Viewing Issues 1601 - 1650 / 2636

    PID CategorySeverityStatusUpdated Summary
  000439541
[The Dark Mod]  Graphics
normal
resolved (duzenko)
18/09/2017Lightgem Pixel Pack Buffer Optimization
  00032545  
[The Dark Mod]  Objectives
minor
resolved (grayman)
17/09/2017We don't have an "Invalid" icon.
  0004619   
[The Dark Mod]  GUI
feature
new
17/09/2017Add Tool Tips to "Press Attack to Start" screen?
  00043381  
[The Dark Mod]  Coding
normal
resolved (grayman)
16/09/2017fms/missions.tdminfo gets borked
  00043401  
[The Dark Mod]  Coding
trivial
resolved (grayman)
16/09/2017Unnecessary WARNING when saving a game
  00044762  
[The Dark Mod]  Sound
normal
resolved (grayman)
16/09/2017Omni voiceovers heard at start of Mission 2: St. Lucia
  00014953  
[The Dark Mod]  Textures
normal
resolved
15/09/2017Splash is too bright (white)
  00045737  
[The Dark Mod]  Coding
normal
resolved (grayman)
15/09/2017Can't frob purse in The Creeps
  00045154  
[The Dark Mod]  Saving/Loading
normal
resolved (duzenko)
15/09/2017Game save does not work for a newly downloaded mission (Debugger)
  000443114  
[The Dark Mod]  Coding
normal
resolved (duzenko)
15/09/2017Get rid of deprecated OpenGL functions
  000459951
[The Dark Mod]  Animation
major
resolved (duzenko)
15/09/2017Flashing of odd dark shapes while testing an animation in SVN
  00031772  
[The Dark Mod]  Coding
crash
resolved (stgatilov)
14/09/2017Illegal instruction caused by SSE2 used on non-SSE CPU
  00042203  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017More active AI searches
  00014235  
[The Dark Mod]  Coding
major
resolved (angua)
14/09/2017Silent rapid travel by bunny hopping exploit
  000371628  
[The Dark Mod]  Coding
normal
resolved (SteveL)
14/09/2017Bunny Hop Exploit
  00036609  
[The Dark Mod]  AI
normal
resolved (grayman)
14/09/2017AI "yells" not propogating properly?
  000406121
[The Dark Mod]  Coding
crash
resolved (SteveL)
14/09/2017Crash when reloading or shutting map down while glass is falling.
  0002597   
[The Dark Mod]  SEED
feature
new
09/09/2017Modelgenerator needs ability to add one model to another one
  00026081  
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Random rotation and image maps
  0002617   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: allow rotating the 2D plane where entities are spawned
  0002618   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: Implement sphere, circle or box distributions
  0002622   
[The Dark Mod]  SEED
feature
new
09/09/2017SEED: add seed_combine_distance
  0003969112
[The Dark Mod]  Sound System
normal
resolved (stgatilov)
09/09/2017Using "machine_hum04_loop" as a sound shader on a light causes crash to desktop
  0004614134
[The Dark Mod]  Sound
major
resolved (stgatilov)
08/09/2017Audio Loss in No Honor Among Thieves
  00045532  
[The Dark Mod]  Sound System
minor
resolved (stgatilov)
08/09/2017Some gameplay sounds stop playing after noclipping
  000459420  
[The Dark Mod]  GUI
feature
resolved (grayman)
07/09/2017Use different splash images depending on resolution aspect ratio
  00046032  
[The Dark Mod]  Physics
normal
resolved (grayman)
06/09/2017If the player is pushing against something that's removed from the game, the game crashes
  0004613141
[The Dark Mod]  AI
normal
resolved (grayman)
04/09/2017Unexpected supernatural event in "The Golden Skull"
  000461093
[The Dark Mod]  AI
major
resolved (stgatilov)
04/09/2017Severe slowdown and "No valid points found" spam from the hiding spot code (extremely intermittent)
  000452172
[The Dark Mod]  Coding
tweak
resolved (stgatilov)
30/08/2017Make idClip::Translation faster
  00037684  
[The Dark Mod]  Sound System
minor
resolved (grayman)
19/08/20172.02 sound difficulty breaks few maps at start player drop
  00044731  
[The Dark Mod]  AI
normal
resolved (grayman)
19/08/2017Wrong use of "tdm_ai_wench_greet_whore_to_male"
  0004155224
[The Dark Mod]  Models
normal
resolved (Springheel)
17/08/2017Wish List for Architectural Modules
  00043943  
[The Dark Mod]  AI
normal
resolved (grayman)
16/08/2017snd_combat_ranged* not being played
  000457911
[The Dark Mod]  Sound
normal
resolved (grayman)
16/08/2017Guards produce beep when they hit the Ground after KO (Penny Dreadful 2: All the way Up)
  00045552  
[The Dark Mod]  Textures
normal
resolved (Springheel)
11/08/2017textures/darkmod/stone/sculpted/ornament_relief_mold_eaglelshield bad UV
  00033422  
[The Dark Mod]  Def / Setup
normal
suspended
11/08/2017Make thrown rocks bounce
  0004597   
[The Dark Mod]  Textures
trivial
resolved (Springheel)
11/08/2017Wrong Bumpmap File Name
  0004560102
[The Dark Mod]  Models
normal
resolved (Springheel)
10/08/2017Chair doesn't cast a shadow
  000453961
[The Dark Mod]  GUI
feature
resolved (grayman)
08/08/2017Identify 32-bit and 64-bit versions of TDM
  000458511
[The Dark Mod]  Coding
normal
resolved (stgatilov)
06/08/2017[Linux] Compilation Error due to case sensitivity
  00045982  
[The Dark Mod]  Coding
major
resolved (stgatilov)
06/08/2017Initializations like "float var = vec_x;" no longer compile
  0004587   
[The Dark Mod]  GUI
normal
new
23/07/2017Droppable shop items
  0004530   
[The Dark Mod]  Models
normal
resolved (Springheel)
23/07/2017Fixes to existing modules
  00044942  
[The Dark Mod]  Coding
normal
resolved (grayman)
21/07/20172.05 prevents frobbing of spilled purse in Accountant 2
  0004577   
[DarkRadiant]  GUI
major
acknowledged
18/07/2017Selected models and entities are invisible in the 2D grid.
  00045741  
[DarkRadiant]  General
crash
confirmed
16/07/2017Crash in ~CamWnd during shutdown in macOS
  000395911  
[The Dark Mod]  Coding
normal
resolved (stgatilov)
16/07/2017Try to reduce boost dependencies by using standard C++11 features
  000455622
[The Dark Mod]  Graphics
major
resolved (duzenko)
11/07/2017Weapon icon not rendered + lightgem color does not change
  00045442  
[The Dark Mod]  Coding
normal
resolved (duzenko)
11/07/2017Exclude the (multiplayer) network code for now.