View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003804 | The Dark Mod | Sound System | public | 29.07.2014 17:04 | 05.12.2014 07:11 |
Reporter | SteveL | Assigned To | greebo | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.02 | ||||
Summary | 0003804: idSampleDecoderLocal::DecodeOGG has a dangling pointer problem | ||||
Description | idSampleDecoderLocal::DecodeOGG often raises assertion errors when you switch to the main menu while running a debug build of the engine. Usually, dismissing one or two assertions is enough to continue with execution. Other times it just goes on asserting for ever and you have no choice but to kill the game session. That's frustrating to say the least when you've spent half an hour setting up the game state for a test situation. | ||||
Additional Information | Relevant code snippet: if ( sample->nonCacheData == NULL ) { assert( false ); // this should never happen failed = true; return 0; } | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
29.07.2014 17:04 | SteveL | New Issue | |
05.12.2014 07:09 | greebo | Assigned To | => greebo |
05.12.2014 07:09 | greebo | Status | new => assigned |
05.12.2014 07:11 | greebo | Note Added: 0007204 | |
05.12.2014 07:11 | greebo | Status | assigned => resolved |
05.12.2014 07:11 | greebo | Resolution | open => fixed |