIpublic07.04.2014 19:42
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.02Fixed in VersionTDM 2.02 
Summary0003549: Archer w/melee weapon always draws his bow first
DescriptionIf a dagger-equipped archer first spots the player when the player is w/in melee range, the archer draws his bow, yells, "There you are!", then puts his bow away and draws his dagger.

He should draw his dagger first.
TagsNo tags attached.

Activities

grayman

grayman

09.09.2013 21:11

viewer   ~0006174

Last edited: 06.04.2014 18:34

The archer draws his bow because he's arrived at Agitated Searching, but he has no enemy yet, so he doesn't know that the enemy is w/in melee range.

Once he arrives in Combat, a moment later, he sees the enemy, sees that he's in melee range, and switches from bow to dagger.

The only way to skip drawing the bow in Agitated Searching is to not have him draw his weapon right away. If he pauses, that pause would give him time to ascend to Combat w/o drawing a weapon. Once in Combat, he'll make the right choice.

This can be done by having Agitated Searching understand that the AI is headed to Combat. IIRC, AI can sometimes be sent to Combat w/o having an enemy (they get sent back down immediately when they arrive there with no enemy), so Agitated Searching's check can also tell if the AI is going to stay in Combat or not by checking if there's an enemy. I don't want to have him do any distance checking at this point; leave that to Combat to deal with. It's not as simple as just checking distance when determining which weapon to draw.

grayman

grayman

07.04.2014 19:42

viewer   ~0006513

Added code in AgitatedSearchingState to have the archer check how far he is from the alert when it’s time to draw his weapon. If w/in his melee range, he’ll draw his dagger.

Rev. 5949:

AgitatedSearchingState.cpp

Issue History

Date Modified Username Field Change
09.09.2013 16:17 grayman New Issue
09.09.2013 16:17 grayman Status new => assigned
09.09.2013 16:17 grayman Assigned To => grayman
09.09.2013 21:11 grayman Note Added: 0006174
11.09.2013 01:18 grayman Target Version => TDM 2.01
23.11.2013 16:27 grayman Target Version TDM 2.01 => TDM 2.02
06.04.2014 18:34 grayman Note Edited: 0006174
07.04.2014 19:42 grayman Note Added: 0006513
07.04.2014 19:42 grayman Status assigned => resolved
07.04.2014 19:42 grayman Resolution open => fixed
07.04.2014 19:42 grayman Fixed in Version => TDM 2.02