View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0002466 | The Dark Mod | AI | public | 08.12.2010 14:39 | 07.09.2014 17:24 |
Reporter | Springheel | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0002466: Extend "Sitting" code to alternate AI animations | ||||
Description | Currently the sitting code allows the AI to play an "enter state" animation (sit down), after which the AI plays a new idle (sit) with a batch of random idles (cough, etc). When the new state is over (timed or by alert) the AI plays an "exit state" animation (stand up). Could we extend this same behaviour to alternate animations? Several examples have come up in discussions: reading, for example. An AI would play an "enter state" animation (grab book), after which the AI plays a new idle (read) with a batch of random idles (flip page, etc). When the new state is over (timed or by alert) the AI plays an "exit state" animation (put book away). I'm not sure of the best way to implement this from a mapper perspective. Perhaps some kind of "animation state node", that essentially works like sitting, except mappers could specify the specific animations they want? | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
08.12.2010 14:39 | Springheel | New Issue | |
24.08.2014 19:52 | Springheel | Note Added: 0006892 | |
07.09.2014 17:24 | grayman | Category | Coding => AI |