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IDProjectCategoryView StatusLast Update
0004040The Dark ModAIpublic21.09.2015 22:09
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionTDM 2.03 
Target VersionTDM 2.04Fixed in VersionTDM 2.04 
Summary0004040: Running AI that stops in door queue can perform an idle animation
DescriptionIf an AI is running, and has to stop at a door because someone else is using it, it's possible for him to run an idle anim while standing waiting in the door queue.

This doesn't look right, because he has to wait for the anim to finish before he can continue on his way, and this doesn't jive with the urgency of running.

If he's chasing an enemy, this is not a problem because idle anims aren't allowed in combat state.
Additional InformationIdle anims should be suppressed when standing in a door queue and the running state (AI_RUN) is set.
TagsNo tags attached.

Activities

grayman

grayman

21.09.2015 22:09

viewer   ~0007795

Disallow.

Rev. 6541:

IdleAnimationTask.cpp

Issue History

Date Modified Username Field Change
15.01.2015 04:28 grayman New Issue
21.09.2015 22:09 grayman Note Added: 0007795
21.09.2015 22:09 grayman Assigned To => grayman
21.09.2015 22:09 grayman Status new => resolved
21.09.2015 22:09 grayman Resolution open => fixed
21.09.2015 22:09 grayman Fixed in Version => TDM 2.04