View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0003786 | The Dark Mod | AI | public | 20.07.2014 01:17 | 23.07.2014 02:03 |
Reporter | grayman | Assigned To | grayman | ||
Priority | normal | Severity | normal | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | TDM 2.02 | ||||
Target Version | TDM 2.03 | Fixed in Version | TDM 2.03 | ||
Summary | 0003786: AI mistakenly deal with doors that open in their path | ||||
Description | When an AI is on a path that takes him near a closed "non-suspicious" door, and that door opens in front of him, pathfinding tells him he needs to go through the door, even though his path doesn't take him through the door. The desired behavior is for him to simply walk around the new obstacle and continue on his way. As part of the fix, make sure that if the door hits him, he behaves the same as a standing AI getting hit by the door: bark about it and search around the door. | ||||
Tags | No tags attached. | ||||
Remove handling a door when it’s not on the path. Change door handling accuracy (when walking to front, back, or mid positions) from 16 to 12. This reduces the chance that a swinging door will hit the AI handling it. Rev. 6073: HandleDoorTask.h AI.cpp FrobDoor.cpp |
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Date Modified | Username | Field | Change |
---|---|---|---|
20.07.2014 01:17 | grayman | New Issue | |
20.07.2014 01:17 | grayman | Status | new => assigned |
20.07.2014 01:17 | grayman | Assigned To | => grayman |
23.07.2014 02:03 | grayman | Note Added: 0006794 | |
23.07.2014 02:03 | grayman | Status | assigned => resolved |
23.07.2014 02:03 | grayman | Resolution | open => fixed |
23.07.2014 02:03 | grayman | Fixed in Version | => TDM 2.03 |