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IDProjectCategoryView StatusLast Update
0003932The Dark ModScript/Defpublic25.11.2014 09:43
ReporterSteveL Assigned To 
PrioritynormalSeveritynormalReproducibilityalways
Status newResolutionopen 
Product VersionTDM 2.02 
Summary0003932: Doors have no script object
DescriptionDoors don't have a script object. This seems to be stopping their script events being called from target_callobjectfunctions.

http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/page__view__findpost__p__359159
Additional Information$mydoor.Close() works from a script. "call" "Close" on a target_callobjectfunction doesn't work. The idTarget_callObjectFunction::Activate() quits when it finds no script object.

I'm not sure I've diagnosed this correctly as I don't know what the setup should be. How would a script object that implements the functions call the same-named functions without recursing into a loop? But it wants looking into and fixing. target_callobjectfunctions definitely don't work on doors, and they should. Confirmed with Lock() too.
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Issue History

Date Modified Username Field Change
25.11.2014 09:43 SteveL New Issue