Viewing Issues 1801 - 1850 / 2636

    PID CategorySeverityStatusUpdated Summary
  00041371  
[The Dark Mod]  AI
normal
resolved (grayman)
12/04/2015AI circling by door in Beleaguered Fence
  00038565  
[The Dark Mod]  Design/Coding
minor
resolved (SteveL)
17/03/2015Fix "spawn" console command
  00039453  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
12/03/2015Allow func_emitters to fire one-shot particle effects on demand.
  00041051  
[The Dark Mod]  Models
normal
resolved (Springheel)
01/03/2015Test .dae importer for maya
  00041062  
[The Dark Mod]  Coding
minor
new
26/02/2015empty mission entries in missions.tdminfo
  00039901  
[The Dark Mod]  Map Editing
normal
resolved (Springheel)
25/02/2015updated score_to_settle?
  000401121
[The Dark Mod]  AI
normal
resolved (grayman)
16/02/2015Wench in Mandrasola gets stuck on door in 2.03
  0004074   
[The Dark Mod]  AI
normal
resolved (Springheel)
05/02/2015builder wrist has gap
  0004078   
[The Dark Mod]  Coding
crash
new
04/02/2015Too many door handles on one door freeze the game
  00040761  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Final riverdancing
  0004012111
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015Sitting guard in Old Habits 2 can't get up
  00040504  
[The Dark Mod]  Animation
normal
resolved (SteveL)
01/02/2015More riverdancing
  00040631  
[The Dark Mod]  Animation
normal
resolved (SteveL)
31/01/2015Anim channels need to be enabled when another channel syncs to them
  00040379  
[The Dark Mod]  AI
normal
resolved (SteveL)
24/01/2015Revenant is in a constant waitstate of "sheath"
  00040561  
[The Dark Mod]  AI
normal
resolved (Springheel)
23/01/2015Check proguard LOD levels
  00040441  
[The Dark Mod]  AI
normal
resolved (grayman)
23/01/2015Lady in Mandrasola sometimes sits down near her starting position
  00040571  
[The Dark Mod]  Tweaking
normal
resolved (SteveL)
23/01/2015Add a bit more output to ai_debugScript
  00039644  
[The Dark Mod]  Animation
normal
resolved (SteveL)
23/01/2015Failed_KO needs to play on leg channel
  00039684  
[The Dark Mod]  Coding
crash
resolved (SteveL)
22/01/2015Game crashes on load if an invalid "difficulty" spawnarg is set on worldspawn.
  000405321
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015Suicidal noble in Phrase Book gets stuck circling a door
  00040541  
[The Dark Mod]  AI
normal
resolved (grayman)
22/01/2015WS2 jailer can get stuck standing next to his chair
  0004048   
[The Dark Mod]  Animation
normal
resolved (Springheel)
21/01/2015Urinate animation not working?
  000380011  
[The Dark Mod]  Animation
normal
resolved (SteveL)
20/01/2015anim tasks (path anim, path cycle anim, play anim) snap in without blending
  00000474  
[The Dark Mod]  Coding
minor
resolved (SteveL)
17/01/2015Lightgem Level Affected By Particles
  00040392  
[The Dark Mod]  AI
normal
resolved (grayman)
15/01/2015AI can freeze when running toward a closed door
  000403011
[The Dark Mod]  AI
normal
resolved (grayman)
13/01/2015Guard caught circling near door in Old Habits 2
  00040161  
[The Dark Mod]  Coding
normal
resolved (SteveL)
12/01/2015Investigate report of mantling problem
  00040082  
[The Dark Mod]  Physics
normal
resolved (grayman)
11/01/2015Safe door in Accountant 1 gets stuck
  000402611
[The Dark Mod]  Coding
normal
resolved (grayman)
11/01/2015Freeze in One Step Too Far
  000402311
[The Dark Mod]  Coding
normal
resolved (grayman)
10/01/2015Deceptive Shadows freeze
  00040103  
[The Dark Mod]  AI
normal
resolved (grayman)
10/01/2015Jumping on L&L pipes alerts AI differently than in 2.02
  00040141  
[The Dark Mod]  GUI
normal
new
08/01/2015Default loading bar and its frame don't line up properly at the 100% mark
  00040153  
[The Dark Mod]  Coding
normal
resolved (grayman)
06/01/2015Drawbridge chains in Siege Shop 3 don't move correctly.
  00040092  
[The Dark Mod]  AI
normal
resolved (grayman)
05/01/2015AI reaction to doused torch has changed from 2.02
  0004006   
[The Dark Mod]  AI
normal
resolved (Springheel)
04/01/2015Gaps in low poly noblewoman mesh
  00039192  
[DarkRadiant]  Map Editing
normal
confirmed
04/01/2015Loading textures progress bar doesn't work
  0004007   
[The Dark Mod]  Sound
normal
assigned (Springheel)
03/01/2015new Ice footsteps sounds needed
  0000473   
[The Dark Mod]  Physics
feature
new
03/01/2015Add bind_strength property, forces stronger than it make the bind break up
  0002627   
[The Dark Mod]  SEED
major
new
03/01/2015SEED: double targets get used only once
  00026071  
[The Dark Mod]  SEED
normal
new
03/01/2015SEED: More documentation
  0002393   
[The Dark Mod]  Coding
normal
new
03/01/2015Buttons/Levers frobbed to not relay the activator to their targets
  0003685   
[The Dark Mod]  Coding
normal
new
03/01/2015AI play conversation animations during "wait" commands
  0002890   
[The Dark Mod]  Animation
normal
new
03/01/2015Walk_cautious_ready unused
  00029013  
[The Dark Mod]  Map Editing
tweak
new
03/01/2015player lantern is too strong in dynamic ambient lighting
  00038351  
[The Dark Mod]  GUI
feature
resolved
03/01/2015add Swedish translation and language selector
  000354181
[DarkRadiant]  Map Editing
normal
acknowledged
02/01/2015Particles that use materials containing ARB shaders don't render in the Particle Editor
  0003991   
[The Dark Mod]  Animation
normal
new
28/12/2014Need combat_turn_{left,right}_torch
  00039851  
[The Dark Mod]  AI
normal
resolved (Springheel)
27/12/2014shadow off on helmet
  00039861  
[The Dark Mod]  AI
normal
resolved (Springheel)
26/12/2014proguard issue with lod stage
  000387714  
[The Dark Mod]  Feature proposal
normal
resolved (SteveL)
24/12/2014Allow shaders to access scene depth (co-author: revelator)