View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003807 | The Dark Mod | GUI | public | 05.08.2014 18:36 | 24.08.2014 19:11 |
Reporter | AluminumHaste | Assigned To | grayman | ||
Priority | normal | Severity | feature | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Platform | Windows | OS | 7 | ||
Product Version | SVN | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003807: Use different overlay guis depending on resolution aspect ratio | ||||
Description | use a different overlay depending on the resolution applied in game? I would not be a lot of work to make 3 or 4 different spyglass guis to accommodate different aspect ratios; 4:3, 16:9, 16:10, 21:9 etc. | ||||
Additional Information | Currently working on replacement spyglass gui. | ||||
Tags | No tags attached. | ||||
Attached Files | |||||
related to | 0003831 | closed | script events to query screen resolution |
I've attached the FOUR overlay guis for the different aspect ratios. |
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Have you committed the images to SVN? | |
Yes, added just now, revision: 13941 | |
Do you need me to make a material def for each one? | |
No thanks. I'll copy the original. | |
Query the aspect ratio at game start and use it to display the correct background for the spyglass gui when the spyglass is used. Rev. 6087: GameLocal.cpp GameLocal.h Player.cpp Player.h Rev. 13961: spyglass.gui tdm_playertools.script |
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I tested the aspect ratios that work for me, and everything worked. Aspect ratios larger than my 1360x768 tv screen don't paint properly, so the test results are meaningless. We'll need to get a variety of people to test the various aspect ratios. |
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I started the game in 16:10 @ 1920x1200, spyglass looks fine. Changed resolution to 16:9 @ 1920x1080, used vid_restart in console, but the game is using the 16x10 spyglass gui. I have to exit the game for it to work. Can you change the code to check the aspect ration on every vid_restart also? There is a Restart Game button in Video Settings menu, but once you start a mission, that option disappears. Is this by design, or is this a bug? |
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Add vid_restart support. Rev. 6088: GameLocal.cpp |
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"There is a Restart Game button in Video Settings menu, but once you start a mission, that option disappears. Is this by design, or is this a bug?" This is by design. The gui doesn't include that button if there's an active mission. |
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yup works now. Thank you. | |
Date Modified | Username | Field | Change |
---|---|---|---|
05.08.2014 18:36 | AluminumHaste | New Issue | |
05.08.2014 18:36 | AluminumHaste | Status | new => assigned |
05.08.2014 18:36 | AluminumHaste | Assigned To | => grayman |
06.08.2014 23:16 | AluminumHaste | Note Added: 0006828 | |
06.08.2014 23:48 | AluminumHaste | File Added: correct.7z | |
06.08.2014 23:51 | AluminumHaste | Note Edited: 0006828 | |
08.08.2014 00:19 | grayman | Note Added: 0006836 | |
08.08.2014 01:53 | AluminumHaste | Note Added: 0006837 | |
08.08.2014 18:17 | AluminumHaste | Note Added: 0006841 | |
08.08.2014 19:06 | grayman | Note Added: 0006842 | |
24.08.2014 04:42 | grayman | Note Added: 0006882 | |
24.08.2014 04:42 | grayman | Status | assigned => feedback |
24.08.2014 04:42 | grayman | Resolution | open => fixed |
24.08.2014 04:42 | grayman | Fixed in Version | => TDM 2.03 |
24.08.2014 04:44 | grayman | Note Added: 0006883 | |
24.08.2014 06:03 | AluminumHaste | Note Added: 0006884 | |
24.08.2014 06:03 | AluminumHaste | Status | feedback => assigned |
24.08.2014 06:06 | AluminumHaste | Note Edited: 0006884 | |
24.08.2014 13:42 | grayman | Note Added: 0006885 | |
24.08.2014 13:46 | grayman | Note Added: 0006886 | |
24.08.2014 13:47 | AluminumHaste | Note Added: 0006887 | |
24.08.2014 14:59 | grayman | Status | assigned => resolved |
24.08.2014 19:11 | tels | Relationship added | related to 0003831 |