View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0004438 | The Dark Mod | Graphics | public | 10.12.2016 18:19 | 07.10.2017 18:13 |
Reporter | grayman | Assigned To | duzenko | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.03 | ||||
Target Version | TDM 2.06 | Fixed in Version | TDM 2.06 | ||
Summary | 0004438: Bad lighting with victorian wallpaper | ||||
Description | This problem was discovered when playing WS1 with 2.05. Was okay in 2.02, went bad in 2.03. Reference: http://forums.thedarkmod.com/topic/18525-beta-testing-205/page-4#entry398463 | ||||
Additional Information | The striped and green victorian wallpapers are bad. The red victorian wallpaper is good. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
textures/darkmod/map_specific/steele/wallpaper_victoian_01 | |
None of the dev tools show any geometry issues. Material looks fine. r_materialOverride to another material shows the lighting is fine. We are down to the DDS file. Do you have the original wallpaper_victorian_01.tga ? |
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attached | |
TGA does not cure it. Looking at the map file, there is lots of caulk in association with these textures. Perhaps there is some caulk boundary issue happening here? Strange that material_override fixes the behavior though. I tried adding sort decal to the material to see if I could provoke some change. No luck. I'll try adding a dummy normal map to see if there is a way to workaround possible corrupt surface normals or boundary issues. |
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Normal map doesn't cure it either. Time to move it to 2.07 |
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This situation was caused by bad material management several years ago. The 5 victorian wallpapers from WS1 were committed to SVN back then, but not done properly. We ended up with the same papers being defined in two different material files. Duzenko changed the bumpmap definitions in the one file that should never have been committed, and that solved the problem. Unfortunately, we are forced to keep that file, because we don't know who used the shaders that file defines. Sad. Fixed in rev. 15010. |
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Since no one reported problems in other missions we can assume it was never used? The "broken" .mtr file itself can be safely deleted because all materials are already elsewhere? |
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Just leave it there for now. I don't want to delete it, then discover after 2.06 release that we broke a map that sneaked through 2.06 beta w/o being tested. We can do a detailed investigation once 2.06 is gone, and remove it from 2.07 if the evidence shows the file isn't being used. |
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Date Modified | Username | Field | Change |
---|---|---|---|
10.12.2016 18:19 | grayman | New Issue | |
10.12.2016 18:20 | grayman | Description Updated | |
21.09.2017 01:28 | nbohr1more | Note Added: 0009320 | |
21.09.2017 02:39 | nbohr1more | Note Added: 0009321 | |
21.09.2017 10:12 | grayman | File Added: wallpaper_victorian_04.tga | |
21.09.2017 10:13 | grayman | Note Added: 0009322 | |
22.09.2017 03:04 | nbohr1more | Note Added: 0009326 | |
26.09.2017 02:21 | nbohr1more | Note Added: 0009350 | |
26.09.2017 02:22 | nbohr1more | Target Version | TDM 2.06 => TDM 2.07 |
07.10.2017 17:54 | grayman | Note Added: 0009415 | |
07.10.2017 17:54 | grayman | Assigned To | => duzenko |
07.10.2017 17:54 | grayman | Status | new => resolved |
07.10.2017 17:54 | grayman | Resolution | open => fixed |
07.10.2017 17:54 | grayman | Fixed in Version | => TDM 2.06 |
07.10.2017 17:54 | grayman | Target Version | TDM 2.07 => TDM 2.06 |
07.10.2017 18:01 | duzenko | Note Added: 0009416 | |
07.10.2017 18:13 | grayman | Note Added: 0009417 |