View Issue Details

IDProjectCategoryView StatusLast Update
0003693The Dark ModDef / Setuppublic13.07.2014 16:44
ReporterSteveL Assigned ToSteveL  
Status resolvedResolutionfixed 
PlatformDesktop pcOSWIn7OS Version7 sp1
Product VersionTDM 2.01 
Fixed in VersionTDM 2.02 
Summary0003693: nodrawsolid_liquid doesn't work for player
DescriptionNodrawsolid_liquid doesn't work for the player. The default "stone" footstep is played instead.
Steps To ReproduceWalk on a brush of nodrawsolid_liquid.
Additional InformationIssue found while checking out bug 3634 (re AI footsteps). The cause is missing "_liquid" footstep sound mappings in the player's entityDef. The water noises that are currently working are provided by _water and _puddle sound mappings, both of which map to the _water set of sounds. nodrawsolid_liquid could be given "water" instead of "liguid" as its material class but NB according to the wiki article on surface types, liquid is a doom3 built-in so might be used elsewhere. A set of _liquid spawnargs with the same mappings as _puddle would also fix it.
TagsNo tags attached.


related to 0003634 resolvedSteveL Patrolling AI ignore tdm_nodrawsolid_moss when determining footstep sound 




28.03.2014 18:11

reporter   ~0006479

Last edited: 28.03.2014 18:13

View 2 revisions

Committed in revision 13780 -- _liquid mappings for player using the _puddle mappings as a base

Issue History

Date Modified Username Field Change
13.03.2014 20:32 SteveL New Issue
14.03.2014 18:45 SteveL Assigned To => SteveL
14.03.2014 18:45 SteveL Status new => assigned
14.03.2014 18:51 SteveL Category AI => Def / Setup
14.03.2014 18:55 SteveL Relationship added related to 0003634
27.03.2014 18:07 SteveL File Added: tdm_ai_humanoid.def
27.03.2014 18:08 SteveL File Deleted: tdm_ai_humanoid.def
28.03.2014 18:11 SteveL Note Added: 0006479
28.03.2014 18:13 SteveL Note Edited: 0006479 View Revisions
28.03.2014 18:13 SteveL Status assigned => resolved
28.03.2014 18:13 SteveL Fixed in Version => TDM 2.02
28.03.2014 18:13 SteveL Resolution open => fixed