Viewing Issues 1601 - 1650 / 2655

    PID CategorySeverityStatusUpdated Summary
  0003954   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Port relevant changes from dhewm3 to darkmod_src
  0003953   
[The Dark Mod]  Coding
normal
resolved (greebo)
06/10/2017Enable compilation on x64 platforms.
  00024166  
[The Dark Mod]  AI
major
resolved (grayman)
06/10/2017Sleeping AI can fall through the ground when they wake up
  00036611  
[The Dark Mod]  Coding
minor
resolved
05/10/2017Report highest Engine + DLL code revision number
  000453711
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
05/10/2017Single executable
  0003492862
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017AI vision tests
  00035728  
[The Dark Mod]  AI
normal
resolved (grayman)
05/10/2017Speed up AI door handling when running
  000416681
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
05/10/2017Food does not give health
  0001311   
[The Dark Mod]  GUI
normal
new
05/10/2017Need scrollbars for mission description text
  000120116  
[The Dark Mod]  GUI
normal
resolved (duzenko)
05/10/2017readables world gui text invisible in fast ambient light
  00031132  
[The Dark Mod]  Graphics
feature
resolved (tels)
04/10/2017Add a simple way for single entities to be hidden depending on "Object Details"
  000367012  
[The Dark Mod]  Design/Coding
normal
resolved (grayman)
04/10/2017"Trigger" spawnarg on path nodes improper
  00002521  
[The Dark Mod]  Mapping
feature
confirmed
04/10/2017trigger_effect entity to trigger response effects.
  00044244  
[The Dark Mod]  Graphics
normal
resolved (duzenko)
04/10/2017Assess the anonreclaimer's patch
  00037066  
[The Dark Mod]  Def / Setup
normal
resolved (grayman)
04/10/2017Vine arrow bounces around
  00034243  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017A group of guards can search for too long
  00039924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017Dropped weapons should not be ignored by AI
  00036021  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2017AI continue searching after killing an enemy
  000453810  
[The Dark Mod]  Design/Coding
normal
resolved (duzenko)
30/09/2017Move the ffmpeg code out of the main exe
  0004159131
[The Dark Mod]  Coding
normal
resolved (SteveL)
27/09/2017Shadows cast by lantern start jumping when the player enters water
  000462111  
[The Dark Mod]  Coding
major
resolved (nbohr1more)
20/09/2017Lightgem does not initialize when installing a new mission or via vid_restart.
  00043822  
[The Dark Mod]  Textures
normal
resolved (nbohr1more)
20/09/2017Missing/renamed glass materials in 2.04?
  00045124  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
19/09/2017Vegetation LOD needs testing
  000439541
[The Dark Mod]  Graphics
normal
resolved (duzenko)
18/09/2017Lightgem Pixel Pack Buffer Optimization
  00032545  
[The Dark Mod]  Objectives
minor
resolved (grayman)
17/09/2017We don't have an "Invalid" icon.
  0004619   
[The Dark Mod]  GUI
feature
new
17/09/2017Add Tool Tips to "Press Attack to Start" screen?
  00043381  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/09/2017fms/missions.tdminfo gets borked
  00043401  
[The Dark Mod]  Coding
trivial
resolved (grayman)
16/09/2017Unnecessary WARNING when saving a game
  00044762  
[The Dark Mod]  Sound
normal
resolved (grayman)
16/09/2017Omni voiceovers heard at start of Mission 2: St. Lucia
  00014953  
[The Dark Mod]  Textures
normal
resolved
15/09/2017Splash is too bright (white)
  00045737  
[The Dark Mod]  Coding
normal
resolved (grayman)
15/09/2017Can't frob purse in The Creeps
  00045154  
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
15/09/2017Game save does not work for a newly downloaded mission (Debugger)
  000443114  
[The Dark Mod]  Coding
normal
resolved (duzenko)
15/09/2017Get rid of deprecated OpenGL functions
  000459951
[The Dark Mod]  Animation
major
resolved (duzenko)
15/09/2017Flashing of odd dark shapes while testing an animation in SVN
  00031772  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/09/2017Illegal instruction caused by SSE2 used on non-SSE CPU
  00042203  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017More active AI searches
  00014235  
[The Dark Mod]  Coding
major
resolved (angua)
14/09/2017Silent rapid travel by bunny hopping exploit
  000371628  
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/09/2017Bunny Hop Exploit
  00036609  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017AI "yells" not propogating properly?
  000406121
[The Dark Mod]  Coding
crash
resolved (SteveL)
14/09/2017Crash when reloading or shutting map down while glass is falling.
  0002597   
[The Dark Mod]  SEED
feature
new
09/09/2017Modelgenerator needs ability to add one model to another one
  00026081  
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Random rotation and image maps
  0002617   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: allow rotating the 2D plane where entities are spawned
  0002618   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Implement sphere, circle or box distributions
  0002622   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: add seed_combine_distance
  0003969112
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
09/09/2017Using "machine_hum04_loop" as a sound shader on a light causes crash to desktop
  0004614134
[The Dark Mod]  Sound
major
resolved (stgatilov)
08/09/2017Audio Loss in No Honor Among Thieves
  00045532  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
08/09/2017Some gameplay sounds stop playing after noclipping
  000459420  
[The Dark Mod]  GUI
feature
resolved (grayman)
07/09/2017Use different splash images depending on resolution aspect ratio
  00046032  
[The Dark Mod]  Physics
normal
resolved (grayman)
06/09/2017If the player is pushing against something that's removed from the game, the game crashes