Viewing Issues 1951 - 2000 / 2238

    PID CategorySeverityStatusUpdated Summary
   00030891  
[The Dark Mod]  Coding
minor
resolved (Serpentine)
18/04/2012Make r_showSurfaceInfo more TDM friendly
   00026162  
[The Dark Mod]  Models
normal
resolved (Springheel)
17/04/2012FTP Assets
   00023472  
[The Dark Mod]  AI
feature
new
16/04/2012Add AI malus/bonus depending on location/surroundings
   0002334   
[The Dark Mod]  Script/Def
normal
suspended
16/04/2012remove info_tdm_areadata
   00025842  
[The Dark Mod]  Def / Setup
normal
suspended
16/04/2012Finish entities used by SEED
   00016271  
[The Dark Mod]  AI
normal
new
16/04/2012Events triggered when AI reaches certain alert level
   00030841  
[The Dark Mod]  Coding
crash
resolved (tels)
15/04/2012idlib/containers/List.h:576 Assertion `index < num' failed
   00029821  
[The Dark Mod]  Graphics
normal
resolved (greebo)
15/04/2012jpeg's used in material stages result in artifacts
   0003083   
[The Dark Mod]  AI
normal
resolved (Springheel)
15/04/2012Builder priest ragdoll broke
   0003082   
[The Dark Mod]  Models
normal
resolved (Springheel)
15/04/2012Buckets missing shadow mesh on their bottoms
   00027243  
[The Dark Mod]  AI
normal
resolved (grayman)
11/04/2012AI wields sword after relaxing from seeing a KO'd comrade
   00026812  
[The Dark Mod]  Coding
crash
resolved (grayman)
11/04/2012assertion when loading Heart under Debug builds
   00029781  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/04/2012Landing on diagonal surface makes no sound
   00024332  
[The Dark Mod]  Sound System
normal
resolved (grayman)
10/04/2012Jump sounds do not play on slanted surfaces
   00025541  
[The Dark Mod]  Animation
normal
resolved
10/04/2012Alerted archer animation is missing an arrow
   00029212  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/04/2012AI using "blood" bark when spotting corpse.
   00029221  
[The Dark Mod]  Coding
normal
resolved (grayman)
10/04/2012AI give arrow more attention than corpse
   00028913  
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/04/2012Need appropriate weapon_idle
   00030271  
[The Dark Mod]  Animation
normal
resolved (Springheel)
09/04/2012Need open door animation for alert AI
   00030771  
[The Dark Mod]  AI
normal
resolved (grayman)
07/04/2012Dousing a carried torch during relight causes problems
   00030691  
[The Dark Mod]  AI
normal
resolved (grayman)
04/04/2012Rats respond to alerts
   00013951  
[The Dark Mod]  AI
major
resolved
03/04/2012Minimum reaction time for searching alert
   00030561  
[The Dark Mod]  Coding
crash
resolved (grayman)
03/04/2012TDM crashes when using a sword
   00030713  
[The Dark Mod]  Coding
crash
resolved (grayman)
03/04/2012Frequent Crashes during combat
   00024224  
[The Dark Mod]  AI
normal
resolved (grayman)
02/04/2012AI goes to lower floor when searching
   00030663  
[The Dark Mod]  Models
normal
resolved (Serpentine)
31/03/2012Privacey screen skin broken
   00030461  
[The Dark Mod]  AI
normal
resolved (Springheel)
28/03/20122nd acolyte head shadow issue
   0003068   
[The Dark Mod]  Models
normal
resolved (Springheel)
28/03/2012Thug bootstrap
   0003064   
[The Dark Mod]  Models
normal
resolved (Springheel)
24/03/2012Beds with shadow issues
   00002986  
[DarkRadiant]  GUI
minor
feedback
24/03/2012No precise control of background image offset
   00025617  
[The Dark Mod]  Coding
normal
resolved (Springheel)
13/03/2012AI responding to alerts from far across map
   00030161  
[The Dark Mod]  Coding
minor
resolved (tels)
12/03/2012Remove support for the SSD GUI
   00030601  
[The Dark Mod]  Coding
minor
resolved (tels)
11/03/2012Fonts that are not found leak a fontInfo entry everytime they are tried to be registered
   00029981  
[The Dark Mod]  Coding
normal
resolved (grayman)
11/03/2012Weapon issue after a cinematic
   00030551  
[The Dark Mod]  Coding
feature
resolved (tels)
10/03/2012Add BUILD=profile to our build framework
   00029976  
[The Dark Mod]  Saving/Loading
major
resolved (taaaki)
10/03/2012SVN TDM (1.08) not saving games properly
   000290513  
[The Dark Mod]  Coding
normal
resolved (grayman)
09/03/2012AI comment about lights out on map start
   000260314  
[The Dark Mod]  AI
normal
resolved (grayman)
09/03/2012AI do not play "notice_lights" bark
   00030521  
[The Dark Mod]  AI
normal
resolved (grayman)
08/03/2012Alerted AI skips path_waitfortrigger
   00030502  
[The Dark Mod]  AI
normal
resolved (grayman)
08/03/2012Further changes to AI elevator use
   00030483  
[The Dark Mod]  Coding
feature
resolved (tels)
06/03/2012coding for target spawn entity
   00030471  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
05/03/2012AI not noticing absence marker
   00030371  
[The Dark Mod]  Sound
major
resolved (Springheel)
03/03/2012Player can't hear footsteps while crouch running
   00030431  
[The Dark Mod]  Graphics
normal
resolved (tels)
02/03/2012Renderer has a limit of 10000 handles
   0003039   
[The Dark Mod]  Coding
feature
new
29/02/2012Add wind/current to the location system
   00030381  
[The Dark Mod]  Coding
minor
resolved (tels)
28/02/2012DDS loading only works up to 4 levels deep
   0002550   
[The Dark Mod]  Models
normal
resolved (Springheel)
26/02/2012Bottle models
   00030266  
[The Dark Mod]  Coding
normal
resolved (Springheel)
25/02/2012Add "tired" sounds to Bow Draw
   0003031   
[The Dark Mod]  Feature proposal
feature
assigned (demagogue)
25/02/2012Security Levels for Locations & AI (e.g., AI start friendly, but turn to enemy if see a crime in low sec area, etc)
   00030321  
[The Dark Mod]  Coding
trivial
resolved (grayman)
25/02/2012Enhance debug display of AAS areas