Viewing Issues 1901 - 1950 / 2238

    PID CategorySeverityStatusUpdated Summary
   00031443  
[The Dark Mod]  Coding
normal
resolved (angua)
25/06/2012Lightgem brightness affected by turning.
   00030335  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/06/2012map compiler does not respect fms path
   000303414  
[The Dark Mod]  Coding
normal
resolved (taaaki)
16/06/2012DoomConfig.cfg read/write locations
   00031561  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
12/06/2012Prop torch flame doesn't stay with torch during cinematic
   00031201  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
02/06/2012Still some old fire particles somewhere
   00030991  
[The Dark Mod]  Animation
normal
resolved (Springheel)
02/06/2012Female Characters Miss Anims? Halts completely patrol cycle
   00031521  
[The Dark Mod]  Animation
normal
resolved (Springheel)
02/06/2012Create a quick drop cards animation
   0003153   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
01/06/2012Making elite guard 02 entity
   00031482  
[The Dark Mod]  AI
normal
resolved (Springheel)
31/05/2012Finish rigging elite citywatch
   00031511  
[The Dark Mod]  GUI
normal
resolved (Springheel)
31/05/2012New Mission blend
   0003147   
[The Dark Mod]  Models
normal
resolved (Springheel)
30/05/2012Wall clock and grandfather clock use different hand positions
   00031364  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
28/05/2012Light entities changed
   00031383  
[The Dark Mod]  Coding
major
resolved (Serpentine)
28/05/2012Visportals flush with doors not rendering properly
   00031411  
[The Dark Mod]  Coding
minor
resolved (tels)
26/05/2012Remove proxy CVARs
   00030911  
[The Dark Mod]  Sound
normal
resolved (Springheel)
26/05/2012Finish rustle sounds for all AI
   00029463  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/05/2012Give all AI a "taking fire" soundshader
   00030701  
[The Dark Mod]  AI
normal
resolved (grayman)
24/05/2012AI warning allies while in combat?
   00030877  
[The Dark Mod]  Animation
normal
resolved (Springheel)
23/05/2012Archer "snaps" from turning animation to combat_idle
   0003092   
[The Dark Mod]  Def / Setup
normal
resolved (Baddcog)
23/05/2012Finish Light Entities
   00028169  
[The Dark Mod]  AI
normal
resolved (grayman)
22/05/2012AI are not alerted if you throw things at them
   00031316  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/05/2012Rope arrow ignores armour
   00031321  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/05/2012Ambient light is currently not considered in object illumination
   000310441
[The Dark Mod]  AI
normal
resolved (grayman)
21/05/2012Two AI passing through a locked door leaves the door unlocked
   0002165   
[The Dark Mod]  AI
normal
resolved (Springheel)
21/05/2012Elite guard shadowmesh has gap
   00030811  
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/05/2012Need a left-hand weapon animation
   0003114   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
21/05/2012Sort Light Entities
   0003133   
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
20/05/2012Hooded light not casting shadow
   00031341  
[The Dark Mod]  AI
normal
resolved (Springheel)
20/05/2012Elite guard has gap in shadowmesh
   00031303  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
18/05/2012Logs in fireplace entities do not switch skin when extinguished
   00031291  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/05/2012Chandeliers with 3 lights leave one light on too long when doused
   00031212  
[The Dark Mod]  Coding
feature
resolved (tels)
13/05/2012Add particle macro
   00031232  
[The Dark Mod]  AI
normal
resolved (grayman)
10/05/2012Need new torch animations and code corrections
   00031191  
[The Dark Mod]  AI
normal
resolved (grayman)
07/05/2012Treadmilling AI in Outpost
   000306710  
[The Dark Mod]  Coding
minor
resolved (tels)
05/05/2012Shadow comes on before light disappears
   0002679   
[The Dark Mod]  Models
minor
resolved (Springheel)
05/05/2012Model has bad or missing uv data, or model needs tripling down
   00031121  
[The Dark Mod]  AI
normal
resolved (tels)
05/05/2012Remove the spider queen
   00031111  
[The Dark Mod]  Coding
normal
resolved (tels)
05/05/2012Make the model loader fallback to ASE or LWO when the other doesn't exist
   00031091  
[The Dark Mod]  Script/Def
normal
resolved (tels)
04/05/2012tdm_light_holder doesn't swap def_attached skins
   0002714   
[The Dark Mod]  Sound
normal
resolved (Springheel)
04/05/2012Add specialized footsteps
   00030492  
[The Dark Mod]  Animation
feature
resolved (Springheel)
04/05/2012Please add a standing AI page-turning animation
   00031023  
[The Dark Mod]  Textures
normal
resolved (Serpentine)
04/05/2012HUD compass appears black
   00030802  
[The Dark Mod]  Coding
minor
resolved (Serpentine)
04/05/2012Check and limit AA to the maximum value that the hardware/driver allows
   00030795  
[The Dark Mod]  Coding
crash
resolved (Serpentine)
04/05/2012Crash in listSounds
   00029742  
[The Dark Mod]  Models
minor
resolved (Serpentine)
04/05/2012irongatesegment.ase inverted normals
   00030721  
[The Dark Mod]  AI
normal
resolved (Springheel)
04/05/2012Armed thug used unarmed flee bark?
   0002485   
[The Dark Mod]  Sound
normal
resolved (Springheel)
04/05/2012Foot tapping too loud
   00024232  
[The Dark Mod]  AI
normal
resolved (grayman)
03/05/2012Archers ignore enemy when there are interesting sounds
   00030931  
[The Dark Mod]  Graphics
normal
resolved (Springheel)
03/05/2012Update flame particles
   00028081  
[The Dark Mod]  Def / Setup
normal
resolved (tels)
20/04/2012Electric lights
   0003065   
[The Dark Mod]  Coding
normal
new
19/04/2012Need inculsive scripting for objects like needle gauges