View Issue Details

IDProjectCategoryView StatusLast Update
0001423The Dark ModCodingpublic14.09.2017 03:46
ReporterIshtvan Assigned Toangua  
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product VersionThief's Den Release 
Target VersionTDM 2.02Fixed in VersionTDM 2.02 
Summary0001423: Silent rapid travel by bunny hopping exploit
DescriptionProbably as a direct consequence of having no "jump landing" sound, you can spam the jump key and hold down a direction to hop, hop, hop in that direction. This lest you move fairly quickly while remaining absolutely silent. You have to keep hitting jump so that you leave the ground again before you get a chance to make a footstep sound.
TagsNo tags attached.

Relationships

has duplicate 0003716 resolvedSteveL Bunny Hop Exploit 

Activities

Ishtvan

Ishtvan

16.10.2008 21:08

reporter   ~0002076

Update: I wasn't able to produce this in Saint Lucia, either it is fixed or it had to do with specifics of the previous test. I was testing in test/vehicle, where the map is all one big func_static terrain model. Maybe the modeled terrain behaves differently than brush floors?
Ishtvan

Ishtvan

16.10.2008 21:14

reporter   ~0002077

If anyone figures out what conditions this happens under (model floor vs. brush floor), let me know.
angua

angua

23.11.2008 10:12

manager   ~0002183

Fixed with introducing jump sounds.
Ishtvan

Ishtvan

11.12.2008 19:56

reporter   ~0002231

Last edited: 11.12.2008 19:57

Sorry I have to reopen this, but it still seems to happen on that particular map, test/vehicle. It might have something to do with landing on a func_static entity instead of the world? Or maybe the sloped terrain in that map? But I can still start running, then jump, jump, jump forever with no sound. I was also holding down the forward key as I jumped.

SneaksieDave

SneaksieDave

12.12.2008 15:29

reporter   ~0002232

This is very loosely related, so I wanted to mention it here:

Go into test/inventory.map. Stand on the zombie wall. Run and jump off to the wooden floor. Many times, either the act of hitting the ceiling first, or something about the jumping (not sure) causes you to land without making a jump impact sound.

Issue History

Date Modified Username Field Change
14.10.2008 08:36 Ishtvan New Issue
14.10.2008 08:36 Ishtvan Summary Soundless bunny hopping exploit => Silent rapid travel by bunny hopping exploit
14.10.2008 08:37 Ishtvan Description Updated
16.10.2008 21:08 Ishtvan Note Added: 0002076
16.10.2008 21:14 Ishtvan Note Added: 0002077
16.10.2008 21:14 Ishtvan Status new => feedback
23.11.2008 10:12 angua Status feedback => assigned
23.11.2008 10:12 angua Assigned To => angua
23.11.2008 10:12 angua Note Added: 0002183
23.11.2008 10:12 angua Status assigned => resolved
23.11.2008 10:12 angua Resolution open => fixed
11.12.2008 19:56 Ishtvan Note Added: 0002231
11.12.2008 19:56 Ishtvan Status resolved => feedback
11.12.2008 19:56 Ishtvan Resolution fixed => reopened
11.12.2008 19:57 Ishtvan Note Edited: 0002231
12.12.2008 15:29 SneaksieDave Note Added: 0002232
14.09.2017 03:45 nbohr1more Product Version => Thief's Den Release
14.09.2017 03:45 nbohr1more Fixed in Version => TDM 2.02
14.09.2017 03:45 nbohr1more Target Version => TDM 2.02
14.09.2017 03:45 nbohr1more Relationship added related to 0003716
14.09.2017 03:45 nbohr1more Relationship deleted related to 0003716
14.09.2017 03:46 nbohr1more Relationship added has duplicate 0003716
14.09.2017 03:46 nbohr1more Status feedback => resolved
14.09.2017 03:46 nbohr1more Resolution reopened => fixed