Viewing Issues 1601 - 1650 / 2581

    PID CategorySeverityStatusUpdated Summary
  00045412  
[The Dark Mod]  GUI
minor
new
18/06/2017Glimpse of old frames when cinematic is restarted
  000454221
[The Dark Mod]  Sound System
feature
resolved (stgatilov)
13/06/2017Support playing stereo sound in cinematics
  00045342  
[The Dark Mod]  Design/Coding
normal
resolved (stgatilov)
12/06/2017Playing sound stream from video file
  00045187  
[The Dark Mod]  GUI
normal
resolved (stgatilov)
12/06/2017Briefing video starts decoding in background
  00045221  
[The Dark Mod]  Feature proposal
minor
resolved (stgatilov)
07/05/2017Write savegame preview images as in JPG format
  00045081  
[The Dark Mod]  Coding
minor
resolved (stgatilov)
07/05/2017Crash during engine reload after new mission was downloaded
  00028052  
[The Dark Mod]  Coding
feature
resolved (stgatilov)
06/05/2017Screenshot image format
  0004517   
[The Dark Mod]  Script/Def
major
new
01/05/2017Event overflow when power generator is broken
  0004277   
[The Dark Mod]  Textures
normal
resolved (Springheel)
23/04/2017Missing material "models/darkmod/wood/boards/wood_brown_walnut_ns"
  0004510   
[The Dark Mod]  AI
normal
resolved (Springheel)
23/04/2017LOD error
  000441812  
[The Dark Mod]  Saving/Loading
tweak
resolved (duzenko)
17/04/2017Save performance-affecting cvars
  00045051  
[The Dark Mod]  Coding
crash
resolved (grayman)
07/04/2017Crash when pressing "Clear Inventory" key when no inventory is displayed
  0004436   
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/04/2017Bug In TDM Version Query Message With Server Connect Failure
  00044401  
[The Dark Mod]  Coding
normal
resolved (duzenko)
01/04/2017DXSDK deprecated in VisualStudio 2013
  00040365  
[The Dark Mod]  AI
normal
resolved (grayman)
24/03/2017AI getting blocked going through door
  00039473  
[The Dark Mod]  Coding
normal
resolved (SteveL)
17/03/2017Condump's without word-wrap.
  00044392  
[The Dark Mod]  Physics
normal
resolved (grayman)
13/03/2017problem setting up clipmodel for model models/darkmod/mechanical/switches/lever_small1.lwo
  000386811
[The Dark Mod]  Coding
tweak
resolved (duzenko)
05/03/2017Remove dead code (GLASSWARP) in draw_common
  0003893   
[The Dark Mod]  Graphics
feature
new
15/02/2017Experiments with water surfaces
  00037692  
[The Dark Mod]  Feature proposal
feature
new
15/02/2017Add toggling stop/start to func_pendulum and func_bobbing
  00038506  
[The Dark Mod]  Script/Def
normal
new
15/02/2017AI turn speed is wrong
  00041631  
[The Dark Mod]  Animation
trivial
new
15/02/2017Candles being lit by AI can be moved.
  000198114  
[The Dark Mod]  Models
normal
new
15/02/2017Decrease size and profile of moss clumps?
  000420931
[The Dark Mod]  Feature proposal
normal
new
15/02/2017Add _SOURCE as an available entity for response effect scripts
  0004084   
[The Dark Mod]  Graphics
normal
new
15/02/2017Rendercrop -> viewport isn't right
  00043511  
[The Dark Mod]  Distribution
normal
resolved (taaaki)
15/02/2017Review manual steps for creating final build and release
  00044661  
[The Dark Mod]  Coding
feature
resolved (grayman)
18/01/2017Provide ability to power an elevator off
  000411483
[DarkRadiant]  General
normal
confirmed
07/01/2017Incomplete update of camera view after saving
  00044511  
[The Dark Mod]  Graphics
normal
resolved (user81)
30/12/2016the texture "planks_worn_brown" still shows as purely black in game
  00044412  
[The Dark Mod]  Models
normal
resolved (Springheel)
19/12/2016Teacup has no collision model
  00044321  
[The Dark Mod]  Coding
normal
resolved (duzenko)
02/12/2016r_showprimitives dancing digits
  00043672  
[The Dark Mod]  Coding
normal
assigned (nbohr1more)
01/12/2016nodiffuse and nobump Light Entity args do not work
  000429281
[The Dark Mod]  Coding
normal
resolved (nbohr1more)
01/12/2016"nospecular" light entity argument does not work
  000435831
[The Dark Mod]  Graphics
feature
resolved (nbohr1more)
01/12/2016image_downsize causes text, map guis, hud icons, menus, and backgrounds to become blurry
  00044331  
[The Dark Mod]  Coding
feature
resolved (grayman)
01/12/2016Make the % open for a door available to scripts
  00041473  
[The Dark Mod]  Models
normal
resolved (Springheel)
25/11/2016Issues with stair modules
  00041292  
[The Dark Mod]  Mapping
normal
resolved (Springheel)
25/11/2016Light bleed in St. Lucia
  00044231  
[The Dark Mod]  AI
normal
resolved (grayman)
25/11/2016Applying an impulse to an AI in the process of sitting or sleeping causes problems.
  00044221  
[The Dark Mod]  Graphics
normal
resolved (nbohr1more)
22/11/2016Splash particles not displaying properly
  00039563  
[The Dark Mod]  Coding
normal
resolved (greebo)
22/11/2016Migrate VC++ projects to Visual Studio 2013
  00041829  
[The Dark Mod]  Design/Coding
normal
resolved (SteveL)
13/11/2016Glass crack decals are not visible against skybox backdrop
  00044062  
[The Dark Mod]  AI
normal
resolved (grayman)
09/11/2016Sleepers play standing pain animation
  00044001  
[The Dark Mod]  Coding
normal
resolved (grayman)
23/10/2016Image Duplication Check
  00043991  
[The Dark Mod]  Coding
normal
resolved (grayman)
22/10/2016Slightly improve mission load time
  00043981  
[The Dark Mod]  Saving/Loading
normal
resolved (grayman)
21/10/2016Problem using multiple quicksaves and I18N
  00043796  
[The Dark Mod]  Coding
feature
resolved (nbohr1more)
06/10/2016Investigate RenderView culling for the lightgem
  00043924  
[The Dark Mod]  AI
normal
resolved (grayman)
04/10/2016Dropped torches seen by passing AI as dropped weapons
  000438311
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016AI in Caduceus stuck opening and closing door
  00043841  
[The Dark Mod]  AI
normal
resolved (grayman)
24/09/2016Two AI treadmilling against each other
  00043694  
[The Dark Mod]  Feature proposal
normal
resolved (nbohr1more)
19/09/2016Dynamic Lightgem Interleave