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IDProjectCategoryView StatusLast Update
0003843The Dark ModAIpublic10.09.2014 19:27
Reportergrayman Assigned Tograyman  
PrioritynormalSeveritynormalReproducibilityalways
Status resolvedResolutionfixed 
Product VersionSVN 
Target VersionTDM 2.03Fixed in VersionTDM 2.03 
Summary0003843: AI chasing enemy AI can lose him in good lighting
DescriptionWhile testing the fleeing code, I noticed that an AI chasing another AI would consistently lose sight of him in good lighting. The code says the illumination on the pursued isn't enough for the pursuer to see him, even though there appears to be plenty of light on the pursued.

Could be a boundary issue.

Needs to be corrected w/o undoing previous changes to make seeing or not seeing bodies work correctly.
TagsNo tags attached.

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grayman

grayman

10.09.2014 19:27

viewer   ~0006977

The light registration code and the code that checks whether a light has moved weren’t using the light_offset spawnarg to find the true origin of the light. This was keeping lights whose origins rested against a brush face from being registered and seen by the illumination math.

Rev. 6099:

darkModLAS.cpp

Issue History

Date Modified Username Field Change
07.09.2014 17:22 grayman New Issue
07.09.2014 17:22 grayman Status new => assigned
07.09.2014 17:22 grayman Assigned To => grayman
10.09.2014 19:27 grayman Note Added: 0006977
10.09.2014 19:27 grayman Status assigned => resolved
10.09.2014 19:27 grayman Resolution open => fixed
10.09.2014 19:27 grayman Fixed in Version => TDM 2.03