Viewing Issues 1801 - 1850 / 2238

    PID CategorySeverityStatusUpdated Summary
   00033351  
[The Dark Mod]  Sound
normal
resolved (Springheel)
09/03/2013Replace D3 impact sounds
   000312817  
[The Dark Mod]  Script/Def
normal
resolved (grayman)
09/03/2013Movable Oil lamps behave strangely
   0003278116
[The Dark Mod]  AI
major
resolved (grayman)
27/02/2013Snow particle effect dosent render in certain situations:
   000331611
[The Dark Mod]  Coding
normal
resolved (grayman)
27/02/2013Pickup messages for stackable objects do not include count information.
   000310011
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Having an unaccessible path_flee_point breaks AI fleeing behavior
   00032021  
[The Dark Mod]  AI
minor
resolved (grayman)
26/02/2013Mute AI can engage in greetings
   000275231
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other.
   00033234  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Need support for AI greeting pagans and beggars
   00033102  
[The Dark Mod]  AI
normal
resolved (grayman)
26/02/2013Civilian AI should flee when encountering dead body.
   000331713  
[The Dark Mod]  AI
normal
resolved (grayman)
25/02/2013AI need ability to react to sudden deaths of nearby AI
   0003325   
[The Dark Mod]  AI
normal
resolved (Springheel)
24/02/2013Need barks for civilians fleeing after seeing body
   00033092  
[The Dark Mod]  Def / Setup
normal
resolved (Springheel)
23/02/2013Too easy to kill AI with arrows.
   0003324   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013Pagan head nonsolid from behind?
   00033264  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/02/2013head_08 has non-solid gap at the back
   00033301  
[The Dark Mod]  AI
normal
resolved (grayman)
23/02/2013Correct incorrect AI ranks
   00030786  
[The Dark Mod]  AI
normal
resolved (grayman)
20/02/2013AI are inconsistent when finding neutral bodies
   000331521
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Second identical item pickpocketed does not count to "Pockets picked" statistic
   000331322
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
18/02/2013Picked pockets are counted twice
   000331411
[The Dark Mod]  Coding
normal
resolved (grayman)
18/02/2013Found bodies of enemies killed by player do not count to 'Bodies found'
   0003321   
[The Dark Mod]  Coding
normal
new
18/02/2013idStr::ToUpper(), idStr::ToLower() etc. don't work properly
   00025401  
[The Dark Mod]  Sound
minor
resolved
18/02/2013AI-foodsteps on Func-statics
   00011881  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Target entity for easy changing of AI sound loss on portals
   00011841  
[The Dark Mod]  Mapping
feature
resolved (grayman)
16/02/2013Glass doors - spawnarg to disable portal closing
   0003228   
[The Dark Mod]  Sound System
normal
resolved (grayman)
16/02/2013Adding Sound loss on regular visportals
   000326832
[DarkRadiant]  Map Editing
major
new
07/02/2013Precision issue when making maps out of brushes
   000281851
[The Dark Mod]  AI
normal
resolved (Springheel)
03/02/2013Horse is KO'd by strike to the back
   000330311
[The Dark Mod]  Coding
minor
new
27/01/2013trigger_once_entityname doesn't react to dropped items
   000330251
[The Dark Mod]  Coding
major
resolved (tels)
27/01/2013Placing the playerstart inside a trigger_once_entityname causes crash.
   0003299   
[The Dark Mod]  Objectives
feature
new
26/01/2013Objective conditions can not take effect on the same objective that caused an effect
   00032971  
[The Dark Mod]  Design/Coding
feature
resolved (tels)
26/01/2013There is no ko_script spawnarg for AI.
   000329411
[The Dark Mod]  Tweaking
minor
resolved (tels)
25/01/2013Integrated Mission Downloader has inconsistent mission handling (for some missions)
   000329231
[The Dark Mod]  Design/Coding
tweak
resolved (grayman)
21/01/2013Wrong objective level names in end mission screen
   0003293   
[The Dark Mod]  Sound
normal
resolved (Springheel)
20/01/2013Water Impact sounds
   00032915  
[The Dark Mod]  AI
normal
resolved (grayman)
19/01/2013AI play wrong vocal when drowning
   00032891  
[The Dark Mod]  Script/Def
feature
resolved (tels)
19/01/2013add setViewAngles() to idPlayer
   00032811  
[The Dark Mod]  Coding
normal
resolved (Springheel)
14/01/2013Player takes advantage of shadows cast by a carried moveable
   00032901  
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2013When getting up, sitting AI might use the getting up from sleeping animation
   00032881  
[The Dark Mod]  Script/Def
feature
resolved (tels)
12/01/2013add floor() and ceil() script events
   00032871  
[The Dark Mod]  Coding
minor
resolved (tels)
12/01/2013MapShutdown() is called twice during shutdown
   00032861  
[The Dark Mod]  Coding
normal
resolved (tels)
12/01/2013Eating food can crash with ERROR:idRenderWorld::UpdateEntityDef: index = -1
   00032821  
[The Dark Mod]  Script/Def
feature
resolved (tels)
11/01/2013add getShouldered(), getDragged() and getGrabbed() script events
   00032851  
[The Dark Mod]  Def / Setup
minor
resolved (tels)
11/01/2013atdm:ai_townsfolk_commoner has broken skin
   000233651
[DarkRadiant]  Map Editing
normal
new
11/01/2013Decal issue (grime corners) - see-through effect. when behind another patch
   00032013  
[The Dark Mod]  Models
normal
resolved (Springheel)
03/01/2013Replace D3 Heads
   00032771  
[The Dark Mod]  Script/Def
feature
resolved (tels)
02/01/2013Add getBoolKey() to scripting interface
   0003276   
[DarkRadiant]  Map Editing
feature
new
02/01/2013"editor_rotatable" not supported
   00026244  
[The Dark Mod]  AI
normal
resolved (grayman)
01/01/2013Buggy AI prop lantern
   00032711  
[The Dark Mod]  Script/Def
normal
resolved (tels)
11/12/2012add getDifficultyLevel() script event
   000326411
[The Dark Mod]  Coding
normal
resolved (tels)
26/11/2012Noshadows_lod_x spawnarg actually affects (x-1) LOD
   00023021  
[The Dark Mod]  Coding
normal
suspended
26/11/2012make idStaticEntity damagable and remove idDamagable