|
|
Reporter | SteveL | Assigned To | SteveL | |
---|
Priority | normal | Severity | normal | Reproducibility | always |
---|
Status | resolved | Resolution | fixed | |
---|
Platform | Desktop pc | OS | WIn7 | OS Version | 7 sp1 |
---|
Product Version | TDM 2.01 | |
---|
Fixed in Version | TDM 2.02 | |
---|
|
|
Summary | 0003693: nodrawsolid_liquid doesn't work for player |
---|
Description | Nodrawsolid_liquid doesn't work for the player. The default "stone" footstep is played instead. |
---|
Steps To Reproduce | Walk on a brush of nodrawsolid_liquid. |
---|
Additional Information | Issue found while checking out bug 3634 (re AI footsteps). The cause is missing "_liquid" footstep sound mappings in the player's entityDef. The water noises that are currently working are provided by _water and _puddle sound mappings, both of which map to the _water set of sounds. nodrawsolid_liquid could be given "water" instead of "liguid" as its material class but NB according to the wiki article on surface types, liquid is a doom3 built-in so might be used elsewhere. A set of _liquid spawnargs with the same mappings as _puddle would also fix it. |
---|
Tags | No tags attached. |
---|
|
|