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IDProjectCategoryView StatusLast Update
0003528The Dark ModAIpublic06.04.2014 16:33
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 1.08 
Target VersionTDM 2.02Fixed in VersionTDM 2.02 
Summary0003528: Problem with sleeping AI waking up
DescriptionPut an AI to sleep at mission start using a path_corner and a path_sleep, where the path_sleep is the end of the line. Raise the sleeping AI's alert level to Observant. When his alert level falls back to Idle, he'll awake and stand up. Moments later, he goes back to bed.

The test case is Living Expenses' two sleeping guards.

Though not tested, AI told to sit at mission start using the same method will have the same problem.
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grayman

grayman

06.04.2014 16:33

viewer   ~0006503

If sleeping or sitting when returning to IdleState from ObservantState, there’s no need to restart the Patrol task. Doing so caused the AI to stand up.

Fixed a problem with the Sleeping Path Task not finishing properly, which was keeping it from activating its targets. Checked the Sitting Path Task and it was okay.

Rev. 5947:

IdleState.cpp
ObservantState.cpp
PathSitTask.cpp
PathSleepTask.cpp
PathSleep.h
Memory.cpp
Memory.h

Issue History

Date Modified Username Field Change
22.08.2013 19:09 grayman New Issue
22.08.2013 19:09 grayman Status new => assigned
22.08.2013 19:09 grayman Assigned To => grayman
22.08.2013 20:46 grayman Target Version => TDM 2.01
22.08.2013 20:46 grayman Description Updated View Revisions
23.11.2013 16:37 grayman Target Version TDM 2.01 => TDM 2.02
06.04.2014 16:33 grayman Note Added: 0006503
06.04.2014 16:33 grayman Status assigned => resolved
06.04.2014 16:33 grayman Resolution open => fixed
06.04.2014 16:33 grayman Fixed in Version => TDM 2.02