View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003932 | The Dark Mod | Script/Def | public | 25.11.2014 09:43 | 25.11.2014 09:43 |
Reporter | SteveL | Assigned To | |||
Priority | normal | Severity | normal | Reproducibility | always |
Status | new | Resolution | open | ||
Product Version | TDM 2.02 | ||||
Summary | 0003932: Doors have no script object | ||||
Description | Doors don't have a script object. This seems to be stopping their script events being called from target_callobjectfunctions. http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/page__view__findpost__p__359159 | ||||
Additional Information | $mydoor.Close() works from a script. "call" "Close" on a target_callobjectfunction doesn't work. The idTarget_callObjectFunction::Activate() quits when it finds no script object. I'm not sure I've diagnosed this correctly as I don't know what the setup should be. How would a script object that implements the functions call the same-named functions without recursing into a loop? But it wants looking into and fixing. target_callobjectfunctions definitely don't work on doors, and they should. Confirmed with Lock() too. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
25.11.2014 09:43 | SteveL | New Issue |