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IDProjectCategoryView StatusLast Update
0003583The Dark ModCodingpublic19.11.2013 03:26
ReporterSpringheel Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.00 
Target VersionTDM 2.01Fixed in VersionTDM 2.01 
Summary0003583: Player killed twice as fast in combat from 1.08
DescriptionI gave it another go. I let 4 different guards kill me in both versions. All the guards wore blue tunics, (some had green sleeves.) had open faced, brimmed helmets, plate mail pauldrons and wielded longswords. Each guard in 1.8 killed me in 4 hits and each guard in 2.0 killed me in 2.
TagsNo tags attached.

Activities

Springheel

Springheel

12.11.2013 19:29

administrator   ~0006229

Do some adjusting of the combat difficulty. The amount of melee damage an AI does on normal should be reduced. And the speed of AI attacks should perhaps be increased on the higher difficulty levels (see AH's slaughterfest).

http://www.youtube.com/watch?v=daaZ-bIKMJ0&noredirect=1

(also visible in that video...some very lame "hiya" vocals in the melee combat bark...remove any that don't sound good).
Springheel

Springheel

18.11.2013 01:17

administrator   ~0006234

Last edited: 18.11.2013 01:26

Can't track this down yet. The amount of damage in melee.def has not changed since 1.08, and the combat difficulty modifiers to damage have not changed.

But I can confirm that, on Normal difficulty, a citywatch kills me in two hits. The first hit drops me to about 40 HP.

Since the player has 100 HP, that means the first hit is doing more than 50 points of damage. I'm not sure how this is possible. A longsword has a base damage of 44, but on Normal difficulty, a .6 damage modifier is applied. How can it be doing that much damage?

Springheel

Springheel

18.11.2013 01:34

administrator   ~0006235

Last edited: 18.11.2013 01:44

Ok, something's not right. I changed the damage value to 10, and it took 8 (probably 7.5) hits to kill me. Something is boosting the damage, but what?

edit: changing the damage modifier to a positive value seems to act as expected. Changing it to .1 seemed to work as expected.

Springheel

Springheel

18.11.2013 01:48

administrator   ~0006236

Ok, another test, damage modifier to 1, damage to 10. Takes 4.5 hits to kill me. The modifier and damage values seem to be doing their job. It's as if something else is multiplying the damage by 2.

I've confirmed the player HP is 100.
grayman

grayman

18.11.2013 17:41

viewer   ~0006237

This problem is caused by the fix to issue 0003358.
grayman

grayman

19.11.2013 03:26

viewer   ~0006242

Added a case for when the object doing the damage is a melee weapon.

Rev. 5903:

Player.cpp

Issue History

Date Modified Username Field Change
20.10.2013 15:51 Springheel New Issue
20.10.2013 15:51 Springheel Status new => assigned
20.10.2013 15:51 Springheel Assigned To => Springheel
20.10.2013 15:52 Springheel Target Version => TDM 2.01
12.11.2013 19:29 Springheel Note Added: 0006229
18.11.2013 01:17 Springheel Note Added: 0006234
18.11.2013 01:19 Springheel Note Edited: 0006234
18.11.2013 01:26 Springheel Note Edited: 0006234
18.11.2013 01:34 Springheel Note Added: 0006235
18.11.2013 01:41 Springheel Note Edited: 0006235
18.11.2013 01:44 Springheel Note Edited: 0006235
18.11.2013 01:48 Springheel Note Added: 0006236
18.11.2013 17:40 grayman Assigned To Springheel => grayman
18.11.2013 17:41 grayman Note Added: 0006237
19.11.2013 03:26 grayman Note Added: 0006242
19.11.2013 03:26 grayman Status assigned => resolved
19.11.2013 03:26 grayman Resolution open => fixed
19.11.2013 03:26 grayman Fixed in Version => TDM 2.01