View Issue Details

IDProjectCategoryView StatusLast Update
0003914The Dark ModAnimationpublic15.11.2014 16:12
ReporterSteveL Assigned ToSteveL  
PrioritynormalSeveritynormalReproducibilityN/A
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.03 
Summary0003914: Let sitting idle anims play on all channels
DescriptionSitting idle anims are hard-coded to play on the torso channel only. That's because there used to be no "sitting" versions of most of the anims. Now we have separate anims, they should be allowed to play on both torso and legs.
Additional InformationAs discussed in this thread: http://forums.thedarkmod.com/topic/16668-frame-command-firing-twice/page__fromsearch__1
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Activities

SteveL

SteveL

15.11.2014 16:12

reporter   ~0007130

Committed at rv6141

IdleAnimationTask.cpp

Issue History

Date Modified Username Field Change
15.11.2014 16:04 SteveL New Issue
15.11.2014 16:04 SteveL Status new => assigned
15.11.2014 16:04 SteveL Assigned To => SteveL
15.11.2014 16:12 SteveL Note Added: 0007130
15.11.2014 16:12 SteveL Status assigned => resolved
15.11.2014 16:12 SteveL Resolution open => fixed