View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0001423 | The Dark Mod | Coding | public | 14.10.2008 08:36 | 14.09.2017 03:46 |
Reporter | Ishtvan | Assigned To | angua | ||
Priority | normal | Severity | major | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | Thief's Den Release | ||||
Target Version | TDM 2.02 | Fixed in Version | TDM 2.02 | ||
Summary | 0001423: Silent rapid travel by bunny hopping exploit | ||||
Description | Probably as a direct consequence of having no "jump landing" sound, you can spam the jump key and hold down a direction to hop, hop, hop in that direction. This lest you move fairly quickly while remaining absolutely silent. You have to keep hitting jump so that you leave the ground again before you get a chance to make a footstep sound. | ||||
Tags | No tags attached. | ||||
Update: I wasn't able to produce this in Saint Lucia, either it is fixed or it had to do with specifics of the previous test. I was testing in test/vehicle, where the map is all one big func_static terrain model. Maybe the modeled terrain behaves differently than brush floors? | |
If anyone figures out what conditions this happens under (model floor vs. brush floor), let me know. | |
Fixed with introducing jump sounds. | |
Sorry I have to reopen this, but it still seems to happen on that particular map, test/vehicle. It might have something to do with landing on a func_static entity instead of the world? Or maybe the sloped terrain in that map? But I can still start running, then jump, jump, jump forever with no sound. I was also holding down the forward key as I jumped. |
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This is very loosely related, so I wanted to mention it here: Go into test/inventory.map. Stand on the zombie wall. Run and jump off to the wooden floor. Many times, either the act of hitting the ceiling first, or something about the jumping (not sure) causes you to land without making a jump impact sound. |
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Date Modified | Username | Field | Change |
---|---|---|---|
14.10.2008 08:36 | Ishtvan | New Issue | |
14.10.2008 08:36 | Ishtvan | Summary | Soundless bunny hopping exploit => Silent rapid travel by bunny hopping exploit |
14.10.2008 08:37 | Ishtvan | Description Updated | |
16.10.2008 21:08 | Ishtvan | Note Added: 0002076 | |
16.10.2008 21:14 | Ishtvan | Note Added: 0002077 | |
16.10.2008 21:14 | Ishtvan | Status | new => feedback |
23.11.2008 10:12 | angua | Status | feedback => assigned |
23.11.2008 10:12 | angua | Assigned To | => angua |
23.11.2008 10:12 | angua | Note Added: 0002183 | |
23.11.2008 10:12 | angua | Status | assigned => resolved |
23.11.2008 10:12 | angua | Resolution | open => fixed |
11.12.2008 19:56 | Ishtvan | Note Added: 0002231 | |
11.12.2008 19:56 | Ishtvan | Status | resolved => feedback |
11.12.2008 19:56 | Ishtvan | Resolution | fixed => reopened |
11.12.2008 19:57 | Ishtvan | Note Edited: 0002231 | |
12.12.2008 15:29 | SneaksieDave | Note Added: 0002232 | |
14.09.2017 03:45 | nbohr1more | Product Version | => Thief's Den Release |
14.09.2017 03:45 | nbohr1more | Fixed in Version | => TDM 2.02 |
14.09.2017 03:45 | nbohr1more | Target Version | => TDM 2.02 |
14.09.2017 03:45 | nbohr1more | Relationship added | related to 0003716 |
14.09.2017 03:45 | nbohr1more | Relationship deleted | related to 0003716 |
14.09.2017 03:46 | nbohr1more | Relationship added | has duplicate 0003716 |
14.09.2017 03:46 | nbohr1more | Status | feedback => resolved |
14.09.2017 03:46 | nbohr1more | Resolution | reopened => fixed |