View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003602 | The Dark Mod | AI | public | 11.11.2013 03:56 | 04.10.2017 13:33 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | sometimes |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.00 | ||||
Target Version | TDM 2.02 | Fixed in Version | TDM 2.02 | ||
Summary | 0003602: AI continue searching after killing an enemy | ||||
Description | It looks odd when one AI kills another, and then continues to look around, telling the intruder to "come out". Unless there's another enemy in the neighborhood, the victor should immediately drop down out of the searching states, then ramp down normally from there. This isn't a problem when the player is killed, because the mission ends soon after, and we don't get to see the odd behavior. | ||||
Tags | No tags attached. | ||||
The sound of the loser’s falling weapon was triggering an agitated search. Needed to tell the victor that the weapon belonged to the AI he killed so he wouldn’t become alerted. If more than one AI was battling the loser, the two victors could still stay in Agitated Searching. Two or more AI tend to feed off each other. We’ll let that be. Rev. 5959: AI.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
11.11.2013 03:56 | grayman | New Issue | |
18.04.2014 20:33 | grayman | Note Added: 0006537 | |
18.04.2014 20:33 | grayman | Assigned To | => grayman |
18.04.2014 20:33 | grayman | Status | new => resolved |
18.04.2014 20:33 | grayman | Resolution | open => fixed |
18.04.2014 20:33 | grayman | Fixed in Version | => TDM 2.02 |
18.04.2014 20:33 | grayman | Target Version | => TDM 2.02 |
04.10.2017 13:33 | nbohr1more | Relationship added | related to 0002917 |