View Issue Details

IDProjectCategoryView StatusLast Update
0003804The Dark ModSound Systempublic05.12.2014 07:11
ReporterSteveL Assigned Togreebo  
PrioritynormalSeveritynormalReproducibilitysometimes
Status resolvedResolutionfixed 
Product VersionTDM 2.02 
Summary0003804: idSampleDecoderLocal::DecodeOGG has a dangling pointer problem
DescriptionidSampleDecoderLocal::DecodeOGG often raises assertion errors when you switch to the main menu while running a debug build of the engine. Usually, dismissing one or two assertions is enough to continue with execution. Other times it just goes on asserting for ever and you have no choice but to kill the game session. That's frustrating to say the least when you've spent half an hour setting up the game state for a test situation.
Additional InformationRelevant code snippet:

if ( sample->nonCacheData == NULL ) {
   assert( false ); // this should never happen
   failed = true;
   return 0;
}
TagsNo tags attached.

Activities

greebo

greebo

05.12.2014 07:11

administrator   ~0007204

This is fixed in my x64 branch, rev. 6335

Issue History

Date Modified Username Field Change
29.07.2014 17:04 SteveL New Issue
05.12.2014 07:09 greebo Assigned To => greebo
05.12.2014 07:09 greebo Status new => assigned
05.12.2014 07:11 greebo Note Added: 0007204
05.12.2014 07:11 greebo Status assigned => resolved
05.12.2014 07:11 greebo Resolution open => fixed