| | | 0003927 | | |
| feature | acknowledged | 28/11/2014 | Ability to hide / show selected items from the Entity List |
| | | 0003926 | | |
| normal | | 27/11/2014 | female head needs texture adjustment |
| | | 0003933 | 2 | |
| normal | | 25/11/2014 | Fix "inline" spawnarg for func statics |
| | | 0003932 | | |
| normal | new | 25/11/2014 | Doors have no script object |
| | | 0003903 | 2 | |
| normal | | 23/11/2014 | Sitting animation |
| | | 0003924 | 1 | |
| normal | | 22/11/2014 | Add a console command to count entities currently in the map |
| | | 0003906 | | |
| normal | | 22/11/2014 | Replace a few cynic vocals |
| | | 0003869 | 4 | |
| feature | | 17/11/2014 | Add Romanian language selector to the GUI (and scripts) |
| | | 0003914 | 1 | |
| normal | | 15/11/2014 | Let sitting idle anims play on all channels |
| | | 0003853 | | |
| normal | | 10/11/2014 | Lady casts no shadow beneath her. |
| | | 0002487 | 1 | |
| normal | | 09/11/2014 | Finish writing animation |
| | | 0003482 | 6 | |
| normal | | 08/11/2014 | Wench character mesh needs update |
| | | 0003892 | | |
| normal | | 07/11/2014 | Adjust female idle |
| | | 0003891 | 1 | |
| normal | | 02/11/2014 | Problem with rusted builder guard |
| | | 0003884 | | |
| normal | | 28/10/2014 | Improved throw animation for females |
| | | 0003882 | 3 | 1 |
| normal | | 24/10/2014 | AI stuck on door |
| | | 0003876 | | |
| normal | | 17/10/2014 | New snow particle not satisfactory |
| | | 0002912 | | |
| normal | | 17/10/2014 | Hands on Hips animation |
| | | 0003483 | | |
| normal | | 15/10/2014 | Update Builder Guard Model |
| | | 0003865 | 2 | |
| normal | | 08/10/2014 | Create new bark |
| | | 0003839 | 1 | |
| normal | | 05/10/2014 | Language updates -- Swedish and German |
| | | 0003867 | 1 | |
| normal | | 04/10/2014 | include float.h explicitly in math/Math.h for Linux |
| | | 0003863 | | |
| normal | new | 03/10/2014 | Animation related script events broken for heads |
| | | 0003862 | 2 | |
| trivial | | 03/10/2014 | Fix parameter name for idAnimState::AnimIsPaused |
| | | 0003350 | 1 | |
| normal | | 22/09/2014 | Armed Wench missing idle_weapon animation |
| | | 0003855 | 1 | |
| normal | | 22/09/2014 | Document animated LOD |
| | | 0003694 | 3 | 2 |
| normal | confirmed | 22/09/2014 | Problem with info_location ambient lighting? |
| | | 0003858 | 1 | |
| normal | | 21/09/2014 | Torch automatic extinguish when dropped by user doesn't happen |
| | | 0002897 | 3 | 2 |
| minor | | 21/09/2014 | add addImpulse() script event |
| | | 0003847 | 1 | |
| normal | | 21/09/2014 | Unarmed AI flees to flee point, then stands still as enemy AI whacks away at him |
| | | 0003076 | 1 | |
| normal | | 20/09/2014 | Inventor Scientist jitters while playing search |
| | | 0003477 | 2 | 1 |
| normal | | 19/09/2014 | Eric head needs adjusting |
| | | 0003770 | 6 | 1 |
| feature | | 18/09/2014 | Make LOD work for AI |
| | | 0001512 | 2 | |
| tweak | | 18/09/2014 | Blood decal disappears after dropping body |
| | | 0003721 | 2 | |
| feature | | 16/09/2014 | Add black smoke to exploding mine and fire arrow |
| | | 0003737 | | |
| normal | | 16/09/2014 | Mine particles not displaying |
| | | 0003848 | 1 | |
| normal | | 16/09/2014 | Changes to follow an AI killing an opponent |
| | | 0003806 | 12 | |
| normal | | 15/09/2014 | Make sure turn animation overrides idles |
| | | 0003854 | 1 | |
| normal | | 15/09/2014 | String handling script events from Tels |
| | | 0003752 | 4 | |
| feature | | 15/09/2014 | Let entity lights use shadowlights and blendlights |
| | | 0003238 | 1 | |
| normal | | 15/09/2014 | Lights are still rendered, even when hidden or off |
| | | 0003761 | | |
| normal | | 13/09/2014 | AI prefabs |
| | | 0003849 | 2 | |
| normal | | 13/09/2014 | Flask models |
| | | 0003837 | 2 | |
| normal | | 13/09/2014 | Linux compilation fixes |
| | | 0003816 | 12 | 1 |
| normal | | 12/09/2014 | citywatch tunic doesn't spawn wound decals |
| | | 0003814 | | |
| normal | | 11/09/2014 | Quiver |
| | | 0003842 | 8 | |
| normal | | 10/09/2014 | put alpha textures on separate layer |
| | | 0003843 | 1 | |
| normal | | 10/09/2014 | AI chasing enemy AI can lose him in good lighting |
| | | 0003844 | 2 | |
| minor | | 08/09/2014 | Renderer ignores reskinning of animated meshes when applying an overlay |
| | | 0003819 | 8 | |
| normal | | 08/09/2014 | Skybox sometimes blinks out while mantling up worldspawn |