View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0004221 | The Dark Mod | Def / Setup | public | 27.09.2015 20:32 | 27.09.2015 20:32 |
| Reporter | VanishedOne | Assigned To | |||
| Priority | low | Severity | normal | Reproducibility | always |
| Status | new | Resolution | open | ||
| Product Version | TDM 2.03 | ||||
| Summary | 0004221: offsetModel offsets heads away from bodies | ||||
| Description | If offsetModel is set on an AI with an attached head, the body will be offset from its normal position, but the head will be offset from *that*. In the attached map, the levitating guard has a detached head floating above him. The guard's def_attached sword is in its usual position relative to the body, so this looks like a head-specific glitch. The manual fix is to adjust offsetHeadModel to counter the effect. | ||||
| Additional Information | I wondered about possible links to http://forums.thedarkmod.com/topic/14305-flying-ai/?p=312248 but that comment refers to both head and sword floating independently. | ||||
| Tags | No tags attached. | ||||
| Attached Files | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 27.09.2015 20:32 | VanishedOne | New Issue | |
| 27.09.2015 20:32 | VanishedOne | File Added: offset.map | |
| 27.09.2015 20:32 | VanishedOne | Additional Information Updated |