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IDProjectCategoryView StatusLast Update
0002466The Dark ModAIpublic07.09.2014 17:24
ReporterSpringheel Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
Status newResolutionopen 
Summary0002466: Extend "Sitting" code to alternate AI animations
DescriptionCurrently the sitting code allows the AI to play an "enter state" animation (sit down), after which the AI plays a new idle (sit) with a batch of random idles (cough, etc). When the new state is over (timed or by alert) the AI plays an "exit state" animation (stand up).

Could we extend this same behaviour to alternate animations? Several examples have come up in discussions: reading, for example. An AI would play an "enter state" animation (grab book), after which the AI plays a new idle (read) with a batch of random idles (flip page, etc). When the new state is over (timed or by alert) the AI plays an "exit state" animation (put book away).

I'm not sure of the best way to implement this from a mapper perspective. Perhaps some kind of "animation state node", that essentially works like sitting, except mappers could specify the specific animations they want?

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Issue History

Date Modified Username Field Change
08.12.2010 14:39 Springheel New Issue
24.08.2014 19:52 Springheel Note Added: 0006892
07.09.2014 17:24 grayman Category Coding => AI