| | | 0001727 | 3 | |
| normal | new | 31/08/2015 | Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin. |
| | | 0002689 | | |
| normal | new | 30/08/2015 | Add ability to trigger stims repeatedly |
| | | 0003597 | 4 | 2 |
| normal | | 21/08/2015 | Firing AI animations through a script has problems |
| | | 0003784 | 6 | |
| normal | | 17/08/2015 | Do something about func_itemremove |
| | | 0004161 | 4 | |
| normal | | 15/08/2015 | Alternate Quicksave feature |
| | | 0004198 | 2 | 1 |
| normal | | 15/08/2015 | A patch to compile libPNG under Linux |
| | | 0004110 | 35 | 2 |
| normal | | 14/08/2015 | textures/darkmod/stone/brick/blocks_sepia_grey broken |
| | | 0004191 | 3 | 2 |
| normal | | 14/08/2015 | Popping/crackling sound when running on Linux |
| | | 0004199 | 1 | 1 |
| normal | | 13/08/2015 | Melee weapon attacks and parries don't work under certain compilers. |
| | | 0004193 | 2 | |
| normal | | 02/08/2015 | Comparison of an alert type variable to an event type constant |
| | | 0004153 | 2 | |
| normal | | 25/07/2015 | SEED Console Spam |
| | | 0004181 | 2 | |
| normal | | 23/07/2015 | Melee weapons should be able to break glass in one hit |
| | | 0004178 | 4 | |
| normal | | 21/07/2015 | Thrown objects pass straight through glass that's down to 0 health |
| | | 0004180 | 2 | |
| normal | | 21/07/2015 | Glass doesn't show cracks when damaged by most objects. |
| | | 0004179 | 1 | |
| normal | | 19/07/2015 | Material surface type gets replaced with default when a func_fracture gets carved up |
| | | 0004176 | 1 | |
| normal | | 18/07/2015 | Let mapper control lifetime of broken glass |
| | | 0004175 | 2 | |
| normal | | 18/07/2015 | Using models as breakables doesn't work right |
| | | 0003744 | 12 | |
| minor | | 02/07/2015 | LOD making unwanted changes to shadowcasting and skin settings |
| | | 0004168 | 3 | |
| block | | 29/06/2015 | SEED deletes heap memory it doesn't own |
| | | 0004128 | 13 | |
| feature | | 26/06/2015 | Spawnarg for lights to stop them affecting the light gem |
| | | 0004123 | 5 | |
| normal | | 24/06/2015 | Unbind vsync from Dmap: |
| | | 0003664 | 13 | |
| normal | | 11/06/2015 | Change caulk so that it ignores fog. |
| | | 0004162 | 1 | |
| tweak | | 07/06/2015 | r_showPortals in 3 colours |
| | | 0004137 | 1 | |
| normal | | 12/04/2015 | AI circling by door in Beleaguered Fence |
| | | 0003856 | 5 | |
| minor | | 17/03/2015 | Fix "spawn" console command |
| | | 0003945 | 3 | |
| normal | | 12/03/2015 | Allow func_emitters to fire one-shot particle effects on demand. |
| | | 0004105 | 1 | |
| normal | | 01/03/2015 | Test .dae importer for maya |
| | | 0004106 | 2 | |
| minor | new | 26/02/2015 | empty mission entries in missions.tdminfo |
| | | 0003990 | 1 | |
| normal | | 25/02/2015 | updated score_to_settle? |
| | | 0004011 | 2 | 1 |
| normal | | 16/02/2015 | Wench in Mandrasola gets stuck on door in 2.03 |
| | | 0004074 | | |
| normal | | 05/02/2015 | builder wrist has gap |
| | | 0004078 | | |
| crash | new | 04/02/2015 | Too many door handles on one door freeze the game |
| | | 0004076 | 1 | |
| normal | | 01/02/2015 | Final riverdancing |
| | | 0004012 | 11 | 1 |
| normal | | 01/02/2015 | Sitting guard in Old Habits 2 can't get up |
| | | 0004050 | 4 | |
| normal | | 01/02/2015 | More riverdancing |
| | | 0004063 | 1 | |
| normal | | 31/01/2015 | Anim channels need to be enabled when another channel syncs to them |
| | | 0004037 | 9 | |
| normal | | 24/01/2015 | Revenant is in a constant waitstate of "sheath" |
| | | 0004056 | 1 | |
| normal | | 23/01/2015 | Check proguard LOD levels |
| | | 0004044 | 1 | |
| normal | | 23/01/2015 | Lady in Mandrasola sometimes sits down near her starting position |
| | | 0004057 | 1 | |
| normal | | 23/01/2015 | Add a bit more output to ai_debugScript |
| | | 0003964 | 4 | |
| normal | | 23/01/2015 | Failed_KO needs to play on leg channel |
| | | 0003968 | 4 | |
| crash | | 22/01/2015 | Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn. |
| | | 0004053 | 2 | 1 |
| normal | | 22/01/2015 | Suicidal noble in Phrase Book gets stuck circling a door |
| | | 0004054 | 1 | |
| normal | | 22/01/2015 | WS2 jailer can get stuck standing next to his chair |
| | | 0004048 | | |
| normal | | 21/01/2015 | Urinate animation not working? |
| | | 0003800 | 11 | |
| normal | | 20/01/2015 | anim tasks (path anim, path cycle anim, play anim) snap in without blending |
| | | 0000047 | 4 | |
| minor | | 17/01/2015 | Lightgem Level Affected By Particles |
| | | 0004039 | 2 | |
| normal | | 15/01/2015 | AI can freeze when running toward a closed door |
| | | 0004030 | 1 | 1 |
| normal | | 13/01/2015 | Guard caught circling near door in Old Habits 2 |
| | | 0004016 | 1 | |
| normal | | 12/01/2015 | Investigate report of mantling problem |