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IDProjectCategoryView StatusLast Update
0003949The Dark ModAIpublic03.12.2014 00:21
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityhave not tried
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0003949: Stuck AI in Briarwood Cathedral
DescriptionWhile pre-testing 2.03 and playing Briarwood Cathedral for the first time, I found a guard stuck inside a room, unable to get the door open wide enough for him to leave. There's plenty of room for him to move around, but he repeatedly opens and closes the door after it bumps him.

I fixed a problem like this in Remembrance, so maybe the fix just needs to be extended a bit (i.e. do a better job of re-finding the door opening position, and getting the AI to walk to that position).
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grayman

grayman

03.12.2014 00:21

viewer   ~0007197

When an AI is blocking an opening door, and it’s opening toward him, kill the door-handling task and try again. The AI had ended up between the front position and the door because of the angle at which he approached the door.

Rev. 6319:

HandleDoorTask.cpp

Issue History

Date Modified Username Field Change
02.12.2014 23:36 grayman New Issue
02.12.2014 23:36 grayman Status new => assigned
02.12.2014 23:36 grayman Assigned To => grayman
03.12.2014 00:21 grayman Note Added: 0007197
03.12.2014 00:21 grayman Status assigned => resolved
03.12.2014 00:21 grayman Resolution open => fixed
03.12.2014 00:21 grayman Fixed in Version => TDM 2.03