View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003583 | The Dark Mod | Coding | public | 20.10.2013 15:51 | 19.11.2013 03:26 |
Reporter | Springheel | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.01 | Fixed in Version | TDM 2.01 | ||
Summary | 0003583: Player killed twice as fast in combat from 1.08 | ||||
Description | I gave it another go. I let 4 different guards kill me in both versions. All the guards wore blue tunics, (some had green sleeves.) had open faced, brimmed helmets, plate mail pauldrons and wielded longswords. Each guard in 1.8 killed me in 4 hits and each guard in 2.0 killed me in 2. | ||||
Tags | No tags attached. | ||||
Do some adjusting of the combat difficulty. The amount of melee damage an AI does on normal should be reduced. And the speed of AI attacks should perhaps be increased on the higher difficulty levels (see AH's slaughterfest). http://www.youtube.com/watch?v=daaZ-bIKMJ0&noredirect=1 (also visible in that video...some very lame "hiya" vocals in the melee combat bark...remove any that don't sound good). |
|
Can't track this down yet. The amount of damage in melee.def has not changed since 1.08, and the combat difficulty modifiers to damage have not changed. But I can confirm that, on Normal difficulty, a citywatch kills me in two hits. The first hit drops me to about 40 HP. Since the player has 100 HP, that means the first hit is doing more than 50 points of damage. I'm not sure how this is possible. A longsword has a base damage of 44, but on Normal difficulty, a .6 damage modifier is applied. How can it be doing that much damage? |
|
Ok, something's not right. I changed the damage value to 10, and it took 8 (probably 7.5) hits to kill me. Something is boosting the damage, but what? edit: changing the damage modifier to a positive value seems to act as expected. Changing it to .1 seemed to work as expected. |
|
Ok, another test, damage modifier to 1, damage to 10. Takes 4.5 hits to kill me. The modifier and damage values seem to be doing their job. It's as if something else is multiplying the damage by 2. I've confirmed the player HP is 100. |
|
This problem is caused by the fix to issue 0003358. | |
Added a case for when the object doing the damage is a melee weapon. Rev. 5903: Player.cpp |
|
Date Modified | Username | Field | Change |
---|---|---|---|
20.10.2013 15:51 | Springheel | New Issue | |
20.10.2013 15:51 | Springheel | Status | new => assigned |
20.10.2013 15:51 | Springheel | Assigned To | => Springheel |
20.10.2013 15:52 | Springheel | Target Version | => TDM 2.01 |
12.11.2013 19:29 | Springheel | Note Added: 0006229 | |
18.11.2013 01:17 | Springheel | Note Added: 0006234 | |
18.11.2013 01:19 | Springheel | Note Edited: 0006234 | |
18.11.2013 01:26 | Springheel | Note Edited: 0006234 | |
18.11.2013 01:34 | Springheel | Note Added: 0006235 | |
18.11.2013 01:41 | Springheel | Note Edited: 0006235 | |
18.11.2013 01:44 | Springheel | Note Edited: 0006235 | |
18.11.2013 01:48 | Springheel | Note Added: 0006236 | |
18.11.2013 17:40 | grayman | Assigned To | Springheel => grayman |
18.11.2013 17:41 | grayman | Note Added: 0006237 | |
19.11.2013 03:26 | grayman | Note Added: 0006242 | |
19.11.2013 03:26 | grayman | Status | assigned => resolved |
19.11.2013 03:26 | grayman | Resolution | open => fixed |
19.11.2013 03:26 | grayman | Fixed in Version | => TDM 2.01 |