View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003882 | The Dark Mod | AI | public | 23.10.2014 22:27 | 24.10.2014 13:34 |
Reporter | SteveL | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | SVN | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003882: AI stuck on door | ||||
Description | I don't know whether this is a new problem or an old one, but I'll link a save game using the latest svn build (rev 14033) of an AI who gets stuck in a permanent loop on a door. It's from ''In Remembrance of Him'', the noblewoman in the first house you come to: https://www.amazon.co.uk/clouddrive/share/L_zA1aA4xaS1DIUmax9P0f_I8yh0wSn4LLvu-Df3Ffo I restarted the mission and waited for the woman to pass through the room again to see whether it was a one-off but she got stuck on the same door again. | ||||
Steps To Reproduce | Enter the first house immediately on the right after you pass through the starting door, go upstairs, enter the door immediately on the left, hide in the shadows by the bed and wait for the woman to get stuck. | ||||
Additional Information | @grayman: This might just be a map issue, but thought it probably would have been caught in beta if so. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
It's a tight area. She enters the bedroom through the other door, and turns toward the problem door. She opens it, but she's too close to it for it to clear her. The spot where she's supposed to be standing is just behind her, to give the door enough room to open, but she makes no effort to move to it. The code is probably thinking she's "close enough" to where she really should be, so that just has to be tuned up a bit. |
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When an AI is told to move somewhere, the move request can indicate the accuracy to be used to determine when the AI has reached the goal. The first thing the move method does is to determine if the AI is already at the goal, but that check wasn’t using the indicted accuracy. Rev. 6130: AI.cpp |
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Nice work, an enviably quick resolution! | |
Date Modified | Username | Field | Change |
---|---|---|---|
23.10.2014 22:27 | SteveL | New Issue | |
23.10.2014 22:27 | SteveL | Status | new => assigned |
23.10.2014 22:27 | SteveL | Assigned To | => grayman |
23.10.2014 22:27 | SteveL | File Added: remembrance_2014-10-23_22.19.00.jpg | |
23.10.2014 22:28 | SteveL | Description Updated | |
24.10.2014 01:51 | grayman | Note Added: 0007086 | |
24.10.2014 01:51 | grayman | Status | assigned => confirmed |
24.10.2014 01:51 | grayman | Product Version | TDM 2.03 => SVN |
24.10.2014 01:51 | grayman | Target Version | => TDM 2.03 |
24.10.2014 13:27 | grayman | Note Added: 0007087 | |
24.10.2014 13:27 | grayman | Status | confirmed => resolved |
24.10.2014 13:27 | grayman | Resolution | open => fixed |
24.10.2014 13:27 | grayman | Fixed in Version | => TDM 2.03 |
24.10.2014 13:34 | SteveL | Note Added: 0007088 |