View Issue Details

IDProjectCategoryView StatusLast Update
0003891The Dark ModDef / Setuppublic02.11.2014 14:56
ReporterSteveL Assigned ToSpringheel  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionTDM 2.02 
Fixed in VersionTDM 2.03 
Summary0003891: Problem with rusted builder guard
Descriptionatdm:ai_builder_guard_rusted has a commoner skin... which might be right but whatever it's meant to look like, LOD is messing with it and giving a beggar close up and a builder at lod levels 2+

Steps To ReproduceCut-down entity def

entityDef atdm:ai_builder_guard_rusted
{
    "inherit" "atdm:ai_builder_guard"
    "editor_usage" " A Builder Guard in rusted, rotten armour. Only prisoners, the lost, or the mad would be seen in such a state."

    "model" "tdm_ai_rusted_builder01"

        "skin" "commoner/poor_dirty_ragged"

    "def_vocal_set" "atdm:ai_vocal_set_builder_04_guard"

}
Additional InformationNoticed the effect in Buck28's new map, Briarwood Cathedral. He has 4 prisoners locked up in the dungeon and the one in the first cell is one of these. Not sure whether he wanted a commoner or a builder... he's swapped the vocal set for an alternative builder one.

I'm about to leave for the week, so I've not had chance to check what it looks like in 2.02.
TagsNo tags attached.

Activities

Springheel

Springheel

01.11.2014 20:27

administrator   ~0007111

Ah, that's due to the inheritence...AI inherit LOD stages, so since the rusted builder inherits from the builder, he gets those LOD stages too. I'll have to give him his own stats, thanks.

Issue History

Date Modified Username Field Change
01.11.2014 17:45 SteveL New Issue
01.11.2014 17:45 SteveL Status new => assigned
01.11.2014 17:45 SteveL Assigned To => Springheel
01.11.2014 20:27 Springheel Note Added: 0007111
02.11.2014 14:56 Springheel Status assigned => resolved
02.11.2014 14:56 Springheel Fixed in Version => TDM 2.03
02.11.2014 14:56 Springheel Resolution open => fixed