Viewing Issues 1801 - 1850 / 2655

    PID CategorySeverityStatusUpdated Summary
  00017273  
[The Dark Mod]  Coding
normal
new
31/08/2015Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin.
  0002689   
[The Dark Mod]  Coding
normal
new
30/08/2015Add ability to trigger stims repeatedly
  000359742
[The Dark Mod]  Animation
normal
resolved (SteveL)
21/08/2015Firing AI animations through a script has problems
  00037846  
[The Dark Mod]  Def / Setup
normal
resolved (SteveL)
17/08/2015Do something about func_itemremove
  00041614  
[The Dark Mod]  Coding
normal
resolved (SteveL)
15/08/2015Alternate Quicksave feature
  000419821
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
15/08/2015A patch to compile libPNG under Linux
  0004110352
[The Dark Mod]  AI
normal
resolved (taaaki)
14/08/2015textures/darkmod/stone/brick/blocks_sepia_grey broken
  000419132
[The Dark Mod]  Sound
normal
resolved (SteveL)
14/08/2015Popping/crackling sound when running on Linux
  000419911
[The Dark Mod]  Animation
normal
resolved (SteveL)
13/08/2015Melee weapon attacks and parries don't work under certain compilers.
  00041932  
[The Dark Mod]  AI
normal
resolved (grayman)
02/08/2015Comparison of an alert type variable to an event type constant
  00041532  
[The Dark Mod]  SEED
normal
resolved (grayman)
25/07/2015SEED Console Spam
  00041812  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
23/07/2015Melee weapons should be able to break glass in one hit
  00041784  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Thrown objects pass straight through glass that's down to 0 health
  00041802  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
21/07/2015Glass doesn't show cracks when damaged by most objects.
  00041791  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
19/07/2015Material surface type gets replaced with default when a func_fracture gets carved up
  00041761  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Let mapper control lifetime of broken glass
  00041752  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
18/07/2015Using models as breakables doesn't work right
  000374412  
[The Dark Mod]  Coding
minor
resolved (SteveL)
02/07/2015LOD making unwanted changes to shadowcasting and skin settings
  00041683  
[The Dark Mod]  SEED
block
resolved (SteveL)
29/06/2015SEED deletes heap memory it doesn't own
  000412813  
[The Dark Mod]  Mapping
feature
resolved (SteveL)
26/06/2015Spawnarg for lights to stop them affecting the light gem
  00041235  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
24/06/2015Unbind vsync from Dmap:
  000366413  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
11/06/2015Change caulk so that it ignores fog.
  00041621  
[The Dark Mod]  Graphics
tweak
resolved (SteveL)
07/06/2015r_showPortals in 3 colours
  00041371  
[The Dark Mod]  AI
normal
resolved (grayman)
12/04/2015AI circling by door in Beleaguered Fence
  00038565  
[The Dark Mod]  Design/Coding
minor
resolved (SteveL)
17/03/2015Fix "spawn" console command
  00039453  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
12/03/2015Allow func_emitters to fire one-shot particle effects on demand.
  00041051  
[The Dark Mod]  Models
normal
resolved (Springheel)
01/03/2015Test .dae importer for maya
  00041062  
[The Dark Mod]  Coding
minor
new
26/02/2015empty mission entries in missions.tdminfo
  00039901  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
25/02/2015updated score_to_settle?
  000401121
[The Dark Mod]  AI
normal
resolved (grayman)
16/02/2015Wench in Mandrasola gets stuck on door in 2.03
  0004074   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/02/2015builder wrist has gap
  0004078   
[The Dark Mod]  Coding
crash
new
04/02/2015Too many door handles on one door freeze the game
  00040761  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Final riverdancing
  0004012111
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Sitting guard in Old Habits 2 can't get up
  00040504  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015More riverdancing
  00040631  
[The Dark Mod]  Animation
normal
resolved (SteveL)
31/01/2015Anim channels need to be enabled when another channel syncs to them
  00040379  
[The Dark Mod]  AI
normal
resolved (SteveL)
24/01/2015Revenant is in a constant waitstate of "sheath"
  00040561  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/01/2015Check proguard LOD levels
  00040441  
[The Dark Mod]  AI
normal
resolved (grayman)
23/01/2015Lady in Mandrasola sometimes sits down near her starting position
  00040571  
[The Dark Mod]  Tweaking
normal
resolved (SteveL)
23/01/2015Add a bit more output to ai_debugScript
  00039644  
[The Dark Mod]  Animation
normal
resolved (SteveL)
23/01/2015Failed_KO needs to play on leg channel
  00039684  
[The Dark Mod]  Coding
crash
resolved (SteveL)
22/01/2015Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn.
  000405321
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015Suicidal noble in Phrase Book gets stuck circling a door
  00040541  
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015WS2 jailer can get stuck standing next to his chair
  0004048   
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/01/2015Urinate animation not working?
  000380011  
[The Dark Mod]  Animation
normal
resolved (SteveL)
20/01/2015anim tasks (path anim, path cycle anim, play anim) snap in without blending
  00000474  
[The Dark Mod]  Coding
minor
resolved (SteveL)
17/01/2015Lightgem Level Affected By Particles
  00040392  
[The Dark Mod]  AI
normal
resolved (grayman)
15/01/2015AI can freeze when running toward a closed door
  000403011
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2015Guard caught circling near door in Old Habits 2
  00040161  
[The Dark Mod]  Coding
normal
resolved (SteveL)
12/01/2015Investigate report of mantling problem